package electrosphere.util.noise; /** * K.jpg's OpenSimplex 2, smooth variant ("SuperSimplex") * * More language ports, as well as legacy 2014 OpenSimplex, can be found here: * https://github.com/KdotJPG/OpenSimplex2 */ public class OpenSimplex2S { private static final long PRIME_X = 0x5205402B9270C86FL; private static final long PRIME_Y = 0x598CD327003817B5L; private static final long PRIME_Z = 0x5BCC226E9FA0BACBL; private static final long PRIME_W = 0x56CC5227E58F554BL; private static final long HASH_MULTIPLIER = 0x53A3F72DEEC546F5L; // private static final long SEED_FLIP_3D = -0x52D547B2E96ED629L; private static final double ROOT2OVER2 = 0.7071067811865476; private static final double SKEW_2D = 0.366025403784439; private static final double UNSKEW_2D = -0.21132486540518713; private static final double ROOT3OVER3 = 0.577350269189626; private static final double FALLBACK_ROTATE3 = 2.0 / 3.0; private static final double ROTATE3_ORTHOGONALIZER = UNSKEW_2D; private static final float SKEW_4D = 0.309016994374947f; private static final float UNSKEW_4D = -0.138196601125011f; private static final int N_GRADS_2D_EXPONENT = 7; private static final int N_GRADS_3D_EXPONENT = 8; private static final int N_GRADS_4D_EXPONENT = 9; private static final int N_GRADS_2D = 1 << N_GRADS_2D_EXPONENT; private static final int N_GRADS_3D = 1 << N_GRADS_3D_EXPONENT; private static final int N_GRADS_4D = 1 << N_GRADS_4D_EXPONENT; private static final double NORMALIZER_2D = 0.05481866495625118; private static final double NORMALIZER_3D = 0.2781926117527186; private static final double NORMALIZER_4D = 0.11127401889945551; private static final float RSQUARED_2D = 2.0f / 3.0f; private static final float RSQUARED_3D = 3.0f / 4.0f; private static final float RSQUARED_4D = 4.0f / 5.0f; /* * Noise Evaluators */ /** * 2D OpenSimplex2S/SuperSimplex noise, standard lattice orientation. */ public static float noise2(long seed, double x, double y) { // Get points for A2* lattice double s = SKEW_2D * (x + y); double xs = x + s, ys = y + s; return noise2_UnskewedBase(seed, xs, ys); } /** * 2D OpenSimplex2S/SuperSimplex noise, with Y pointing down the main diagonal. * Might be better for a 2D sandbox style game, where Y is vertical. * Probably slightly less optimal for heightmaps or continent maps, * unless your map is centered around an equator. It's a slight * difference, but the option is here to make it easy. */ public static float noise2_ImproveX(long seed, double x, double y) { // Skew transform and rotation baked into one. double xx = x * ROOT2OVER2; double yy = y * (ROOT2OVER2 * (1 + 2 * SKEW_2D)); return noise2_UnskewedBase(seed, yy + xx, yy - xx); } /** * 2D OpenSimplex2S/SuperSimplex noise base. */ private static float noise2_UnskewedBase(long seed, double xs, double ys) { // Get base points and offsets. int xsb = fastFloor(xs), ysb = fastFloor(ys); float xi = (float)(xs - xsb), yi = (float)(ys - ysb); // Prime pre-multiplication for hash. long xsbp = xsb * PRIME_X, ysbp = ysb * PRIME_Y; // Unskew. float t = (xi + yi) * (float)UNSKEW_2D; float dx0 = xi + t, dy0 = yi + t; // First vertex. float a0 = RSQUARED_2D - dx0 * dx0 - dy0 * dy0; float value = (a0 * a0) * (a0 * a0) * grad(seed, xsbp, ysbp, dx0, dy0); // Second vertex. float a1 = (float)(2 * (1 + 2 * UNSKEW_2D) * (1 / UNSKEW_2D + 2)) * t + ((float)(-2 * (1 + 2 * UNSKEW_2D) * (1 + 2 * UNSKEW_2D)) + a0); float dx1 = dx0 - (float)(1 + 2 * UNSKEW_2D); float dy1 = dy0 - (float)(1 + 2 * UNSKEW_2D); value += (a1 * a1) * (a1 * a1) * grad(seed, xsbp + PRIME_X, ysbp + PRIME_Y, dx1, dy1); // Third and fourth vertices. // Nested conditionals were faster than compact bit logic/arithmetic. float xmyi = xi - yi; if (t < UNSKEW_2D) { if (xi + xmyi > 1) { float dx2 = dx0 - (float)(3 * UNSKEW_2D + 2); float dy2 = dy0 - (float)(3 * UNSKEW_2D + 1); float a2 = RSQUARED_2D - dx2 * dx2 - dy2 * dy2; if (a2 > 0) { value += (a2 * a2) * (a2 * a2) * grad(seed, xsbp + (PRIME_X << 1), ysbp + PRIME_Y, dx2, dy2); } } else { float dx2 = dx0 - (float)UNSKEW_2D; float dy2 = dy0 - (float)(UNSKEW_2D + 1); float a2 = RSQUARED_2D - dx2 * dx2 - dy2 * dy2; if (a2 > 0) { value += (a2 * a2) * (a2 * a2) * grad(seed, xsbp, ysbp + PRIME_Y, dx2, dy2); } } if (yi - xmyi > 1) { float dx3 = dx0 - (float)(3 * UNSKEW_2D + 1); float dy3 = dy0 - (float)(3 * UNSKEW_2D + 2); float a3 = RSQUARED_2D - dx3 * dx3 - dy3 * dy3; if (a3 > 0) { value += (a3 * a3) * (a3 * a3) * grad(seed, xsbp + PRIME_X, ysbp + (PRIME_Y << 1), dx3, dy3); } } else { float dx3 = dx0 - (float)(UNSKEW_2D + 1); float dy3 = dy0 - (float)UNSKEW_2D; float a3 = RSQUARED_2D - dx3 * dx3 - dy3 * dy3; if (a3 > 0) { value += (a3 * a3) * (a3 * a3) * grad(seed, xsbp + PRIME_X, ysbp, dx3, dy3); } } } else { if (xi + xmyi < 0) { float dx2 = dx0 + (float)(1 + UNSKEW_2D); float dy2 = dy0 + (float)UNSKEW_2D; float a2 = RSQUARED_2D - dx2 * dx2 - dy2 * dy2; if (a2 > 0) { value += (a2 * a2) * (a2 * a2) * grad(seed, xsbp - PRIME_X, ysbp, dx2, dy2); } } else { float dx2 = dx0 - (float)(UNSKEW_2D + 1); float dy2 = dy0 - (float)UNSKEW_2D; float a2 = RSQUARED_2D - dx2 * dx2 - dy2 * dy2; if (a2 > 0) { value += (a2 * a2) * (a2 * a2) * grad(seed, xsbp + PRIME_X, ysbp, dx2, dy2); } } if (yi < xmyi) { float dx2 = dx0 + (float)UNSKEW_2D; float dy2 = dy0 + (float)(UNSKEW_2D + 1); float a2 = RSQUARED_2D - dx2 * dx2 - dy2 * dy2; if (a2 > 0) { value += (a2 * a2) * (a2 * a2) * grad(seed, xsbp, ysbp - PRIME_Y, dx2, dy2); } } else { float dx2 = dx0 - (float)UNSKEW_2D; float dy2 = dy0 - (float)(UNSKEW_2D + 1); float a2 = RSQUARED_2D - dx2 * dx2 - dy2 * dy2; if (a2 > 0) { value += (a2 * a2) * (a2 * a2) * grad(seed, xsbp, ysbp + PRIME_Y, dx2, dy2); } } } return value; } /** * 3D OpenSimplex2S/SuperSimplex noise, with better visual isotropy in (X, Y). * Recommended for 3D terrain and time-varied animations. * The Z coordinate should always be the "different" coordinate in whatever your use case is. * If Y is vertical in world coordinates, call noise3_ImproveXZ(x, z, Y) or use noise3_XZBeforeY. * If Z is vertical in world coordinates, call noise3_ImproveXZ(x, y, Z). * For a time varied animation, call noise3_ImproveXY(x, y, T). */ public static float noise3_ImproveXY(long seed, double x, double y, double z) { // Re-orient the cubic lattices without skewing, so Z points up the main lattice diagonal, // and the planes formed by XY are moved far out of alignment with the cube faces. // Orthonormal rotation. Not a skew transform. double xy = x + y; double s2 = xy * ROTATE3_ORTHOGONALIZER; double zz = z * ROOT3OVER3; double xr = x + s2 + zz; double yr = y + s2 + zz; double zr = xy * -ROOT3OVER3 + zz; // Evaluate both lattices to form a BCC lattice. return noise3_UnrotatedBase(seed, xr, yr, zr); } /** * 3D OpenSimplex2S/SuperSimplex