@page currenttarget Current Target + client fires up and there's a menu that takes you to the demo Demo menu + spawn into the world + there is a sword lying on the ground + when you grab the sword, a tutorial popup appears to tell you how to use in + on clearing the tutorial, continue the game when the sword is equipped, create another popup to teach sword controls. it pauses the game + when popup is accepted, spawn an enemy with an effect Script engine ability to spawn entities + rearchitecture + fix the vibes Ticketed randomizer node for BTs to more heavily weight attacking and waiting + feedback driven requirements Item/Equip overhaul (again) - Add punching/unarmed combat - Implement gadgets - Trap - Bear - Freeze - Flame - Bomb (to be thrown) - Regular (Deals damage, ignites) - Air (high push coeff) - Flash (dazes) - Sleep (puts enemies to sleep) - Smoke (creates LOS blockers) - Decoy (creates a decoy) - Torch - Throwable potions Fix ui scaling on abnormal monitors Crouching Model clothing, hair for the human particles, light on sword collision Objectives - PVP arena mode initially? - Spawn player at start of a dungeon - Spawn player in a town with a quest to complete a nearby dungeon + bug fixes Fix idle animations Fix light cluster mapping for foliage shader Fix lights not being deleted - Not sending a "light count" var to light calculations, so the data stays in buffer even though it is not being updated Fix block tree preventing initiating an attack Fix return to title menu synchronization bug + unreproducible bugs