Renderer/assets/Shaders/screentexture/drawDepth/drawDepth.fs
2022-03-18 17:19:45 -04:00

9 lines
113 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
void main(){
vec4(vec3(gl_FragCoord.z), 1.0);
}