noise, with better visual isotropy in (X, Z). * Recommended for 3D terrain and time-varied animations. * The Y coordinate should always be the "different" coordinate in whatever your use case is. * If Y is vertical in world coordinates, call noise3_ImproveXZ(x, Y, z). * If Z is vertical in world coordinates, call noise3_ImproveXZ(x, Z, y) or use noise3_ImproveXY. * For a time varied animation, call noise3_ImproveXZ(x, T, y) or use noise3_ImproveXY. */ public static float noise3_ImproveXZ(long seed, double x, double y, double z) { // Re-orient the cubic lattices without skewing, so Y points up the main lattice diagonal, // and the planes formed by XZ are moved far out of alignment with the cube faces. // Orthonormal rotation. Not a skew transform. double xz = x + z; double s2 = xz * -0.211324865405187; double yy = y * ROOT3OVER3; double xr = x + s2 + yy; double zr = z + s2 + yy; double yr = xz * -ROOT3OVER3 + yy; // Evaluate both lattices to form a BCC lattice. return noise3_UnrotatedBase(seed, xr, yr, zr); } /** * 3D OpenSimplex2S/SuperSimplex noise, fallback rotation option * Use noise3_ImproveXY or noise3_ImproveXZ instead, wherever appropriate. * They have less diagonal bias. This function's best use is as a fallback. */ public static float noise3_Fallback(long seed, double x, double y, double z) { // Re-orient the cubic lattices via rotation, to produce a familiar look. // Orthonormal rotation. Not a skew transform. double r = FALLBACK_ROTATE3 * (x + y + z); double xr = r - x, yr = r - y, zr = r - z; // Evaluate both lattices to form a BCC lattice. return noise3_UnrotatedBase(seed, xr, yr, zr); } /** * Generate overlapping cubic lattices for 3D Re-oriented BCC noise. * Lookup table implementation inspired by DigitalShadow. * It was actually faster to narrow down the points in the loop itself, * than to build up the index with enough info to isolate 8 points. */ private static float noise3_UnrotatedBase(long seed, double xr, double yr, double zr) { // Get base points and offsets. int xrb = fastFloor(xr), yrb = fastFloor(yr), zrb = fastFloor(zr); float xi = (float)(xr - xrb), yi = (float)(yr - yrb), zi = (float)(zr - zrb); // Prime pre-multiplication for hash. Also flip seed for second lattice copy. long xrbp = xrb * PRIME_X, yrbp = yrb * PRIME_Y, zrbp = zrb * PRIME_Z; long seed2 = seed ^ -0x52D547B2E96ED629L; // -1 if positive, 0 if negative. int xNMask = (int)(-0.5f - xi), yNMask = (int)(-0.5f - yi), zNMask = (int)(-0.5f - zi); // First vertex. float x0 = xi + xNMask; float y0 = yi + yNMask; float z0 = zi + zNMask; float a0 = RSQUARED_3D - x0 * x0 - y0 * y0 - z0 * z0; float value = (a0 * a0) * (a0 * a0) * grad(seed, xrbp + (xNMask & PRIME_X), yrbp + (yNMask & PRIME_Y), zrbp + (zNMask & PRIME_Z), x0, y0, z0); // Second vertex. float x1 = xi - 0.5f; float y1 = yi - 0.5f; float z1 = zi - 0.5f; float a1 = RSQUARED_3D - x1 * x1 - y1 * y1 - z1 * z1; value += (a1 * a1) * (a1 * a1) * grad(seed2, xrbp + PRIME_X, yrbp + PRIME_Y, zrbp + PRIME_Z, x1, y1, z1); // Shortcuts for building the remaining falloffs. // Derived by subtracting the polynomials with the offsets plugged in. float xAFlipMask0 = ((xNMask | 1) << 1) * x1; float yAFlipMask0 = ((yNMask | 1) << 1) * y1; float zAFlipMask0 = ((zNMask | 1) << 1) * z1; float xAFlipMask1 = (-2 - (xNMask << 2)) * x1 - 1.0f; float yAFlipMask1 = (-2 - (yNMask << 2)) * y1 - 1.0f; float zAFlipMask1 = (-2 - (zNMask << 2)) * z1 - 1.0f; boolean skip5 = false; float a2 = xAFlipMask0 + a0; if (a2 > 0) { float x2 = x0 - (xNMask | 1); float y2 = y0; float z2 = z0; value += (a2 * a2) * (a2 * a2) * grad(seed, xrbp + (~xNMask & PRIME_X), yrbp + (yNMask & PRIME_Y), zrbp + (zNMask & PRIME_Z), x2, y2, z2); } else { float a3 = yAFlipMask0 + zAFlipMask0 + a0; if (a3 > 0) { float x3 = x0; float y3 = y0 - (yNMask | 1); float z3 = z0 - (zNMask | 1); value += (a3 * a3) * (a3 * a3) * grad(seed, xrbp + (xNMask & PRIME_X), yrbp + (~yNMask & PRIME_Y), zrbp + (~zNMask & PRIME_Z), x3, y3, z3); } float a4 = xAFlipMask1 + a1; if (a4 > 0) { float x4 = (xNMask | 1) + x1; float y4 = y1; float z4 = z1; value += (a4 * a4) * (a4 * a4) * grad(seed2, xrbp + (xNMask & (PRIME_X * 2)), yrbp + PRIME_Y, zrbp + PRIME_Z, x4, y4, z4); skip5 = true; } } boolean skip9 = false; float a6 = yAFlipMask0 + a0; if (a6 > 0) { float x6 = x0; float y6 = y0 - (yNMask | 1); float z6 = z0; value += (a6 * a6) * (a6 * a6) * grad(seed, xrbp + (xNMask & PRIME_X), yrbp + (~yNMask & PRIME_Y), zrbp + (zNMask & PRIME_Z), x6, y6, z6); } else { float a7 = xAFlipMask0 + zAFlipMask0 + a0; if (a7 > 0) { float x7 = x0 - (xNMask | 1); float y7 = y0; float z7 = z0 - (zNMask | 1); value += (a7 * a7) * (a7 * a7) * grad(seed, xrbp + (~xNMask & PRIME_X), yrbp + (yNMask & PRIME_Y), zrbp + (~zNMask & PRIME_Z), x7, y7, z7); } float a8 = yAFlipMask1 + a1; if (a8 > 0) { float x8 = x1; float y8 = (yNMask | 1) + y1; float z8 = z1; value += (a8 * a8) * (a8 * a8) * grad(seed2, xrbp + PRIME_X, yrbp + (yNMask & (PRIME_Y << 1)), zrbp + PRIME_Z, x8, y8, z8); skip9 = true; } } boolean skipD = false; float aA = zAFlipMask0 + a0; if (aA > 0) { float xA = x0; float yA = y0; float zA = z0 - (zNMask | 1); value += (aA * aA) * (aA * aA) * grad(seed, xrbp + (xNMask & PRIME_X), yrbp + (yNMask & PRIME_Y), zrbp + (~zNMask & PRIME_Z), xA, yA, zA); } else { float aB = xAFlipMask0 + yAFlipMask0 + a0; if (aB > 0) { float xB = x0 - (xNMask | 1); float yB = y0 - (yNMask | 1); float zB = z0; value += (aB * aB) * (aB * aB) * grad(seed, xrbp + (~xNMask & PRIME_X), yrbp + (~yNMask & PRIME_Y), zrbp + (zNMask & PRIME_Z), xB, yB, zB); } float aC = zAFlipMask1 + a1; if (aC > 0) { float xC = x1; float yC = y1; float zC = (zNMask | 1) + z1; value += (aC * aC) * (aC * aC) * grad(seed2, xrbp + PRIME_X, yrbp + PRIME_Y, zrbp + (zNMask & (PRIME_Z << 1)), xC, yC, zC); skipD = true; } } if (!skip5) { float a5 = yAFlipMask1 + zAFlipMask1 + a1; if (a5 > 0) { float x5 = x1; float y5 = (yNMask | 1) + y1; float z5 = (zNMask | 1) + z1; value += (a5 * a5) * (a5 * a5) * grad(seed2, xrbp + PRIME_X, yrbp + (yNMask & (PRIME_Y << 1)), zrbp + (zNMask & (PRIME_Z << 1)), x5, y5, z5); } } if (!skip9) { float a9 = xAFlipMask1 + zAFlipMask1 + a1; if (a9 > 0) { float x9 = (xNMask | 1) + x1; float y9 = y1; float z9 = (zNMask | 1) + z1; value += (a9 * a9) * (a9 * a9) * grad(seed2, xrbp + (xNMask & (PRIME_X * 2)), yrbp + PRIME_Y, zrbp + (zNMask & (PRIME_Z << 1)), x9, y9, z9); } } if (!skipD) { float aD = xAFlipMask1 + yAFlipMask1 + a1; if (aD > 0) { float xD = (xNMask | 1) + x1; float yD = (yNMask | 1) + y1; float zD = z1; value += (aD * aD) * (aD * aD) * grad(seed2, xrbp + (xNMask & (PRIME_X << 1)), yrbp + (yNMask & (PRIME_Y << 1)), zrbp + PRIME_Z, xD, yD, zD); } } return value; } /** * 4D SuperSimplex noise, with XYZ oriented