Renderer/assets/Shaders/screentexture/drawChannel/drawChannel.vs
2022-03-18 17:19:45 -04:00

10 lines
211 B
GLSL

#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 TexCoords;
void main(){
gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
TexCoords = aTexCoords;
}