package electrosphere.data.creature.block; import java.util.List; import electrosphere.data.common.treedata.TreeDataAnimation; import electrosphere.data.common.treedata.TreeDataAudio; /** * A variant of data that can be loaded into the block system. Variants are for different types of equip states. * IE: holding just a sword in your right hand will have a different block animation vs a shield in your right * hand vs two handing a sword with your right hand. */ public class BlockVariant { //The id of the block variant String variantId; //the animation to play when winding up TreeDataAnimation windUpAnimation; //the audio to play when winding up TreeDataAudio windUpAudio; //the main animation to play while blocking TreeDataAnimation mainAnimation; //the main audio to play while blocking TreeDataAudio mainAudio; //the animation to play when cooling down TreeDataAnimation cooldownAnimation; //the audio to play while cooling down TreeDataAudio cooldownAudio; //the list of default equipment cases that this variant should be used for List defaults; /** * The id of the block variant * @return */ public String getVariantId(){ return variantId; } /** * The animation to play when winding up * @return */ public TreeDataAnimation getWindUpAnimation(){ return windUpAnimation; } /** * Gets the audio to play when winding up * @return The audio */ public TreeDataAudio getWindUpAudio(){ return windUpAudio; } /** * The main animation to play while blocking * @return */ public TreeDataAnimation getMainAnimation(){ return mainAnimation; } /** * Gets the audio to play when blocking * @return The audio */ public TreeDataAudio getMainAudio(){ return mainAudio; } /** * The animation to play when cooling down * @return */ public TreeDataAnimation getCooldownAnimation(){ return cooldownAnimation; } /** * Gets the audio to play when cooling down * @return The audio */ public TreeDataAudio getCooldownAudio(){ return cooldownAudio; } /** * the list of default equipment cases that this variant should be used for * @return */ public List getDefaults(){ return defaults; } }