like noise3_ImproveXY * and W for an extra degree of freedom. W repeats eventually. * Recommended for time-varied animations which texture a 3D object (W=time) * in a space where Z is vertical */ public static float noise4_ImproveXYZ_ImproveXY(long seed, double x, double y, double z, double w) { double xy = x + y; double s2 = xy * -0.21132486540518699998; double zz = z * 0.28867513459481294226; double ww = w * 1.118033988749894; double xr = x + (zz + ww + s2), yr = y + (zz + ww + s2); double zr = xy * -0.57735026918962599998 + (zz + ww); double wr = z * -0.866025403784439 + ww; return noise4_UnskewedBase(seed, xr, yr, zr, wr); } /** * 4D SuperSimplex noise, with XYZ oriented like noise3_ImproveXZ * and W for an extra degree of freedom. W repeats eventually. * Recommended for time-varied animations which texture a 3D object (W=time) * in a space where Y is vertical */ public static float noise4_ImproveXYZ_ImproveXZ(long seed, double x, double y, double z, double w) { double xz = x + z; double s2 = xz * -0.21132486540518699998; double yy = y * 0.28867513459481294226; double ww = w * 1.118033988749894; double xr = x + (yy + ww + s2), zr = z + (yy + ww + s2); double yr = xz * -0.57735026918962599998 + (yy + ww); double wr = y * -0.866025403784439 + ww; return noise4_UnskewedBase(seed, xr, yr, zr, wr); } /** * 4D SuperSimplex noise, with XYZ oriented like noise3_Fallback * and W for an extra degree of freedom. W repeats eventually. * Recommended for time-varied animations which texture a 3D object (W=time) * where there isn't a clear distinction between horizontal and vertical */ public static float noise4_ImproveXYZ(long seed, double x, double y, double z, double w) { double xyz = x + y + z; double ww = w * 1.118033988749894; double s2 = xyz * -0.16666666666666666 + ww; double xs = x + s2, ys = y + s2, zs = z + s2, ws = -0.5 * xyz + ww; return noise4_UnskewedBase(seed, xs, ys, zs, ws); } /** * 4D SuperSimplex noise, with XY and ZW forming orthogonal triangular-based planes. * Recommended for 3D terrain, where X and Y (or Z and W) are horizontal. * Recommended for noise(x, y, sin(time), cos(time)) trick. */ public static float noise4_ImproveXY_ImproveZW(long seed, double x, double y, double z, double w) { double s2 = (x + y) * -0.28522513987434876941 + (z + w) * 0.83897065470611435718; double t2 = (z + w) * 0.21939749883706435719 + (x + y) * -0.48214856493302476942; double xs = x + s2, ys = y + s2, zs = z + t2, ws = w + t2; return noise4_UnskewedBase(seed, xs, ys, zs, ws); } /** * 4D SuperSimplex noise, fallback lattice orientation. */ public static float noise4_Fallback(long seed, double x, double y, double z, double w) { // Get points for A4 lattice double s = SKEW_4D * (x + y + z + w); double xs = x + s, ys = y + s, zs = z + s, ws = w + s; return noise4_UnskewedBase(seed, xs, ys, zs, ws); } /** * 4D SuperSimplex noise base. * Using ultra-simple 4x4x4x4 lookup partitioning. * This isn't as elegant or SIMD/GPU/etc. portable as other approaches, * but it competes performance-wise with optimized 2014 OpenSimplex. */ private static float noise4_UnskewedBase(long seed, double xs, double ys, double zs, double ws) { // Get base points and offsets int xsb = fastFloor(xs), ysb = fastFloor(ys), zsb = fastFloor(zs), wsb = fastFloor(ws); float xsi = (float)(xs - xsb), ysi = (float)(ys - ysb), zsi = (float)(zs - zsb), wsi = (float)(ws - wsb); // Unskewed offsets float ssi = (xsi + ysi + zsi + wsi) * UNSKEW_4D; float xi = xsi + ssi, yi = ysi + ssi, zi = zsi + ssi, wi = wsi + ssi; // Prime pre-multiplication for hash. long xsvp = xsb * PRIME_X, ysvp = ysb * PRIME_Y, zsvp = zsb * PRIME_Z, wsvp = wsb * PRIME_W; // Index into initial table. int index = ((fastFloor(xs * 4) & 3) << 0) | ((fastFloor(ys * 4) & 3) << 2) | ((fastFloor(zs * 4) & 3) << 4) | ((fastFloor(ws * 4) & 3) << 6); // Point contributions float value = 0; int secondaryIndexStartAndStop = LOOKUP_4D_A[index]; int secondaryIndexStart = secondaryIndexStartAndStop & 0xFFFF; int secondaryIndexStop = secondaryIndexStartAndStop >> 16; for (int i = secondaryIndexStart; i < secondaryIndexStop; i++) { LatticeVertex4D c = LOOKUP_4D_B[i]; float dx = xi + c.dx, dy = yi + c.dy, dz = zi + c.dz, dw = wi + c.dw; float a = (dx * dx + dy * dy) + (dz * dz + dw * dw); if (a < RSQUARED_4D) { a -= RSQUARED_4D; a *= a; value += a * a * grad(seed, xsvp + c.xsvp, ysvp + c.ysvp, zsvp + c.zsvp, wsvp + c.wsvp, dx, dy, dz, dw); } } return value; } /* * Utility */ private static float grad(long seed, long xsvp, long ysvp, float dx, float dy) { long hash = seed ^ xsvp ^ ysvp; hash *= HASH_MULTIPLIER; hash ^= hash >> (64 - N_GRADS_2D_EXPONENT + 1); int gi = (int)hash & ((N_GRADS_2D - 1) << 1); return GRADIENTS_2D[gi | 0] * dx + GRADIENTS_2D[gi | 1] * dy; } private static float grad(long seed, long xrvp, long yrvp, long zrvp, float dx, float dy, float dz) { long hash = (seed ^ xrvp) ^ (yrvp ^ zrvp); hash *= HASH_MULTIPLIER; hash ^= hash >> (64 - N_GRADS_3D_EXPONENT + 2); int gi = (int)hash & ((N_GRADS_3D - 1) << 2); return GRADIENTS_3D[gi | 0] * dx + GRADIENTS_3D[gi | 1] * dy + GRADIENTS_3D[gi | 2] * dz; } private static float grad(long seed, long xsvp, long ysvp, long zsvp, long wsvp, float dx, float dy, float dz, float dw) { long hash = seed ^ (xsvp ^ ysvp) ^ (zsvp ^ wsvp); hash *= HASH_MULTIPLIER; hash ^= hash >> (64 - N_GRADS_4D_EXPONENT + 2); int gi = (int)hash & ((N_GRADS_4D - 1) << 2); return (GRADIENTS_4D[gi | 0] * dx + GRADIENTS_4D[gi | 1] * dy) + (GRADIENTS_4D[gi | 2] * dz + GRADIENTS_4D[gi | 3] * dw); } private static int fastFloor(double x) { int xi = (int)x; return x < xi ? xi - 1 : xi; } /* * Lookup Tables & Gradients */ private static float[] GRADIENTS_2D; private static float[] GRADIENTS_3D; private static float[] GRADIENTS_4D; private static int[] LOOKUP_4D_A; private static LatticeVertex4D[] LOOKUP_4D_B; static { GRADIENTS_2D = new float[N_GRADS_2D * 2]; float[] grad2 = { 0.38268343236509f, 0.923879532511287f, 0.923879532511287f, 0.38268343236509f, 0.923879532511287f, -0.38268343236509f, 0.38268343236509f, -0.923879532511287f, -0.38268343236509f, -0.923879532511287f, -0.923879532511287f, -0.38268343236509f, -0.923879532511287f, 0.38268343236509f, -0.38268343236509f, 0.923879532511287f, //-------------------------------------// 0.130526192220052f, 0.99144486137381f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.130526192220052f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.130526192220052f, 0.99144486137381f, }; for (int i = 0; i < grad2.length; i++) { grad2[i] = (float)(grad2[i] / NORMALIZER_2D); } for (int i = 0, j = 0; i < GRADIENTS_2D.length; i++, j++) { if (j == grad2.length) j = 0; GRADIENTS_2D[i] = grad2[j]; } GRADIENTS_3D = new float[N_GRADS_3D * 4]; float[] grad3 = { 2.22474487139f, 