/** * Overall state of the player's controls */ export class PlayerControlState { /** * State of the room tool */ roomTool: RoomToolState = new RoomToolState() } /** * State for the room tool */ export class RoomToolState { /** * The currently selected functionality of the room tool */ currentState: number = 0 /** * Updates the state of the room tool * @param value The new value */ updateState(value: string){ console.log(value) } } /** * Overall state for the client player */ export interface ClientPlayer { /** * State of controls for the player */ controlState: PlayerControlState, } /** * Actual player control state */ export const defaultPlayerState: ClientPlayer = { controlState: new PlayerControlState() }