6 lines
		
	
	
		
			87 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			6 lines
		
	
	
		
			87 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 330 core
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| 
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| void main()
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| {             
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|     // gl_FragDepth = gl_FragCoord.z;
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| }   |