13 lines
		
	
	
		
			221 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			221 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
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| #version 330 core
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| out vec4 FragColor;
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|   
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| in vec2 TexCoords;
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| 
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| uniform sampler2D depthMap;
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| 
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| void main()
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| {             
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|     float depthValue = texture(depthMap, TexCoords).r;
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|     FragColor = vec4(vec3(depthValue), 1.0);
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| }   |