package electrosphere.engine.assetmanager.queue; import java.awt.image.BufferedImage; import electrosphere.renderer.texture.Texture; /** * A texture queued to be sent to the gpu */ public class QueuedTexture implements QueuedAsset { //true if loaded boolean hasLoaded = false; //the resulting texture object Texture texture = null; //data to be loaded BufferedImage data; /** * Creates the queued texture object * @param image the image to load to gpu */ public QueuedTexture(BufferedImage image){ this.data = image; } @Override public void load() { texture = new Texture(data); hasLoaded = true; } @Override public boolean hasLoaded() { return hasLoaded; } /** * Gets the texture object * @return The texture if it has been loaded, otherwise null */ public Texture getTexture(){ return texture; } }