assumptions created: creatures always have facing vector animation frames for attack animation items attached to attacking creatures have hitboxes |
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|---|---|---|
| .. | ||
| goblin1.fbx | ||
| groundplanemassiveuv.fbx | ||
| katana1.fbx | ||
| katana1alt.fbx | ||
| person1walkanim.fbx | ||
| SmallCube.fbx | ||
| test3.fbx | ||
| test5.fbx | ||
| tree1.fbx | ||
| tree2.fbx | ||
| unitsphere_1.fbx | ||
| unitsphere_grey.fbx | ||
| unitsphere.fbx | ||
| Wheat1.fbx | ||