package electrosphere.server.ai.blackboard; /** * Keys for the blackboard */ public class BlackboardKeys { /* * Melee ai related */ public static final String MELEE_TARGET = "meleeTarget"; /** * The collection of nearby entities */ public static final String NEARBY_ENTITIES = "nearbyEntities"; /** * The target of the current action */ public static final String ENTITY_TARGET = "target"; /** * The target to move towards */ public static final String MOVE_TO_TARGET = "moveToTarget"; /** * The structure that is being targeted */ public static final String STRUCTURE_TARGET = "structureTarget"; /** * The target position to place a voxel at */ public static final String STRUCTURE_BUILD_TARGET = "structureBuildTarget"; /** * The block type to try to build with */ public static final String BUILD_BLOCK = "buildBlock"; /** * The material currently needed for building the targeted structure */ public static final String BUILDING_MATERIAL_CURRENT = "buildingMaterialCurrent"; /** * The type of item to try to acquire */ public static final String GOAL_ITEM_ACQUISITION_TARGET = "goalItemAcquisitionTarget"; /** * The type of item to scan the inventory for */ public static final String INVENTORY_CHECK_TYPE = "inventoryCheckType"; /** * Tree that stores the item sourcing */ public static final String ITEM_SOURCING_TREE = "itemSourcingTree"; /** * Sourcing data for the item that is currently being sought after */ public static final String ITEM_SOURCING_DATA = "itemSourcingData"; /** * The category of item to target */ public static final String ITEM_TARGET_CATEGORY = "itemTargetCategory"; /** * The type of entity to try to harvest */ public static final String HARVEST_TARGET_TYPE = "harvestTargetType"; /** * The pathfinding data */ public static final String PATHFINDING_DATA = "pathfindingData"; /** * The pathfinding point */ public static final String PATHFINDING_POINT = "pathfindingPoint"; /** * A point that the entity is targeting */ public static final String POINT_TARGET = "pointTarget"; }