@page structuresandbuildings Structures and Buildings For this, I think we're going to try for 0.25 meter cube voxels in a separate mesh from the terrain. This will allow for LOD at long distance with good scaling. 0.25 meter cubed voxels are going to be 256kb/chunk uncompressed. That's 250mb/1000 chunks Problems to be solved: LOD alongside terrain marching cubes