package electrosphere.game.data.particle; import org.joml.Vector3d; /** * Data on how a particle should behave */ public class ParticleData { /** * The name of the particle type */ String name; /** * The maximum life of the particle */ Integer maxLife; /** * The life the particle starts with */ Integer lifeCurrent; /** * The initial velocity of the particle */ Vector3d velocity; /** * The acceleration of the particle */ Float acceleration; /** * The texture of the particle */ String texture; /** * The size of the particle */ Float size; /** * The color of the particle */ Vector3d color; /** * Gets the max life of the particle * @return The max life */ public Integer getMaxLife(){ return maxLife; } /** * Gets the starting life of the particle * @return The starting life */ public Integer getLifeCurrent(){ return lifeCurrent; } /** * Gets the starting velocity of the particle * @return The starting velocity */ public Vector3d getVelocity(){ return velocity; } /** * Gets the acceleration of the particle * @return The acceleration */ public Float getAcceleration(){ return acceleration; } /** * Gets the texture of the particle * @return The texture */ public String getTexture(){ return texture; } /** * Gets the name of the particle type * @return The name of the particle type */ public String getName(){ return name; } /** * Gets the size of the particle * @return The size of the particle */ public Float getSize(){ return size; } public void setName(String name) { this.name = name; } public void setMaxLife(Integer maxLife) { this.maxLife = maxLife; } public void setLifeCurrent(Integer lifeCurrent) { this.lifeCurrent = lifeCurrent; } public void setVelocity(Vector3d velocity) { this.velocity = velocity; } public void setAcceleration(Float acceleration) { this.acceleration = acceleration; } public void setTexture(String texture) { this.texture = texture; } public void setSize(Float size) { this.size = size; } public void setColor(Vector3d color) { this.color = color; } }