2.22474487139f, -1.0f, 0.0f, 2.22474487139f, 2.22474487139f, 1.0f, 0.0f, 3.0862664687972017f, 1.1721513422464978f, 0.0f, 0.0f, 1.1721513422464978f, 3.0862664687972017f, 0.0f, 0.0f, -2.22474487139f, 2.22474487139f, -1.0f, 0.0f, -2.22474487139f, 2.22474487139f, 1.0f, 0.0f, -1.1721513422464978f, 3.0862664687972017f, 0.0f, 0.0f, -3.0862664687972017f, 1.1721513422464978f, 0.0f, 0.0f, -1.0f, -2.22474487139f, -2.22474487139f, 0.0f, 1.0f, -2.22474487139f, -2.22474487139f, 0.0f, 0.0f, -3.0862664687972017f, -1.1721513422464978f, 0.0f, 0.0f, -1.1721513422464978f, -3.0862664687972017f, 0.0f, -1.0f, -2.22474487139f, 2.22474487139f, 0.0f, 1.0f, -2.22474487139f, 2.22474487139f, 0.0f, 0.0f, -1.1721513422464978f, 3.0862664687972017f, 0.0f, 0.0f, -3.0862664687972017f, 1.1721513422464978f, 0.0f, //--------------------------------------------------------------------// -2.22474487139f, -2.22474487139f, -1.0f, 0.0f, -2.22474487139f, -2.22474487139f, 1.0f, 0.0f, -3.0862664687972017f, -1.1721513422464978f, 0.0f, 0.0f, -1.1721513422464978f, -3.0862664687972017f, 0.0f, 0.0f, -2.22474487139f, -1.0f, -2.22474487139f, 0.0f, -2.22474487139f, 1.0f, -2.22474487139f, 0.0f, -1.1721513422464978f, 0.0f, -3.0862664687972017f, 0.0f, -3.0862664687972017f, 0.0f, -1.1721513422464978f, 0.0f, -2.22474487139f, -1.0f, 2.22474487139f, 0.0f, -2.22474487139f, 1.0f, 2.22474487139f, 0.0f, -3.0862664687972017f, 0.0f, 1.1721513422464978f, 0.0f, -1.1721513422464978f, 0.0f, 3.0862664687972017f, 0.0f, -1.0f, 2.22474487139f, -2.22474487139f, 0.0f, 1.0f, 2.22474487139f, -2.22474487139f, 0.0f, 0.0f, 1.1721513422464978f, -3.0862664687972017f, 0.0f, 0.0f, 3.0862664687972017f, -1.1721513422464978f, 0.0f, -1.0f, 2.22474487139f, 2.22474487139f, 0.0f, 1.0f, 2.22474487139f, 2.22474487139f, 0.0f, 0.0f, 3.0862664687972017f, 1.1721513422464978f, 0.0f, 0.0f, 1.1721513422464978f, 3.0862664687972017f, 0.0f, 2.22474487139f, -2.22474487139f, -1.0f, 0.0f, 2.22474487139f, -2.22474487139f, 1.0f, 0.0f, 1.1721513422464978f, -3.0862664687972017f, 0.0f, 0.0f, 3.0862664687972017f, -1.1721513422464978f, 0.0f, 0.0f, 2.22474487139f, -1.0f, -2.22474487139f, 0.0f, 2.22474487139f, 1.0f, -2.22474487139f, 0.0f, 3.0862664687972017f, 0.0f, -1.1721513422464978f, 0.0f, 1.1721513422464978f, 0.0f, -3.0862664687972017f, 0.0f, 2.22474487139f, -1.0f, 2.22474487139f, 0.0f, 2.22474487139f, 1.0f, 2.22474487139f, 0.0f, 1.1721513422464978f, 0.0f, 3.0862664687972017f, 0.0f, 3.0862664687972017f, 0.0f, 1.1721513422464978f, 0.0f, }; for (int i = 0; i < grad3.length; i++) { grad3[i] = (float)(grad3[i] / NORMALIZER_3D); } for (int i = 0, j = 0; i < GRADIENTS_3D.length; i++, j++) { if (j == grad3.length) j = 0; GRADIENTS_3D[i] = grad3[j]; } GRADIENTS_4D = new float[N_GRADS_4D * 4]; float[] grad4 = { -0.6740059517812944f, -0.3239847771997537f, -0.3239847771997537f, 0.5794684678643381f, -0.7504883828755602f, -0.4004672082940195f, 0.15296486218853164f, 0.5029860367700724f, -0.7504883828755602f, 0.15296486218853164f, -0.4004672082940195f, 0.5029860367700724f, -0.8828161875373585f, 0.08164729285680945f, 0.08164729285680945f, 0.4553054119602712f, -0.4553054119602712f, -0.08164729285680945f, -0.08164729285680945f, 0.8828161875373585f, -0.5029860367700724f, -0.15296486218853164f, 0.4004672082940195f, 0.7504883828755602f, -0.5029860367700724f, 0.4004672082940195f, -0.15296486218853164f, 0.7504883828755602f, -0.5794684678643381f, 0.3239847771997537f, 0.3239847771997537f, 0.6740059517812944f, -0.6740059517812944f, -0.3239847771997537f, 0.5794684678643381f, -0.3239847771997537f, -0.7504883828755602f, -0.4004672082940195f, 0.5029860367700724f, 0.15296486218853164f, -0.7504883828755602f, 0.15296486218853164f, 0.5029860367700724f, -0.4004672082940195f, -0.8828161875373585f, 0.08164729285680945f, 0.4553054119602712f, 0.08164729285680945f, -0.4553054119602712f, -0.08164729285680945f, 0.8828161875373585f, -0.08164729285680945f, -0.5029860367700724f, -0.15296486218853164f, 0.7504883828755602f, 0.4004672082940195f, -0.5029860367700724f, 0.4004672082940195f, 0.7504883828755602f, -0.15296486218853164f, -0.5794684678643381f, 0.3239847771997537f, 0.6740059517812944f, 0.3239847771997537f, -0.6740059517812944f, 0.5794684678643381f, -0.3239847771997537f, -0.3239847771997537f, -0.7504883828755602f, 0.5029860367700724f, -0.4004672082940195f, 0.15296486218853164f, -0.7504883828755602f, 0.5029860367700724f, 0.15296486218853164f, -0.4004672082940195f, -0.8828161875373585f, 0.4553054119602712f, 0.08164729285680945f, 0.08164729285680945f, -0.4553054119602712f, 0.8828161875373585f, -0.08164729285680945f, -0.08164729285680945f, -0.5029860367700724f, 0.7504883828755602f, -0.15296486218853164f, 0.4004672082940195f, -0.5029860367700724f, 0.7504883828755602f, 0.4004672082940195f, -0.15296486218853164f, -0.5794684678643381f, 0.6740059517812944f, 0.3239847771997537f, 0.3239847771997537f, 0.5794684678643381f, -0.6740059517812944f, -0.3239847771997537f, -0.3239847771997537f, 0.5029860367700724f, -0.7504883828755602f, -0.4004672082940195f, 0.15296486218853164f, 0.5029860367700724f, -0.7504883828755602f, 0.15296486218853164f, -0.4004672082940195f, 0.4553054119602712f, -0.8828161875373585f, 0.08164729285680945f, 0.08164729285680945f, 0.8828161875373585f, -0.4553054119602712f, -0.08164729285680945f, -0.08164729285680945f, 0.7504883828755602f, -0.5029860367700724f, -0.15296486218853164f, 0.4004672082940195f, 0.7504883828755602f, -0.5029860367700724f, 0.4004672082940195f, -0.15296486218853164f, 0.6740059517812944f, -0.5794684678643381f, 0.3239847771997537f, 0.3239847771997537f, //------------------------------------------------------------------------------------------// -0.753341017856078f, -0.37968289875261624f, -0.37968289875261624f, -0.37968289875261624f, -0.7821684431180708f, -0.4321472685365301f, -0.4321472685365301f, 0.12128480194602098f, -0.7821684431180708f, -0.4321472685365301f, 0.12128480194602098f, -0.4321472685365301f, -0.7821684431180708f, 0.12128480194602098f, -0.4321472685365301f, -0.4321472685365301f, -0.8586508742123365f, -0.508629699630796f, 0.044802370851755174f, 0.044802370851755174f, -0.8586508742123365f, 0.044802370851755174f, -0.508629699630796f, 0.044802370851755174f, -0.8586508742123365f, 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-0.4321472685365301f, -0.7821684431180708f, 0.12128480194602098f, -0.4321472685365301f, 0.12128480194602098f, -0.7821684431180708f, -0.4321472685365301f, 0.12128480194602098f, -0.4321472685365301f, -0.7821684431180708f, -0.4321472685365301f, -0.508629699630796f, 0.044802370851755174f, -0.8586508742123365f, 0.044802370851755174f, 0.044802370851755174f, -0.508629699630796f, -0.8586508742123365f, 0.044802370851755174f, 0.044802370851755174f, 