package electrosphere.entity; /** * Data strings for entities */ public class EntityDataStrings { /** * Serialization */ public static final String SHOULD_SERIALIZE = "shouldSerialize"; public static final String SHOULD_SYNCHRONIZE = "shouldSynchronize"; /* Drawable Entity */ public static final String DATA_STRING_POSITION = "position"; public static final String DATA_STRING_ROTATION = "rotation"; public static final String DATA_STRING_SCALE = "scale"; public static final String DATA_STRING_MODEL_PATH = "modelPath"; public static final String DATA_STRING_ACTOR = "actor"; public static final String DATA_STRING_DRAW = "drawFlag"; public static final String DRAW_SOLID_PASS = "drawSolidPass"; public static final String DRAW_TRANSPARENT_PASS = "drawTransparentPass"; public static final String DRAW_CAST_SHADOW = "castShadow"; public static final String DRAW_VOLUMETRIC = "drawVolumetric"; public static final String DRAW_OUTLINE = "drawOutline"; public static final String INSTANCED_ACTOR = "instancedActor"; public static final String DRAW_INSTANCED = "drawInstanced"; public static final String TEXTURE_INSTANCED_ACTOR = "textureInstancedActor"; /* Instanced Entity */ public static final String INSTANCED_MODEL_ATTRIBUTE = "instancedModelAttribute"; /** * Entity type */ public static final String ENTITY_TYPE = "entityType"; //ie "creature", "foliage", "terrain", etc public static final String ENTITY_SUBTYPE = "entitySubtype"; //ie "human", "woodenCrate", etc public static final String COMMON_DATA = "commonData"; /* Terrain Entity */ public static final String TERRAIN_IS_TERRAIN = "terrainEntity"; /* * Fluid Entity */ public static final String FLUID_IS_FLUID = "fluidEntity"; /* Creature Entity */ public static final String DATA_STRING_CREATURE_CONTROLLER_PLAYER_ID = "creaturePlayerId"; public static final String CLIENT_MOVEMENT_BT = "clientMovementBT"; public static final String SERVER_MOVEMENT_BT = "serverMovementBT"; public static final String TREE_CLIENTGROUNDMOVEMENTTREE = "treeClientGroundMovementTree"; public static final String TREE_SERVERGROUNDMOVEMENTTREE = "treeServerGroundMovementTree"; public static final String TREE_CLIENTSPRINTTREE = "treeClientSprintTree"; public static final String TREE_SERVERSPRINTTREE = "treeServerSprintTree"; public static final String DATA_STRING_FACING_VECTOR = "facingVector"; public static final String DATA_STRING_VELOCITY = "velocity"; public static final String DATA_STRING_ACCELERATION = "acceleration"; public static final String DATA_STRING_MAX_NATURAL_VELOCITY = "velocityMaxNatural"; public static final String CREATURE_ATTRIBUTE_VARIANT = "creatureAttributeVariant"; public static final String CLIENT_ROTATOR_TREE = "clientRotatorTree"; public static final String SERVER_ROTATOR_TREE = "serverRotatorTree"; public static final String TREE_CLIENTJUMPTREE = "treeClientJumpTree"; public static final String TREE_SERVERJUMPTREE = "treeServerJumpTree"; public static final String FALL_TREE = "fallTree"; public static final String CREATURE_TEMPLATE = "creatureTemplate"; public static final String FIRST_PERSON_TREE = "firstPersonTree"; /* All Camera Types */ public static final String DATA_STRING_CAMERA_TYPE = "cameraType"; public static final String DATA_STRING_CAMERA_TYPE_BASIC = "cameraTypeBasic"; public static final String DATA_STRING_CAMERA_TYPE_ORBIT = "cameraTypeOrbit"; public static final String DATA_STRING_CAMERA_EYE = "cameraEye"; public static final String DATA_STRING_CAMERA_CENTER = "cameraCenter"; public static final String CAMERA_PITCH = "cameraPitch"; public static final String CAMERA_YAW = "cameraYaw"; /* Orbital Camera */ public static final String DATA_STRING_CAMERA_ORBIT_TARGET = "cameraOrbitTarget"; public static final String DATA_STRING_CAMERA_ORBIT_DISTANCE = "cameraOrbitDistance"; public static final String CAMERA_ORBIT_RADIAL_OFFSET = "cameraOrbitRadialOffset"; /* Light Entity */ public static final String DATA_STRING_LIGHT_TYPE = "lightType"; public static final String DATA_STRING_LIGHT_TYPE_DIRECTIONAL = "lightTypeDirectional"; public static final String DATA_STRING_LIGHT_TYPE_POINT = "lightTypePoint"; public static final String DATA_STRING_LIGHT_TYPE_SPOT = "lightTypeSpot"; public static final String DATA_STRING_LIGHT_AMBIENT = "lightAmbient"; public static final String DATA_STRING_LIGHT_DIFFUSE = "lightDiffuse"; public static final String DATA_STRING_LIGHT_SPECULAR = "lightSpecular"; public static final String DATA_STRING_LIGHT_CONSTANT = "lightConstant"; public static final String DATA_STRING_LIGHT_LINEAR = "lightLinear"; public static final String DATA_STRING_LIGHT_QUADRATIC = "lightQuadratic"; public static final String DATA_STRING_LIGHT_DIRECTION = "lightDirection"; public static final String DATA_STRING_LIGHT_CUTOFF = "lightCutoff"; public static final String DATA_STRING_LIGHT_CUTOFF_OUTER = "lightCutoffOuter"; /* Anim related */ public static final String ANIM_IDLE = "animIdle"; /* UI Entity */ public static final String DATA_STRING_UI_ELEMENT = "uiEntity"; public static final String DATA_STRING_UI_ELEMENT_FONT = "uiFont"; /* Physics Entity */ public static final String PHYSICS_COLLISION_BODY = "physicsRigidBody"; public static final String PHYSICS_COLLISION_BODY_TRANSFORM = "physicsRigidBodyTransform"; // the transform matrix from origin of entity to origin of physics body public static final String PHYSICS_COLLIDABLE = "physicsCollidable"; public static final String PHYSICS_MODEL_TEMPLATE = "physicsModelTemplate"; public static final String PHYSICS_MASS = "physicsMass"; public static final String PHYSICS_ENGINE_AUTHORITATIVE_TRANSFORM = "physicsEngineAuthoritativeTransform"; // The physics engine is authoritative abound transforms of object (eg position, rotation) /* Gravity Entity */ public static final String GRAVITY_ENTITY = "gravityEntity"; public static final String TREE_CLIENTGRAVITY = "treeClientGravity"; public static final String TREE_SERVERGRAVITY = "treeServerGravity"; /* Collision Entity */ public static final String COLLISION_ENTITY_ID = "collisionEntityId"; public static final String DATA_STRING_COLLISION_ENTITY = "collisionEntity"; public static final String DATA_STRING_COLLISION_ENTITY_TYPE_SPHERE = "collisionSphere"; public static final String COLLISION_ENTITY_COLLISION_OBJECT = "collisionEntityBulletObject"; public static final String COLLISION_ENTITY_COLLIDABLE = "collisionEntityCollidable"; public static final String COLLISION_ENTITY_PARENT = "collisionEntityParent"; public static final String COLLISION_ENTITY_TYPE_PLANE = "collisionTypePlane"; public static final String COLLISION_ENTITY_TYPE_CUBE = "collisionTypeCube"; public static final String COLLISION_ENTITY_TYPE_CYLINDER = "collisionTypeCylinder"; public static final String COLLISION_ENTITY_DATA_TYPE_HIT = "collisionDataTypeHit"; public static final String COLLISION_ENTITY_DATA_TYPE_HURT = "collisionDataTypeHurt"; public static final String COLLISION_ENTITY_DATA_PARENT = "collisionDataParent"; public static final String SERVER_COLLIDABLE_TREE = "serverCollidableTree"; public static final String CLIENT_COLLIDABLE_TREE = "clientCollidableTree"; public static final String HITBOX_DATA = "hitboxData"; public static final String HITBOX_ASSOCIATED_LIST = "hitboxAssociatedList"; public static final String HURTBOX_ASSOCIATED_LIST = "hurtboxAssociatedList"; /* Attach Entity */ public static final String ATTACH_ENTITY_IS_ATTACHED = "attachIsAttached"; public static final String ATTACH_PARENT = "attachParent"; public static final String ATTACH_TARGET_BONE = "attachTargetBone"; //Attaches to a specific bone of the entity public static final String ATTACH_TARGET_BASE = "attachTargetBase"; //Attaches to the base of the entity (should be the same as getPosition(entity)) public static final String ATTACH_CHILDREN_LIST = "attachChildrenList"; public static final String ATTACH_ROTATION_OFFSET = "attachRotationOffset"; public static final String ATTACH_POSITION_OFFSET = "attachPositionOffset"; public static final String ATTACH_TRANSFORM = "attachTransform"; /* Item Entity */ public static final String ITEM_IS_WEAPON = "itemIsWeapon"; public static final String ITEM_IS_ARMOR = "itemIsArmor"; public static final String ITEM_EQUIP_WHITELIST = "itemEquipWhitelist"; public static final String ITEM_EQUIP_CLASS = "itemEquipClass"; public static final String ITEM_ICON = "itemIcon"; public static final String