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20 lines
478 B
GLSL
20 lines
478 B
GLSL
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#version 330 core
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out vec4 FragColor;
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in vec2 TexCoords;
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uniform sampler2D screenTexture;
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uniform vec4 color;
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void main(){
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vec4 textColorModifier = color;
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if(color.x == 0 && color.y == 0 && color.z == 0){
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textColorModifier.x = 1;
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textColorModifier.y = 1;
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textColorModifier.z = 1;
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}
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float baseColor = texture(screenTexture, TexCoords).r;
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textColorModifier.a = textColorModifier.a * baseColor;
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FragColor = textColorModifier;
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} |