Renderer/assets/Shaders/anime/renderNormals.fs
2022-03-25 16:09:18 -04:00

18 lines
247 B
GLSL

#version 330 core
out vec3 FragColor;
in vec3 FragPos;
in vec3 Normal;
void main(){
vec3 norm = normalize(Normal) / 2.0;
norm = vec3(norm.x + 0.5,norm.y + 0.5,norm.z + 0.5);
// float dist = gl_FragDepth;
FragColor = norm;
}