27 lines
		
	
	
		
			341 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			341 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 330 core
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| 
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| out vec4 fragColor;
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| 
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| uniform float time;
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| 
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| in vec3 FragPos;
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| in vec3 Normal;
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| in vec2 TexCoord;
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| in vec3 origCoord;
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| 
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| void main(){
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|     
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| 
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|     
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|     vec4 color = vec4(
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|         0.25 * origCoord.y,
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|         0.50 * origCoord.y,
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|         0.25 * origCoord.y,
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|         1.0
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|         );
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|     
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| 
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|     // Output to screen
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|     fragColor = color;
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| }
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