Renderer/src/main/java/electrosphere/renderer/pipelines/FirstPersonItemsPipeline.java
austin 1578eb3780
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partially fix first person attachment to viewmodel
2024-07-28 12:07:44 -04:00

117 lines
5.2 KiB
Java

package electrosphere.renderer.pipelines;
import org.joml.Matrix4d;
import org.joml.Quaterniond;
import org.joml.Quaternionf;
import org.joml.Vector3d;
import org.joml.Vector3f;
import org.joml.Vector4d;
import org.lwjgl.opengl.GL40;
import electrosphere.engine.Globals;
import electrosphere.entity.Entity;
import electrosphere.entity.EntityUtils;
import electrosphere.entity.state.client.firstPerson.FirstPersonTree;
import electrosphere.entity.state.equip.ClientEquipState;
import electrosphere.entity.types.attach.AttachUtils;
import electrosphere.entity.types.camera.CameraEntityUtils;
import electrosphere.renderer.OpenGLState;
import electrosphere.renderer.RenderPipelineState;
import electrosphere.renderer.actor.Actor;
/**
* Renders content that should only be rendered in first person (ie the view model/hands/whatever)
*/
public class FirstPersonItemsPipeline implements RenderPipeline {
//internal model matrix
Matrix4d modelTransformMatrix = new Matrix4d();
@Override
public void render(OpenGLState openGLState, RenderPipelineState renderPipelineState) {
if(Globals.firstPersonEntity != null && !Globals.controlHandler.cameraIsThirdPerson()){
//update logic
updateFirstPersonModelPosition(Globals.firstPersonEntity);
//setup opengl state
renderPipelineState.setUseBones(true);
renderPipelineState.setUseLight(false);
renderPipelineState.setUseMaterial(true);
renderPipelineState.setUseMeshShader(true);
renderPipelineState.setUseShadowMap(false);
renderPipelineState.setBufferStandardUniforms(true);
renderPipelineState.setFrustumCheck(false);
openGLState.glDepthTest(true);
openGLState.glDepthFunc(GL40.GL_LESS);
GL40.glDepthMask(true);
//render
//
//Draw viewmodel
{
Vector3d position = EntityUtils.getPosition(Globals.firstPersonEntity);
Actor actor = EntityUtils.getActor(Globals.firstPersonEntity);
//calculate camera-modified vector3f
Vector3f cameraModifiedPosition = new Vector3f((float)position.x,(float)position.y,(float)position.z).sub(CameraEntityUtils.getCameraCenter(Globals.playerCamera));
//calculate and apply model transform
modelTransformMatrix.identity();
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.rotate(EntityUtils.getRotation(Globals.firstPersonEntity));
modelTransformMatrix.scale(new Vector3d(EntityUtils.getScale(Globals.firstPersonEntity)));
actor.applySpatialData(modelTransformMatrix,position);
//draw
actor.draw(renderPipelineState, openGLState);
}
//draw children of viewmodel
if(AttachUtils.hasChildren(Globals.firstPersonEntity)){
for(Entity child : AttachUtils.getChildrenList(Globals.firstPersonEntity)){
Vector3d position = EntityUtils.getPosition(child);
Actor actor = EntityUtils.getActor(child);
//calculate camera-modified vector3f
Vector3f cameraModifiedPosition = new Vector3f((float)position.x,(float)position.y,(float)position.z).sub(CameraEntityUtils.getCameraCenter(Globals.playerCamera));
//calculate and apply model transform
modelTransformMatrix.identity();
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.rotate(EntityUtils.getRotation(child));
modelTransformMatrix.scale(new Vector3d(EntityUtils.getScale(child)));
actor.applySpatialData(modelTransformMatrix,position);
//draw
actor.draw(renderPipelineState, openGLState);
}
}
}
}
/**
* Updates the position and rotation of the first person model
*/
private void updateFirstPersonModelPosition(Entity target){
FirstPersonTree tree = FirstPersonTree.getTree(target);
Quaternionf quatRaw = CameraEntityUtils.getYawQuat(Globals.playerCamera).mul(CameraEntityUtils.getPitchQuat(Globals.playerCamera));
Quaterniond quatd = new Quaterniond(quatRaw).normalize();
EntityUtils.getRotation(Globals.firstPersonEntity).set(quatd);
Matrix4d rotationMat = new Matrix4d().rotate(quatd);
Vector3d playerPos = EntityUtils.getPosition(Globals.playerEntity);
Vector4d behindCameraOffsetRaw = rotationMat.transform(new Vector4d(0,tree.getCameraViewDirOffsetY(),tree.getCameraViewDirOffsetZ(),1)); //pushes the model behind the camera
Vector3d behindCameraOffset = new Vector3d(behindCameraOffsetRaw.x,behindCameraOffsetRaw.y,behindCameraOffsetRaw.z);
EntityUtils.getPosition(Globals.firstPersonEntity).set(playerPos).add(0.0f,tree.getHeightFromOrigin(),0.0f).add(behindCameraOffset);
if(ClientEquipState.hasEquipState(Globals.playerEntity)){
ClientEquipState clientEquipState = ClientEquipState.getClientEquipState(Globals.playerEntity);
clientEquipState.evaluatePlayerAttachments();
}
}
}