@page bigthings Big Things I want to build # and may or may not have the sanity to build DONE: - Transvoxel Algorithm TODO(?): - Unify the octtree rendering services into a single octree - CFD - Internal Boundaries - Multigrid optimization - Network optimization - Building cube voxels w/ LOD - Tools to build voxels - Audio Ray Tracing - Hair/Cloth Simulation - Massive scale creature groups (ie 10k armies) - Use HTML to define ui windows - Some css support - Language file for translation - Live reloading of scripts - Async asset reloading (including data files) - Maybe look into using PhysX bindings?