#include #include #include "fluid/queue/chunk.h" #include "fluid/queue/sparse.h" #include "fluid/queue/chunkmask.h" #include "fluid/env/utilities.h" #include "fluid/queue/islandsolver.h" #include "fluid/dispatch/dispatcher.h" #include "fluid/sim/simulator.h" #include "../../util/test.h" #include "../../util/chunk_test_utils.h" int fluid_sim_simulator_tests(int argc, char **argv){ int rVal = 0; Environment * env = fluid_environment_create(); int queueSize = 10; Chunk ** queue = chunk_create_queue(queueSize); fluid_dispatch(queueSize,queue,env,FLUID_DISPATCHER_OVERRIDE_NONE); fluid_simulate(env); return rVal; }