package electrosphere.entity; /** * * @author amaterasu */ public class EntityDataStrings { /* Drawable Entity */ public static final String DATA_STRING_POSITION = "position"; public static final String DATA_STRING_ROTATION = "rotation"; public static final String DATA_STRING_SCALE = "scale"; public static final String DATA_STRING_MODEL_PATH = "modelPath"; public static final String DATA_STRING_ACTOR = "actor"; public static final String DATA_STRING_DRAW = "drawFlag"; public static final String DRAW_CAST_SHADOW = "castShadow"; /* Terrain Entity */ public static final String TERRAIN_IS_TERRAIN = "terrainEntity"; /* Creature Entity */ public static final String DATA_STRING_CREATURE_IS_CREATURE = "isCreature"; public static final String DATA_STRING_CREATURE_TYPE = "creatureType"; public static final String DATA_STRING_CREATURE_CONTROLLER_PLAYER_ID = "creaturePlayerId"; public static final String DATA_STRING_MOVEMENT_BT = "movementBT"; public static final String SPRINT_TREE = "sprintBT"; public static final String DATA_STRING_FACING_VECTOR = "facingVector"; public static final String DATA_STRING_VELOCITY = "velocity"; public static final String DATA_STRING_ACCELERATION = "acceleration"; public static final String DATA_STRING_MAX_NATURAL_VELOCITY = "velocityMaxNatural"; public static final String CREATURE_ATTRIBUTE_VARIANT = "creatureAttributeVariant"; /* All Camera Types */ public static final String DATA_STRING_CAMERA_TYPE = "cameraType"; public static final String DATA_STRING_CAMERA_TYPE_BASIC = "cameraTypeBasic"; public static final String DATA_STRING_CAMERA_TYPE_ORBIT = "cameraTypeOrbit"; public static final String DATA_STRING_CAMERA_EYE = "cameraEye"; public static final String DATA_STRING_CAMERA_CENTER = "cameraCenter"; public static final String CAMERA_PITCH = "cameraPitch"; public static final String CAMERA_YAW = "cameraYaw"; /* Orbital Camera */ public static final String DATA_STRING_CAMERA_ORBIT_TARGET = "cameraOrbitTarget"; public static final String DATA_STRING_CAMERA_ORBIT_DISTANCE = "cameraOrbitDistance"; /* Light Entity */ public static final String DATA_STRING_LIGHT_TYPE = "lightType"; public static final String DATA_STRING_LIGHT_TYPE_DIRECTIONAL = "lightTypeDirectional"; public static final String DATA_STRING_LIGHT_TYPE_POINT = "lightTypePoint"; public static final String DATA_STRING_LIGHT_TYPE_SPOT = "lightTypeSpot"; public static final String DATA_STRING_LIGHT_AMBIENT = "lightAmbient"; public static final String DATA_STRING_LIGHT_DIFFUSE = "lightDiffuse"; public static final String DATA_STRING_LIGHT_SPECULAR = "lightSpecular"; public static final String DATA_STRING_LIGHT_CONSTANT = "lightConstant"; public static final String DATA_STRING_LIGHT_LINEAR = "lightLinear"; public static final String DATA_STRING_LIGHT_QUADRATIC = "lightQuadratic"; public static final String DATA_STRING_LIGHT_DIRECTION = "lightDirection"; public static final String DATA_STRING_LIGHT_CUTOFF = "lightCutoff"; public static final String DATA_STRING_LIGHT_CUTOFF_OUTER = "lightCutoffOuter"; /* Anim related */ public static final String ANIM_IDLE = "animIdle"; /* UI Entity */ public static final String DATA_STRING_UI_ELEMENT = "uiEntity"; public static final String DATA_STRING_UI_ELEMENT_FONT = "uiFont"; /* Physics Entity */ public static final String PHYSICS_COLLISION_BODY = "physicsRigidBody"; public static final String PHYSICS_COLLISION_BODY_OFFSET = "physicsRigidBodyOffset"; public static final String