package electrosphere.engine.loadingthreads; import java.util.concurrent.TimeUnit; import electrosphere.auth.AuthenticationManager; import electrosphere.client.ui.menu.MenuGenerators; import electrosphere.client.ui.menu.WindowStrings; import electrosphere.client.ui.menu.WindowUtils; import electrosphere.client.ui.menu.mainmenu.MenuGeneratorsLevelEditor.LevelDescription; import electrosphere.engine.Globals; import electrosphere.engine.signal.Signal.SignalType; import electrosphere.entity.scene.SceneFile; import electrosphere.logger.LoggerInterface; import electrosphere.net.parser.net.message.TerrainMessage; import electrosphere.net.server.ServerConnectionHandler; import electrosphere.renderer.ui.elements.Window; import electrosphere.server.saves.SaveUtils; /** * Loads the level editor */ public class LevelEditorLoading { /** * Loads the level editor */ protected static void loadLevelEditor(Object[] params){ // // Get params to create the level with // if(params.length < 1){ throw new IllegalStateException("Trying to load level editor with insufficient params"); } String saveName = null; SceneFile sceneFile = null; //figure out scene stuff if(params[0] instanceof LevelDescription){ //fires when creating a level for the first time LevelDescription description = (LevelDescription)params[0]; saveName = description.getName(); sceneFile= description.getSceneFile(); } else { //fires when subsequently editing saveName = (String)params[0]; } // //Set params we would expect to run with this thread // Globals.RUN_CLIENT = true; Globals.RUN_SERVER = true; Globals.aiManager.setActive(false); Globals.signalSystem.post(SignalType.UI_MODIFICATION, ()->{ Window loadingWindow = (Window)Globals.elementService.getWindow(WindowStrings.WINDOW_LOADING); //show loading WindowUtils.recursiveSetVisible(Globals.elementService.getWindow(WindowStrings.WINDOW_MENU_MAIN), false); WindowUtils.replaceMainMenuContents(MenuGenerators.createEmptyMainMenu()); loadingWindow.setVisible(true); }); if(!SaveUtils.getSaves().contains(saveName)){ //init save structure SaveUtils.createOrOverwriteSave(saveName,sceneFile); } //load just-created save SaveUtils.loadSave(saveName, true); LoggerInterface.loggerEngine.INFO("run server: " + Globals.RUN_SERVER + " run client: " + Globals.RUN_CLIENT); //init authentication LoadingUtils.initAuthenticationManager(false); //initialize the local connection Globals.clientUsername = "leveleditor"; Globals.clientPassword = AuthenticationManager.getHashedString("leveleditor"); ServerConnectionHandler serverPlayerConnection = LoadingUtils.initLocalConnection(true); //wait for player object creation while(Globals.playerManager.getPlayers().size() < 1 || !Globals.clientConnection.isInitialized()){ try { TimeUnit.MILLISECONDS.sleep(1); } catch (InterruptedException e) { e.printStackTrace(); } } //initialize the "real" objects simulation LoadingUtils.initMicroSimulation(); //init game specific stuff (ie different skybox colors) LoadingUtils.initGameGraphicalEntities(); //set simulations to ready if they exist LoadingUtils.setSimulationsToReady(); //log LoggerInterface.loggerEngine.INFO("[Server]Finished loading level editor"); //the less juicy client setup part while(Globals.gameConfigCurrent.getCreatureTypeLoader().getPlayableRaces().size() == 0){ try { TimeUnit.MILLISECONDS.sleep(1); } catch (InterruptedException ex) {} } //spawn player character LoadingUtils.spawnLocalPlayerTestEntity(serverPlayerConnection, true); //request terrain data Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestMetadataMessage()); //Run client startup process ClientLoading.loadClientWorld(params); } }