+ client fires up and there's a menu that takes you to the demo Demo menu + spawn into the world + there is a sword lying on the ground + when you grab the sword, a tutorial popup appears to tell you how to use in + on clearing the tutorial, continue the game when the sword is equipped, create another popup to teach sword controls. it pauses the game + when popup is accepted, spawn an enemy with an effect Script engine ability to spawn entities + rearchitecture Quad tree implementation to support grass placement and eventually chunk LOD management + fix the vibes Stability Recoil State on attack Movement penalty while swinging weapon Ticketed randomizer node for BTs to more heavily weight attacking and waiting + bug fixes Fix AI tracking deleted entity Fix server ground movement tree playing animation over falling animation Fix empty item slot not showing underneath dragged item Fix grass rendering distance + unreproducible bugs Fix entities running to edge of map causing audio engine to break Fix being unable to jump sometimes (usually when pick up sword)