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actor
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Adding terrain
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2023-06-08 12:27:19 -04:00 |
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anim
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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buffer
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Adding terrain
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2023-06-08 12:27:19 -04:00 |
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debug
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The grass update
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2023-05-25 18:04:22 -04:00 |
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light
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Separation of client and server logic
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2023-05-20 19:18:09 -04:00 |
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loading
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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meshgen
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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shader
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ShaderOptions,ui debug draw bound,start regions
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2022-11-21 11:20:36 -05:00 |
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texture
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Detatch client logic from opengl/openal calls
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2023-04-11 21:27:09 -04:00 |
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ui
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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Bone.java
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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Camera.java
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First working version of proper networking
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2021-05-21 21:19:00 -04:00 |
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Material.java
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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Mesh.java
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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Model.java
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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ModelUtils.java
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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RenderingEngine.java
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Adding terrain
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2023-06-08 12:27:19 -04:00 |
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RenderPipelineState.java
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The grass update
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2023-05-25 18:04:22 -04:00 |
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RenderUtils.java
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Ray casting
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2023-06-06 00:12:18 -04:00 |