0.044802370851755174f, -0.8586508742123365f, -0.508629699630796f, -0.03381941603233842f, -0.03381941603233842f, -0.9982828964265062f, -0.03381941603233842f, -0.37968289875261624f, -0.37968289875261624f, -0.37968289875261624f, -0.753341017856078f, -0.4321472685365301f, -0.4321472685365301f, 0.12128480194602098f, -0.7821684431180708f, -0.4321472685365301f, 0.12128480194602098f, -0.4321472685365301f, -0.7821684431180708f, 0.12128480194602098f, -0.4321472685365301f, -0.4321472685365301f, -0.7821684431180708f, -0.508629699630796f, 0.044802370851755174f, 0.044802370851755174f, -0.8586508742123365f, 0.044802370851755174f, -0.508629699630796f, 0.044802370851755174f, -0.8586508742123365f, 0.044802370851755174f, 0.044802370851755174f, -0.508629699630796f, -0.8586508742123365f, -0.03381941603233842f, -0.03381941603233842f, -0.03381941603233842f, -0.9982828964265062f, -0.3239847771997537f, -0.6740059517812944f, -0.3239847771997537f, 0.5794684678643381f, -0.4004672082940195f, -0.7504883828755602f, 0.15296486218853164f, 0.5029860367700724f, 0.15296486218853164f, -0.7504883828755602f, -0.4004672082940195f, 0.5029860367700724f, 0.08164729285680945f, -0.8828161875373585f, 0.08164729285680945f, 0.4553054119602712f, -0.08164729285680945f, -0.4553054119602712f, -0.08164729285680945f, 0.8828161875373585f, -0.15296486218853164f, -0.5029860367700724f, 0.4004672082940195f, 0.7504883828755602f, 0.4004672082940195f, -0.5029860367700724f, -0.15296486218853164f, 0.7504883828755602f, 0.3239847771997537f, -0.5794684678643381f, 0.3239847771997537f, 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0x15, 0x45, 0x51, 0x54, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x15, 0x45, 0x51, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA6, 0xAA }, new int[] { 0x01, 0x05, 0x11, 0x15, 0x41, 0x45, 0x51, 0x55, 0x56, 0x5A, 0x66, 0x6A, 0x96, 0x9A, 0xA6, 0xAA }, new int[] { 0x01, 0x15, 0x16, 0x45, 0x46, 0x51, 0x52, 0x55, 0x56, 0x5A, 0x66, 0x6A, 0x96, 0x9A, 0xA6, 0xAA, 0xAB }, new int[] { 0x15, 0x45, 0x54, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA9, 0xAA }, new int[] { 0x05, 0x15, 0x45, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xAA }, new int[] { 0x05, 0x15, 0x45, 0x55, 0x56, 0x59, 0x5A, 0x66, 0x6A, 0x96, 0x9A, 0xAA }, new int[] { 0x05, 0x15, 0x16, 0x45, 0x46, 0x55, 0x56, 0x59, 0x5A, 0x66, 0x6A, 0x96, 0x9A, 0xAA, 0xAB }, new int[] { 0x04, 0x05, 0x14, 0x15, 0x44, 0x45, 0x54, 0x55, 0x59, 0x5A, 0x69, 0x6A, 0x99, 0x9A, 0xA9, 0xAA }, new int[] { 0x05, 0x15, 0x45, 0x55, 0x56, 0x59, 0x5A, 0x69, 0x6A, 0x99, 0x9A, 0xAA }, new int[] { 0x05, 0x15, 0x45, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x9A, 0xAA }, new int[] { 0x05, 0x15, 0x16, 0x45, 0x46, 0x55, 0x56, 0x59, 0x5A, 0x5B, 0x6A, 0x9A, 0xAA, 0xAB }, new int[] { 0x04, 0x15, 0x19, 0x45, 0x49, 0x54, 0x55, 0x58, 0x59, 0x5A, 0x69, 0x6A, 0x99, 0x9A, 0xA9, 0xAA, 0xAE }, new int[] { 0x05, 0x15, 0x19, 0x45, 0x49, 0x55, 0x56, 0x59, 0x5A, 0x69, 0x6A, 0x99, 0x9A, 0xAA, 0xAE }, new int[] { 0x05, 0x15, 0x19, 0x45, 0x49, 0x55, 0x56, 0x59, 0x5A, 0x5E, 0x6A, 0x9A, 0xAA, 0xAE }, new int[] { 0x05, 0x15, 0x1A, 0x45, 0x4A, 0x55, 0x56, 0x59, 0x5A, 0x5B, 0x5E, 0x6A, 0x9A, 0xAA, 0xAB, 0xAE, 0xAF }, new int[] { 0x15, 0x51, 0x54, 0x55, 0x56, 0x59, 0x65, 0x66, 0x69, 0x6A, 0x95, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x11, 0x15, 0x51, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0xA5, 0xA6, 0xAA }, new int[] { 0x11, 0x15, 0x51, 0x55, 0x56, 0x5A, 0x65, 0x66, 0x6A, 0x96, 0xA6, 0xAA }, new int[] { 0x11, 0x15, 0x16, 0x51, 0x52, 0x55, 0x56, 0x5A, 0x65, 0x66, 0x6A, 0x96, 0xA6, 0xAA, 0xAB }, new int[] { 0x14, 0x15, 0x54, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x99, 0xA5, 0xA9, 0xAA }, new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x9A, 0xA6, 0xA9, 0xAA }, new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x96, 0x9A, 0xA6, 0xAA, 0xAB }, new int[] { 0x15, 0x16, 0x55, 0x56, 0x5A, 0x66, 0x6A, 0x6B, 0x96, 0x9A, 0xA6, 0xAA, 0xAB }, new int[] { 0x14, 0x15, 0x54, 0x55, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x99, 0xA9, 0xAA }, new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x99, 0x9A, 0xA9, 0xAA, 0xAE }, new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x9A, 0xAA }, new int[] { 0x15, 0x16, 0x55, 0x56, 0x59, 0x5A, 0x66, 0x6A, 0x6B, 0x9A, 0xAA, 0xAB }, new int[] { 0x14, 0x15, 0x19, 0x54, 0x55, 0x58, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x99, 0xA9, 0xAA, 0xAE }, new int[] { 0x15, 0x19, 0x55, 0x59, 0x5A, 0x69, 0x6A, 0x6E, 0x99, 0x9A, 0xA9, 0xAA, 0xAE }, new int[] { 0x15, 0x19, 0x55, 0x56, 0x59, 0x5A, 0x69, 0x6A, 0x6E, 0x9A, 0xAA, 0xAE }, new int[] { 0x15, 0x1A, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x6B, 0x6E, 0x9A, 0xAA, 0xAB, 0xAE, 0xAF }, new int[] { 0x10, 0x11, 0x14, 0x15, 0x50, 0x51, 0x54, 0x55, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x11, 0x15, 0x51, 0x55, 0x56, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xAA }, new int[] { 0x11, 0x15, 0x51, 0x55, 0x56, 0x65, 0x66, 0x6A, 0xA6, 0xAA }, new int[] { 0x11, 0x15, 0x16, 0x51, 0x52, 0x55, 0x56, 0x65, 0x66, 0x67, 0x6A, 0xA6, 0xAA, 0xAB }, new int[] { 0x14, 0x15, 0x54, 0x55, 0x59, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA9, 0xAA }, new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA }, new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0xA6, 0xAA }, new int[] { 0x15, 0x16, 0x55, 0x56, 0x5A, 0x65, 0x66, 0x6A, 0x6B, 0xA6, 0xAA, 0xAB }, new int[] { 0x14, 0x15, 0x54, 0x55, 0x59, 0x65, 0x69, 0x6A, 0xA9, 0xAA }, new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0xA9, 0xAA }, new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0xAA }, new int[] { 0x15, 0x16, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x6B, 0xAA, 0xAB }, new int[] { 0x14, 0x15, 0x19, 0x54, 0x55, 0x58, 0x59, 0x65, 0x69, 0x6A, 0x6D, 0xA9, 0xAA, 0xAE }, new int[] { 0x15, 0x19, 0x55, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x6E, 0xA9, 0xAA, 0xAE }, new int[] { 0x15, 0x19, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x6E, 0xAA, 0xAE }, new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x66, 0x69, 0x6A, 0x6B, 0x6E, 0x9A, 0xAA, 0xAB, 0xAE, 0xAF }, new int[] { 0x10, 0x15, 0x25, 0x51, 0x54, 0x55, 0x61, 0x64, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA }, new int[] { 0x11, 0x15, 0x25, 0x51, 0x55, 0x56, 0x61, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xAA, 0xBA }, new int[] { 0x11, 0x15, 0x25, 0x51, 0x55, 0x56, 0x61, 0x65, 0x66, 0x6A, 0x76, 0xA6, 0xAA, 0xBA }, new int[] { 0x11, 0x15, 0x26, 0x51, 0x55, 0x56, 0x62, 0x65, 0x66, 0x67, 0x6A, 0x76, 0xA6, 0xAA, 0xAB, 0xBA, 0xBB }, new int[] { 0x14, 0x15, 0x25, 0x54, 0x55, 0x59, 0x64, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA9, 0xAA, 0xBA }, new int[] { 0x15, 0x25, 0x55, 0x65, 0x66, 0x69, 0x6A, 0x7A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA }, new int[] { 0x15, 0x25, 0x55, 0x56, 0x65, 0x66, 0x69, 0x6A, 0x7A, 0xA6, 0xAA, 0xBA }, new int[] { 0x15, 0x26, 0x55, 0x56, 0x65, 0x66, 0x6A, 0x6B, 0x7A, 0xA6, 0xAA, 0xAB, 0xBA, 0xBB }, new int[] { 0x14, 0x15, 0x25, 0x54, 0x55, 0x59, 0x64, 0x65, 0x69, 0x6A, 0x79, 0xA9, 0xAA, 0xBA }, new int[] { 0x15, 0x25, 0x55, 0x59, 0x65, 0x66, 0x69, 0x6A, 0x7A, 0xA9, 0xAA, 0xBA }, new int[] { 0x15, 0x25, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x7A, 0xAA, 0xBA }, new int[] { 0x15, 0x55, 0x56, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x6B, 0x7A, 0xA6, 0xAA, 0xAB, 0xBA, 0xBB }, new int[] { 0x14, 0x15, 0x29, 0x54, 0x55, 0x59, 0x65, 0x68, 0x69, 0x6A, 0x6D, 0x79, 0xA9, 0xAA, 0xAE, 0xBA, 0xBE }, new int[] { 0x15, 0x29, 0x55, 0x59, 0x65, 0x69, 0x6A, 0x6E, 0x7A, 0xA9, 0xAA, 0xAE, 0xBA, 0xBE }, new int[] { 0x15, 0x55, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x6E, 0x7A, 0xA9, 0xAA, 0xAE, 0xBA, 0xBE }, new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x6B, 0x6E, 0x7A, 0xAA, 0xAB, 0xAE, 0xBA, 0xBF }, new int[] { 0x45, 0x51, 0x54, 0x55, 0x56, 0x59, 0x65, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x41, 0x45, 0x51, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xAA }, new int[] { 0x41, 0x45, 0x51, 0x55, 0x56, 0x5A, 0x66, 0x95, 0x96, 0x9A, 0xA6, 0xAA }, new int[] { 0x41, 0x45, 0x46, 0x51, 0x52, 0x55, 0x56, 0x5A, 0x66, 0x95, 0x96, 0x9A, 0xA6, 0xAA, 0xAB }, new int[] { 0x44, 0x45, 0x54, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x69, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA9, 0xAA }, new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xA9, 0xAA }, new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x66, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xAA, 0xAB }, new int[] { 0x45, 0x46, 0x55, 0x56, 0x5A, 0x66, 0x6A, 0x96, 0x9A, 0x9B, 0xA6, 0xAA, 0xAB }, new int[] { 0x44, 0x45, 0x54, 0x55, 0x59, 0x5A, 0x69, 0x95, 0x99, 0x9A, 0xA9, 0xAA }, new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA9, 0xAA, 0xAE }, new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xAA }, new int[] { 0x45, 0x46, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x96, 0x9A, 0x9B, 0xAA, 0xAB }, new int[] { 0x44, 0x45, 0x49, 0x54, 0x55, 0x58, 0x59, 0x5A, 0x69, 0x95, 0x99, 0x9A, 0xA9, 0xAA, 0xAE }, new int[] { 0x45, 0x49, 0x55, 0x59, 0x5A, 0x69, 0x6A, 0x99, 0x9A, 0x9E, 0xA9, 0xAA, 0xAE }, new int[] { 0x45, 0x49, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x99, 0x9A, 0x9E, 0xAA, 0xAE }, new int[] { 0x45, 0x4A, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x9A, 0x9B, 0x9E, 0xAA, 0xAB, 0xAE, 0xAF }, new int[] { 0x50, 0x51, 0x54, 0x55, 0x56, 0x59, 0x65, 0x66, 0x69, 0x95, 0x96, 0x99, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x51, 0x55, 0x56, 0x59, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x51, 0x55, 0x56, 0x5A, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xAA, 0xAB }, new int[] { 0x51, 0x52, 0x55, 0x56, 0x5A, 0x66, 0x6A, 0x96, 0x9A, 0xA6, 0xA7, 0xAA, 0xAB }, new int[] { 0x54, 0x55, 0x56, 0x59, 0x65, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x15, 0x45, 0x51, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA6, 0xAA, 0xAB }, new int[] { 0x55, 0x56, 0x5A, 0x66, 0x6A, 0x96, 0x9A, 0xA6, 0xAA, 0xAB }, new int[] { 0x54, 0x55, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA5, 0xA9, 0xAA, 0xAE }, new int[] { 0x15, 0x45, 0x54, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA9, 0xAA, 0xAE }, new int[] { 0x15, 0x45, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xA9, 0xAA, 0xAB, 0xAE }, new int[] { 0x55, 0x56, 0x59, 0x5A, 0x66, 0x6A, 0x96, 0x9A, 0xA6, 0xAA, 0xAB }, new int[] { 0x54, 0x55, 0x58, 0x59, 0x5A, 0x69, 0x6A, 0x99, 0x9A, 0xA9, 0xAA, 0xAD, 0xAE }, new int[] { 0x55, 0x59, 0x5A, 0x69, 0x6A, 0x99, 0x9A, 0xA9, 0xAA, 0xAE }, new int[] { 0x55, 0x56, 0x59, 0x5A, 0x69, 0x6A, 0x99, 0x9A, 0xA9, 0xAA, 0xAE }, new int[] { 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x9A, 0xAA, 0xAB, 0xAE, 0xAF }, new int[] { 0x50, 0x51, 0x54, 0x55, 0x65, 0x66, 0x69, 0x95, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA }, new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x6A, 0x95, 0x96, 0xA5, 0xA6, 0xAA }, new int[] { 0x51, 0x52, 0x55, 0x56, 0x65, 0x66, 0x6A, 0x96, 0xA6, 0xA7, 0xAA, 0xAB }, new int[] { 0x54, 0x55, 0x59, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x99, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA }, new int[] { 0x15, 0x51, 0x54, 0x55, 0x56, 0x59, 0x65, 0x66, 0x69, 0x6A, 0x95, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA }, new int[] { 0x15, 0x51, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAB, 0xBA }, new int[] { 0x55, 0x56, 0x5A, 0x65, 0x66, 0x6A, 0x96, 0x9A, 0xA6, 0xAA, 0xAB }, new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x6A, 0x95, 0x99, 0xA5, 0xA9, 0xAA }, new int[] { 0x15, 0x54, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAE, 0xBA }, new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x9A, 0xA6, 0xA9, 0xAA }, new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x96, 0x9A, 0xA6, 0xAA, 0xAB }, new int[] { 0x54, 0x55, 0x58, 0x59, 0x65, 0x69, 0x6A, 0x99, 0xA9, 0xAA, 0xAD, 0xAE }, new int[] { 0x55, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x99, 0x9A, 0xA9, 0xAA, 0xAE }, new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x99, 0x9A, 0xA9, 0xAA, 0xAE }, new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x66, 0x69, 0x6A, 0x9A, 0xAA, 0xAB, 0xAE, 0xAF }, new int[] { 0x50, 0x51, 0x54, 0x55, 0x61, 0x64, 0x65, 0x66, 0x69, 0x95, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA }, new int[] { 0x51, 0x55, 0x61, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA, 0xB6, 0xBA }, new int[] { 0x51, 0x55, 0x56, 0x61, 0x65, 0x66, 0x6A, 0xA5, 0xA6, 0xAA, 0xB6, 0xBA }, new int[] { 0x51, 0x55, 0x56, 0x62, 0x65, 0x66, 0x6A, 0xA6, 0xA7, 0xAA, 0xAB, 0xB6, 0xBA, 0xBB }, new int[] { 0x54, 0x55, 0x64, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA, 0xB9, 0xBA }, new int[] { 0x55, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA }, new int[] { 0x55, 0x56, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA }, new int[] { 0x55, 0x56, 0x65, 0x66, 0x6A, 0xA6, 0xAA, 0xAB, 0xBA, 0xBB }, new int[] { 0x54, 0x55, 0x59, 0x64, 0x65, 0x69, 0x6A, 0xA5, 0xA9, 0xAA, 0xB9, 0xBA }, new int[] { 0x55, 0x59, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA }, new int[] { 0x15, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA }, new int[] { 0x15, 0x55, 0x56, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0xA6, 0xAA, 0xAB, 0xBA, 0xBB }, new int[] { 0x54, 0x55, 0x59, 0x65, 0x68, 0x69, 0x6A, 0xA9, 0xAA, 0xAD, 0xAE, 0xB9, 0xBA, 0xBE }, new int[] { 0x55, 0x59, 0x65, 0x69, 0x6A, 0xA9, 0xAA, 0xAE, 0xBA, 0xBE }, new int[] { 0x15, 