ITEM_IN_WORLD_REPRESENTATION = "itemInWorldRepresentation"; public static final String ITEM_WEAPON_CLASS = "itemWeaponClass"; public static final String ITEM_WEAPON_DATA_RAW = "itemWeaponDataRaw"; public static final String ITEM_IS_IN_INVENTORY = "itemIsInInventory"; public static final String ITEM_CONTAINING_PARENT = "itemContainingParent"; /* Attack behavior tree */ public static final String TREE_CLIENTATTACKTREE = "treeClientAttackTree"; public static final String TREE_SERVERATTACKTREE = "treeServerAttackTree"; public static final String ATTACK_MOVE_TYPE_ACTIVE = "attackMoveTypeActive"; public static final String ATTACK_MOVE_TYPE_MELEE_SWING_ONE_HAND = "MELEE_WEAPON_SWING_ONE_HAND"; public static final String ATTACK_MOVE_TYPE_MELEE_SWING_TWO_HAND = "MELEE_WEAPON_SWING_TWO_HAND"; public static final String ATTACK_MOVE_TYPE_BOW_TWO_HAND = "RANGED_WEAPON_BOW_TWO_HAND"; /** * Ambient audio */ public static final String CLIENT_AMBIENT_AUDIO_TREE = "clientAmbientAudioTree"; /* * Shooter tree */ public static final String SHOOTER_TREE = "shooterTree"; /* * Projectile/Projectile tree */ public static final String PROJECTILE_TREE = "projectileTree"; /* Health System */ public static final String LIFE_STATE = "lifeState"; /* idle behavior tree */ public static final String TREE_IDLE = "treeIdle"; public static final String TREE_SERVERIDLE = "treeServerIdle"; /* particle behavior tree */ public static final String IS_PARTICLE = "isParticle"; public static final String TREE_CLIENTPARTICLETREE = "treeClientParticleTree"; /* Foliage entity */ public static final String FOLIAGE_TYPE = "foliageType"; public static final String FOLIAGE_AMBIENT_TREE = "foliageAmbientTree"; public static final String FOLIAGE_SEED = "foliageSeed"; public static final String FOLIAGE_IS_SEEDED = "foliageIsSeeded"; /* Equip state */ public static final String TREE_CLIENTEQUIPSTATE = "treeClientEquipState"; public static final String EQUIP_INVENTORY = "equipInventory"; public static final String TREE_SERVEREQUIPSTATE = "treeServerEquipState"; /* Client-only components */ public static final String TREE_CLIENTLIGHTSTATE = "treeClientLightState"; public static final String TREE_CLIENTPARTICLEEMITTERSTATE = "treeClientParticleEmitterState"; /* Inventory in general */ public static final String NATURAL_INVENTORY = "inventoryNatural"; public static final String INVENTORY_TOOLBAR = "inventoryToolbar"; public static final String CLIENT_INVENTORY_STATE = "clientInventoryState"; public static final String SERVER_INVENTORY_STATE = "serverInventoryState"; /* Iron sight */ public static final String IRON_SIGHT_TREE = "ironSightTree"; /* * Block trees */ public static final String TREE_CLIENTBLOCKTREE = "treeClientBlockTree"; public static final String TREE_SERVERBLOCKTREE = "treeServerBlockTree"; /* AI stuff */ public static final String VIEW_PITCH = "aiViewPitch"; public static final String AI = "ai"; /** * Life State */ public static final String TREE_CLIENTLIFETREE = "treeClientLifeTree"; public static final String TREE_SERVERLIFETREE = "treeServerLifeTree"; /** * Pose actor */ public static final String POSE_ACTOR = "poseActor"; /** * Server-specific btrees */ public static final String TREE_SERVERPLAYERVIEWDIR = "treeServerPlayerViewDir"; /** * Physics synchronization */ public static final String TREE_SERVERPHYSICSSYNCTREE = "treeServerPhysicsSyncTree"; public static final String TREE_CLIENTPHYSICSSYNCTREE = "treeClientPhysicsSyncTree"; /** * Always upright tree */ public static final String TREE_CLIENTALWAYSUPRIGHTTREE = "treeClientAlwaysUprightTree"; public static final String TREE_SERVERALWAYSUPRIGHTTREE = "treeServerAlwaysUprightTree"; /** * Walk tree */ public static final String TREE_CLIENTWALKTREE = "treeClientWalkTree"; public static final String TREE_SERVERWALKTREE = "treeServerWalkTree"; /** * Weapon stance */ public static final String TREE_CLIENTSTANCECOMPONENT = "treeClientStanceComponent"; public static final String TREE_SERVERSTANCECOMPONENT = "treeServerStanceComponent"; /* Entity categories */ public static final int ENTITY_CATEGORY_CREATURE = 0; public static final int ENTITY_CATEGORY_ITEM = 1; public static final int ENTITY_CATEGORY_STRUCTURE = 2; }