package electrosphere.RendererObjects.texture; import java.util.ArrayList; import java.util.HashMap; import java.util.Map; /** * * @author amaterasu */ public class TextureMap { //The convention is //Map of strings (the name of a model) to a model //each model is a map of a string (the name of a mesh) to a list which contains //First the model's diffuse, then the model's specular //always in that order //if either the diffuse or the specular isn't included then it should //instead contain and empty string - "" //this convention must be followed Map>> texture_map = new HashMap(); public Map> get_mesh_map(String name){ return texture_map.get(name); } public static ArrayList get_mesh_textures(Map> input, String name){ if(input == null){ //TODO: Add big fuckin' error here return null; } return input.get(name); } //for the lazy public static String get_diffuse_path(ArrayList input){ if(input == null || input.size() < 2){ //TODO: Add big fuckin' error here return null; } return input.get(0); } //for the lazy public static String get_specular_path(ArrayList input){ if(input == null || input.size() < 2){ //TODO: Add big fuckin' error here return null; } return input.get(1); } public TextureMap(){ texture_map = new HashMap(); } public void add_model(String model_name){ texture_map.put(model_name, new HashMap()); } public void add_mesh_to_model(String model_name, String mesh_name){ ArrayList temp = new ArrayList(); temp.add(""); temp.add(""); texture_map.get(model_name).put(mesh_name, temp); } }