11 lines
		
	
	
		
			212 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			212 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 330 core
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layout (location = 0) in vec2 aPos;
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layout (location = 1) in vec2 aTexCoords;
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out vec2 TexCoords;
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void main(){
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    gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); 
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    TexCoords = aTexCoords;
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}
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