0x55, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0xA9, 0xAA, 0xAE, 0xBA, 0xBE }, new int[] { 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0xAA, 0xAB, 0xAE, 0xBA, 0xBF }, new int[] { 0x40, 0x41, 0x44, 0x45, 0x50, 0x51, 0x54, 0x55, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x41, 0x45, 0x51, 0x55, 0x56, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xAA }, new int[] { 0x41, 0x45, 0x51, 0x55, 0x56, 0x95, 0x96, 0x9A, 0xA6, 0xAA }, new int[] { 0x41, 0x45, 0x46, 0x51, 0x52, 0x55, 0x56, 0x95, 0x96, 0x97, 0x9A, 0xA6, 0xAA, 0xAB }, new int[] { 0x44, 0x45, 0x54, 0x55, 0x59, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA9, 0xAA }, new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA }, new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xAA }, new int[] { 0x45, 0x46, 0x55, 0x56, 0x5A, 0x95, 0x96, 0x9A, 0x9B, 0xA6, 0xAA, 0xAB }, new int[] { 0x44, 0x45, 0x54, 0x55, 0x59, 0x95, 0x99, 0x9A, 0xA9, 0xAA }, new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0xA9, 0xAA }, new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0xAA }, new int[] { 0x45, 0x46, 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0x9B, 0xAA, 0xAB }, new int[] { 0x44, 0x45, 0x49, 0x54, 0x55, 0x58, 0x59, 0x95, 0x99, 0x9A, 0x9D, 0xA9, 0xAA, 0xAE }, new int[] { 0x45, 0x49, 0x55, 0x59, 0x5A, 0x95, 0x99, 0x9A, 0x9E, 0xA9, 0xAA, 0xAE }, new int[] { 0x45, 0x49, 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0x9E, 0xAA, 0xAE }, new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x96, 0x99, 0x9A, 0x9B, 0x9E, 0xAA, 0xAB, 0xAE, 0xAF }, new int[] { 0x50, 0x51, 0x54, 0x55, 0x65, 0x95, 0x96, 0x99, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA }, new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xAA }, new int[] { 0x51, 0x52, 0x55, 0x56, 0x66, 0x95, 0x96, 0x9A, 0xA6, 0xA7, 0xAA, 0xAB }, new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA }, new int[] { 0x45, 0x51, 0x54, 0x55, 0x56, 0x59, 0x65, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA }, new int[] { 0x45, 0x51, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAB, 0xEA }, new int[] { 0x55, 0x56, 0x5A, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA6, 0xAA, 0xAB }, new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x95, 0x99, 0x9A, 0xA5, 0xA9, 0xAA }, new int[] { 0x45, 0x54, 0x55, 0x56, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAE, 0xEA }, new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xA9, 0xAA }, new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x66, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xAA, 0xAB }, new int[] { 0x54, 0x55, 0x58, 0x59, 0x69, 0x95, 0x99, 0x9A, 0xA9, 0xAA, 0xAD, 0xAE }, new int[] { 0x55, 0x59, 0x5A, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA9, 0xAA, 0xAE }, new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA9, 0xAA, 0xAE }, new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x96, 0x99, 0x9A, 0xAA, 0xAB, 0xAE, 0xAF }, new int[] { 0x50, 0x51, 0x54, 0x55, 0x65, 0x95, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x95, 0x96, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x95, 0x96, 0xA5, 0xA6, 0xAA }, new int[] { 0x51, 0x52, 0x55, 0x56, 0x65, 0x66, 0x95, 0x96, 0xA5, 0xA6, 0xA7, 0xAA, 0xAB }, new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x95, 0x99, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x51, 0x54, 0x55, 0x56, 0x59, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA, 0xEA }, new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x51, 0x55, 0x56, 0x5A, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xAA, 0xAB }, new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x95, 0x99, 0xA5, 0xA9, 0xAA }, new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA }, new int[] { 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA6, 0xA9, 0xAA, 0xAB }, new int[] { 0x54, 0x55, 0x58, 0x59, 0x65, 0x69, 0x95, 0x99, 0xA5, 0xA9, 0xAA, 0xAD, 0xAE }, new int[] { 0x54, 0x55, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA5, 0xA9, 0xAA, 0xAE }, new int[] { 0x55, 0x56, 0x59, 0x5A, 0x65, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA6, 0xA9, 0xAA, 0xAE }, new int[] { 0x55, 0x56, 0x59, 0x5A, 0x66, 0x69, 0x6A, 0x96, 0x99, 0x9A, 0xA6, 0xA9, 0xAA, 0xAB, 0xAE, 0xAF }, new int[] { 0x50, 0x51, 0x54, 0x55, 0x61, 0x64, 0x65, 0x95, 0xA5, 0xA6, 0xA9, 0xAA, 0xB5, 0xBA }, new int[] { 0x51, 0x55, 0x61, 0x65, 0x66, 0x95, 0xA5, 0xA6, 0xA9, 0xAA, 0xB6, 0xBA }, new int[] { 0x51, 0x55, 0x56, 0x61, 0x65, 0x66, 0x95, 0x96, 0xA5, 0xA6, 0xAA, 0xB6, 0xBA }, new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x6A, 0x96, 0xA5, 0xA6, 0xA7, 0xAA, 0xAB, 0xB6, 0xBA, 0xBB }, new int[] { 0x54, 0x55, 0x64, 0x65, 0x69, 0x95, 0xA5, 0xA6, 0xA9, 0xAA, 0xB9, 0xBA }, new int[] { 0x55, 0x65, 0x66, 0x69, 0x6A, 0x95, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA }, new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA }, new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x6A, 0x96, 0xA5, 0xA6, 0xAA, 0xAB, 0xBA, 0xBB }, new int[] { 0x54, 0x55, 0x59, 0x64, 0x65, 0x69, 0x95, 0x99, 0xA5, 0xA9, 0xAA, 0xB9, 0xBA }, new int[] { 0x54, 0x55, 0x59, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x99, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA }, new int[] { 0x55, 0x56, 0x59, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA }, new int[] { 0x55, 0x56, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x96, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAB, 0xBA, 0xBB }, new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x6A, 0x99, 0xA5, 0xA9, 0xAA, 0xAD, 0xAE, 0xB9, 0xBA, 0xBE }, new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x6A, 0x99, 0xA5, 0xA9, 0xAA, 0xAE, 0xBA, 0xBE }, new int[] { 0x55, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAE, 0xBA, 0xBE }, new int[] { 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x9A, 0xA6, 0xA9, 0xAA, 0xAB, 0xAE, 0xBA }, new int[] { 0x40, 0x45, 0x51, 0x54, 0x55, 0x85, 0x91, 0x94, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA }, new int[] { 0x41, 0x45, 0x51, 0x55, 0x56, 0x85, 0x91, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xAA, 0xEA }, new int[] { 0x41, 0x45, 0x51, 0x55, 0x56, 0x85, 0x91, 0x95, 0x96, 0x9A, 0xA6, 0xAA, 0xD6, 0xEA }, new int[] { 0x41, 0x45, 0x51, 0x55, 0x56, 0x86, 0x92, 0x95, 0x96, 0x97, 0x9A, 0xA6, 0xAA, 0xAB, 0xD6, 0xEA, 0xEB }, new int[] { 0x44, 0x45, 0x54, 0x55, 0x59, 0x85, 0x94, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA9, 0xAA, 0xEA }, new int[] { 0x45, 0x55, 0x85, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xDA, 0xEA }, new int[] { 0x45, 0x55, 0x56, 0x85, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xAA, 0xDA, 0xEA }, new int[] { 0x45, 0x55, 0x56, 0x86, 0x95, 0x96, 0x9A, 0x9B, 0xA6, 0xAA, 0xAB, 0xDA, 0xEA, 0xEB }, new int[] { 0x44, 