#version 330 core out vec4 fragColor; uniform float time; in vec3 FragPos; in vec3 Normal; in vec2 TexCoord; in vec3 origCoord; void main(){ vec4 color = vec4( 0.25 * origCoord.y, 0.50 * origCoord.y, 0.25 * origCoord.y, 1.0 ); // Output to screen fragColor = color; }