20 lines
		
	
	
		
			535 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			535 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 4) in vec2 aTexCoords;
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out vec2 texCoord;
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uniform vec3 mPosition;
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uniform vec3 mDimension;
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void main(){
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    //0,0
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    vec2 finalPos = vec2(
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        ((((aPos.x + 1)/2) * mDimension.x + mPosition.x) * 2 - 1),
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        ((((aPos.y + 1)/2) * mDimension.y + (1 - mDimension.y) - mPosition.y) * 2 - 1)
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        // aPos.y * mDimension.y + (mPosition.y) + (1 - mDimension.y)
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    );
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    gl_Position = vec4(finalPos.x, finalPos.y, 0.0, 1.0); 
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    texCoord = aTexCoords;
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}
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