#include #ifndef CHUNKMASK_H #define CHUNKMASK_H #define CENTER_LOC 13 #define CHUNK_222 1 #define CHUNK_122 2 #define CHUNK_022 4 #define CHUNK_212 8 #define CHUNK_112 16 #define CHUNK_012 32 #define CHUNK_202 64 #define CHUNK_102 128 #define CHUNK_002 256 #define CHUNK_221 512 #define CHUNK_121 1024 #define CHUNK_021 2048 #define CHUNK_211 4096 #define CHUNK_111 8192 #define CHUNK_011 16384 #define CHUNK_201 32768 #define CHUNK_101 65536 #define CHUNK_001 131072 #define CHUNK_220 262144 #define CHUNK_120 524288 #define CHUNK_020 1048576 #define CHUNK_210 2097152 #define CHUNK_110 4194304 #define CHUNK_010 8388608 #define CHUNK_200 16777216 #define CHUNK_100 33554432 #define CHUNK_000 67108864 extern const uint32_t CHUNK_INDEX_ARR[]; //control offsetting the advect sampler location if a valid neighbor chunk is hit extern const char CHUNK_NORMALIZE_U[]; extern const char CHUNK_NORMALIZE_V[]; extern const char CHUNK_NORMALIZE_W[]; #endif