PHYSICS_COLLIDABLE = "physicsCollidable"; public static final String PHYSICS_MODEL_TEMPLATE = "physicsModelTemplate"; /* Gravity Entity */ public static final String GRAVITY_ENTITY = "gravityEntity"; public static final String GRAVITY_TREE = "gravityTree"; /* Collision Entity */ public static final String COLLISION_ENTITY_ID = "collisionEntityId"; public static final String DATA_STRING_COLLISION_ENTITY = "collisionEntity"; public static final String DATA_STRING_COLLISION_ENTITY_TYPE_SPHERE = "collisionSphere"; public static final String COLLISION_ENTITY_COLLISION_OBJECT = "collisionEntityBulletObject"; public static final String COLLISION_ENTITY_COLLIDABLE = "collisionEntityCollidable"; public static final String COLLISION_ENTITY_PARENT = "collisionEntityParent"; public static final String COLLISION_ENTITY_TYPE_PLANE = "collisionTypePlane"; public static final String COLLISION_ENTITY_TYPE_CUBE = "collisionTypeCube"; public static final String COLLISION_ENTITY_TYPE_CYLINDER = "collisionTypeCylinder"; public static final String COLLISION_ENTITY_DATA_TYPE_HIT = "collisionDataTypeHit"; public static final String COLLISION_ENTITY_DATA_TYPE_HURT = "collisionDataTypeHurt"; public static final String COLLISION_ENTITY_DATA_PARENT = "collisionDataParent"; public static final String COLLIDABLE_TREE = "collidableTree"; public static final String HITBOX_DATA = "hitboxData"; public static final String HITBOX_ASSOCIATED_LIST = "hitboxAssociatedList"; public static final String HURTBOX_ASSOCIATED_LIST = "hurtboxAssociatedList"; /* Attach Entity */ public static final String ATTACH_ENTITY_IS_ATTACHED = "attachIsAttached"; public static final String ATTACH_PARENT = "attachParent"; public static final String ATTACH_TARGET_BONE = "attachTargetBone"; public static final String ATTACH_CHILDREN_LIST = "attachChildrenList"; /* Item Entity */ public static final String ITEM_IS_ITEM = "itemIsItem"; public static final String ITEM_TYPE = "itemType"; public static final String ITEM_IS_WEAPON = "itemIsWeapon"; public static final String ITEM_IS_ARMOR = "itemIsArmor"; public static final String ITEM_EQUIP_WHITELIST = "itemEquipWhitelist"; public static final String ITEM_ICON = "itemIcon"; /* Attack behavior tree */ public static final String ATTACK_TREE = "attackTree"; public static final String ATTACK_MOVE_TYPE_ACTIVE = "attackMoveTypeActive"; public static final String ATTACK_MOVE_TYPE_MELEE_SWING_ONE_HAND = "MELEE_WEAPON_SWING_ONE_HAND"; /* Health System */ public static final String LIFE_STATE = "lifeState"; /* idle behavior tree */ public static final String IDLE_TREE = "idleTree"; /* particle behavior tree */ public static final String IS_PARTICLE = "isParticle"; public static final String PARTICLE_TREE = "particleTree"; /* Structure entity */ public static final String STRUCTURE_IS_STRUCTURE = "structureIsStructure"; public static final String STRUCTURE_TYPE = "structureType"; /* Foliage entity */ public static final String FOLIAGE_IS_FOLIAGE = "foliageIsFoliage"; public static final String FOLIAGE_TYPE = "foliageType"; /* Equip state */ public static final String EQUIP_STATE = "equipState"; public static final String EQUIP_INVENTORY = "equipInventory"; /* Inventory in general */ public static final String NATURAL_INVENTORY = "inventoryNatural"; /* Entity categories */ public static final int ENTITY_CATEGORY_CREATURE = 0; public static final int ENTITY_CATEGORY_ITEM = 1; public static final int ENTITY_CATEGORY_STRUCTURE = 2; }