--main Table DROP TABLE IF EXISTS mainTable; --charas --positions DROP TABLE IF EXISTS charaWorldPositions; DROP INDEX IF EXISTS charaWorldPositionsIDIndex; DROP INDEX IF EXISTS charaWorldPositionsPosIndex; --data DROP TABLE IF EXISTS charaData; DROP INDEX IF EXISTS charaDataIDIndex; DROP INDEX IF EXISTS charaDataPosIndex; --towns --positions DROP TABLE IF EXISTS townWorldPositions; DROP INDEX IF EXISTS townWorldPositionsIDIndex; DROP INDEX IF EXISTS townWorldPositionsPosIndex; --data DROP TABLE IF EXISTS townData; DROP INDEX IF EXISTS townDataIDIndex; DROP INDEX IF EXISTS townDataPosIndex; --structs --positions DROP TABLE IF EXISTS structWorldPositions; DROP INDEX IF EXISTS structWorldPositionsIDIndex; DROP INDEX IF EXISTS structWorldPositionsPosIndex; --data DROP TABLE IF EXISTS structData; DROP INDEX IF EXISTS structDataIDIndex; DROP INDEX IF EXISTS structDataPosIndex;