27 lines
		
	
	
		
			341 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			341 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 330 core
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out vec4 fragColor;
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uniform float time;
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in vec3 FragPos;
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in vec3 Normal;
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in vec2 TexCoord;
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in vec3 origCoord;
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void main(){
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    vec4 color = vec4(
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        0.25 * origCoord.y,
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        0.50 * origCoord.y,
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        0.25 * origCoord.y,
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        1.0
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        );
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    // Output to screen
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    fragColor = color;
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}
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