+ client fires up and there's a menu that takes you to the demo Demo menu + spawn into the world + there is a sword lying on the ground + when you grab the sword, a tutorial popup appears to tell you how to use in + on clearing the tutorial, continue the game when the sword is equipped, create another popup to teach sword controls. it pauses the game + when popup is accepted, spawn an enemy with an effect enemy ai review combat code (lifestate, damage calculation, etc) - Damage event accumulator each frame on server side Use accumulator to negate all damage if block box was hit I-frames + rearchitecture + fix the vibes Attack animation feels slow Stability + bug fixes