0x45, 0x54, 0x55, 0x59, 0x85, 0x94, 0x95, 0x99, 0x9A, 0xA9, 0xAA, 0xD9, 0xEA }, new int[] { 0x45, 0x55, 0x59, 0x85, 0x95, 0x96, 0x99, 0x9A, 0xA9, 0xAA, 0xDA, 0xEA }, new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x85, 0x95, 0x96, 0x99, 0x9A, 0xAA, 0xDA, 0xEA }, new int[] { 0x45, 0x55, 0x56, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0x9B, 0xA6, 0xAA, 0xAB, 0xDA, 0xEA, 0xEB }, new int[] { 0x44, 0x45, 0x54, 0x55, 0x59, 0x89, 0x95, 0x98, 0x99, 0x9A, 0x9D, 0xA9, 0xAA, 0xAE, 0xD9, 0xEA, 0xEE }, new int[] { 0x45, 0x55, 0x59, 0x89, 0x95, 0x99, 0x9A, 0x9E, 0xA9, 0xAA, 0xAE, 0xDA, 0xEA, 0xEE }, new int[] { 0x45, 0x55, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0x9E, 0xA9, 0xAA, 0xAE, 0xDA, 0xEA, 0xEE }, new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0x9B, 0x9E, 0xAA, 0xAB, 0xAE, 0xDA, 0xEA, 0xEF }, new int[] { 0x50, 0x51, 0x54, 0x55, 0x65, 0x91, 0x94, 0x95, 0x96, 0x99, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA }, new int[] { 0x51, 0x55, 0x91, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xE6, 0xEA }, new int[] { 0x51, 0x55, 0x56, 0x91, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xAA, 0xE6, 0xEA }, new int[] { 0x51, 0x55, 0x56, 0x92, 0x95, 0x96, 0x9A, 0xA6, 0xA7, 0xAA, 0xAB, 0xE6, 0xEA, 0xEB }, new int[] { 0x54, 0x55, 0x94, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xE9, 0xEA }, new int[] { 0x55, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA }, new int[] { 0x55, 0x56, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA }, new int[] { 0x55, 0x56, 0x95, 0x96, 0x9A, 0xA6, 0xAA, 0xAB, 0xEA, 0xEB }, new int[] { 0x54, 0x55, 0x59, 0x94, 0x95, 0x99, 0x9A, 0xA5, 0xA9, 0xAA, 0xE9, 0xEA }, new int[] { 0x55, 0x59, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA }, new int[] { 0x45, 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA }, new int[] { 0x45, 0x55, 0x56, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xAA, 0xAB, 0xEA, 0xEB }, new int[] { 0x54, 0x55, 0x59, 0x95, 0x98, 0x99, 0x9A, 0xA9, 0xAA, 0xAD, 0xAE, 0xE9, 0xEA, 0xEE }, new int[] { 0x55, 0x59, 0x95, 0x99, 0x9A, 0xA9, 0xAA, 0xAE, 0xEA, 0xEE }, new int[] { 0x45, 0x55, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0xA9, 0xAA, 0xAE, 0xEA, 0xEE }, new int[] { 0x55, 0x56, 0x59, 0x5A, 0x95, 0x96, 0x99, 0x9A, 0xAA, 0xAB, 0xAE, 0xEA, 0xEF }, new int[] { 0x50, 0x51, 0x54, 0x55, 0x65, 0x91, 0x94, 0x95, 0xA5, 0xA6, 0xA9, 0xAA, 0xE5, 0xEA }, new int[] { 0x51, 0x55, 0x65, 0x91, 0x95, 0x96, 0xA5, 0xA6, 0xA9, 0xAA, 0xE6, 0xEA }, new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x91, 0x95, 0x96, 0xA5, 0xA6, 0xAA, 0xE6, 0xEA }, new int[] { 0x51, 0x55, 0x56, 0x66, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xA7, 0xAA, 0xAB, 0xE6, 0xEA, 0xEB }, new int[] { 0x54, 0x55, 0x65, 0x94, 0x95, 0x99, 0xA5, 0xA6, 0xA9, 0xAA, 0xE9, 0xEA }, new int[] { 0x55, 0x65, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA }, new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA }, new int[] { 0x51, 0x55, 0x56, 0x66, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xAA, 0xAB, 0xEA, 0xEB }, new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x94, 0x95, 0x99, 0xA5, 0xA9, 0xAA, 0xE9, 0xEA }, new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA }, new int[] { 0x55, 0x56, 0x59, 0x65, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xEA }, new int[] { 0x55, 0x56, 0x5A, 0x66, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAB, 0xEA, 0xEB }, new int[] { 0x54, 0x55, 0x59, 0x69, 0x95, 0x99, 0x9A, 0xA5, 0xA9, 0xAA, 0xAD, 0xAE, 0xE9, 0xEA, 0xEE }, new int[] { 0x54, 0x55, 0x59, 0x69, 0x95, 0x99, 0x9A, 0xA5, 0xA9, 0xAA, 0xAE, 0xEA, 0xEE }, new int[] { 0x55, 0x59, 0x5A, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAE, 0xEA, 0xEE }, new int[] { 0x55, 0x56, 0x59, 0x5A, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA6, 0xA9, 0xAA, 0xAB, 0xAE, 0xEA }, new int[] { 0x50, 0x51, 0x54, 0x55, 0x65, 0x95, 0xA1, 0xA4, 0xA5, 0xA6, 0xA9, 0xAA, 0xB5, 0xBA, 0xE5, 0xEA, 0xFA }, new int[] { 0x51, 0x55, 0x65, 0x95, 0xA1, 0xA5, 0xA6, 0xA9, 0xAA, 0xB6, 0xBA, 0xE6, 0xEA, 0xFA }, new int[] { 0x51, 0x55, 0x65, 0x66, 0x95, 0x96, 0xA5, 0xA6, 0xA9, 0xAA, 0xB6, 0xBA, 0xE6, 0xEA, 0xFA }, new int[] { 0x51, 0x55, 0x56, 0x65, 0x66, 0x95, 0x96, 0xA5, 0xA6, 0xA7, 0xAA, 0xAB, 0xB6, 0xBA, 0xE6, 0xEA, 0xFB }, new int[] { 0x54, 0x55, 0x65, 0x95, 0xA4, 0xA5, 0xA6, 0xA9, 0xAA, 0xB9, 0xBA, 0xE9, 0xEA, 0xFA }, new int[] { 0x55, 0x65, 0x95, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA, 0xEA, 0xFA }, new int[] { 0x51, 0x55, 0x65, 0x66, 0x95, 0x96, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA, 0xEA, 0xFA }, new int[] { 0x55, 0x56, 0x65, 0x66, 0x95, 0x96, 0xA5, 0xA6, 0xAA, 0xAB, 0xBA, 0xEA, 0xFB }, new int[] { 0x54, 0x55, 0x65, 0x69, 0x95, 0x99, 0xA5, 0xA6, 0xA9, 0xAA, 0xB9, 0xBA, 0xE9, 0xEA, 0xFA }, new int[] { 0x54, 0x55, 0x65, 0x69, 0x95, 0x99, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA, 0xEA, 0xFA }, new int[] { 0x55, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xBA, 0xEA, 0xFA }, new int[] { 0x55, 0x56, 0x65, 0x66, 0x6A, 0x95, 0x96, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAB, 0xBA, 0xEA }, new int[] { 0x54, 0x55, 0x59, 0x65, 0x69, 0x95, 0x99, 0xA5, 0xA9, 0xAA, 0xAD, 0xAE, 0xB9, 0xBA, 0xE9, 0xEA, 0xFE }, new int[] { 0x55, 0x59, 0x65, 0x69, 0x95, 0x99, 0xA5, 0xA9, 0xAA, 0xAE, 0xBA, 0xEA, 0xFE }, new int[] { 0x55, 0x59, 0x65, 0x69, 0x6A, 0x95, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAE, 0xBA, 0xEA }, new int[] { 0x55, 0x56, 0x59, 0x5A, 0x65, 0x66, 0x69, 0x6A, 0x95, 0x96, 0x99, 0x9A, 0xA5, 0xA6, 0xA9, 0xAA, 0xAB, 0xAE, 0xBA, 0xEA }, }; LatticeVertex4D[] latticeVerticesByCode = new LatticeVertex4D[256]; for (int i = 0; i < 256; i++) { int cx = ((i >> 0) & 3) - 1; int cy = ((i >> 2) & 3) - 1; int cz = ((i >> 4) & 3) - 1; int cw = ((i >> 6) & 3) - 1; latticeVerticesByCode[i] = new LatticeVertex4D(cx, cy, cz, cw); } int nLatticeVerticesTotal = 0; for (int i = 0; i < 256; i++) { nLatticeVerticesTotal += lookup4DVertexCodes[i].length; } LOOKUP_4D_A = new int[256]; LOOKUP_4D_B = new LatticeVertex4D[nLatticeVerticesTotal]; for (int i = 0, j = 0; i < 256; i++) { LOOKUP_4D_A[i] = j | ((j + lookup4DVertexCodes[i].length) << 16); for (int k = 0; k < lookup4DVertexCodes[i].length; k++) { LOOKUP_4D_B[j++] = latticeVerticesByCode[lookup4DVertexCodes[i][k]]; } } } private static class LatticeVertex4D { public final float dx, dy, dz, dw; public final long xsvp, ysvp, zsvp, wsvp; public LatticeVertex4D(int xsv, int ysv, int zsv, int wsv) { this.xsvp = xsv * PRIME_X; this.ysvp = ysv * PRIME_Y; this.zsvp = zsv * PRIME_Z; this.wsvp = wsv * PRIME_W; float ssv = (xsv + ysv + zsv + wsv) * UNSKEW_4D; this.dx = -xsv - ssv; this.dy = -ysv - ssv; this.dz = -zsv - ssv; this.dw = -wsv - ssv; } } }