Renderer/assets/Config/keybinds.json.backup
austin f4bcc35cbf First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
2021-07-03 23:25:11 -04:00

51 lines
1.3 KiB
Plaintext

{
"state": "TITLE_MENU",
"controlsMap": {
"moveForward": 87,
"menuType9": 57,
"menuTypeBackspace": 259,
"moveBackward": 83,
"menuType0": 48,
"menuType.": 46,
"fall": 341,
"moveRight": 68,
"menuSelect": 257,
"menuType7": 55,
"menuDecrement": 265,
"menuBackout": 256,
"menuType8": 56,
"moveLeft": 65,
"menuType5": 53,
"menuType6": 54,
"menuType3": 51,
"menuType4": 52,
"menuIncrement": 264,
"menuType1": 49,
"jump": 32,
"menuType2": 50
},
"controlsState": {
"moveForward": false,
"menuType9": false,
"menuTypeBackspace": false,
"moveBackward": false,
"menuType0": false,
"menuType.": false,
"fall": false,
"moveRight": false,
"menuSelect": false,
"menuType7": false,
"menuDecrement": false,
"menuBackout": false,
"menuType8": false,
"moveLeft": false,
"menuType5": false,
"menuType6": false,
"menuType3": false,
"menuType4": false,
"menuIncrement": false,
"menuType1": false,
"jump": false,
"menuType2": false
}
}