Renderer/src/main/java/electrosphere/server/datacell/ServerWorldData.java
austin cafc5f25c8
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capsule-block collision correction
2025-05-16 10:29:41 -04:00

476 lines
17 KiB
Java

package electrosphere.server.datacell;
import electrosphere.client.block.BlockChunkData;
import electrosphere.server.physics.block.manager.ServerBlockManager;
import electrosphere.server.physics.fluid.generation.DefaultFluidGenerator;
import electrosphere.server.physics.fluid.manager.ServerFluidManager;
import electrosphere.server.physics.terrain.generation.DefaultChunkGenerator;
import electrosphere.server.physics.terrain.generation.ProceduralChunkGenerator;
import electrosphere.server.physics.terrain.manager.ServerTerrainChunk;
import electrosphere.server.physics.terrain.manager.ServerTerrainManager;
import electrosphere.server.physics.terrain.models.TerrainModel;
import electrosphere.util.FileUtils;
import org.joml.Vector3d;
import org.joml.Vector3f;
import org.joml.Vector3i;
/**
* Server data about the world
*/
public class ServerWorldData {
/**
* The size of the procedural world
*/
public static final int PROCEDURAL_WORLD_SIZE = TerrainModel.MAX_WORLD_SIZE_DISCRETE;
public static enum WorldType {
GAME_WORLD,
ARENA_WORLD,
LEVEL,
}
WorldType type;
/*
world max
+---------------------+
| |
| |
| |
| |
| |
+---------------------+
world min
basically we're saying what the maximum and minimum x and z something can occupy are
FOR THE TIME BEING DOES NOT ACCOUNT FOR Y
*/
Vector3f worldMinPoint;
Vector3f worldMaxPoint;
int worldSizeDiscrete;
int worldSizeDiscreteVertical;
int dynamicInterpolationRatio;
float randomDampener;
boolean isArena = false;
/**
* terrain data
*/
private ServerTerrainManager serverTerrainManager;
/**
* fluid data
*/
private ServerFluidManager serverFluidManager;
/**
* The block manager
*/
private ServerBlockManager serverBlockManager;
/**
* Creates a server world data object based on a discrete world size
* @param discreteWorldSize The discrete world size
* @return The server world data object
*/
public static ServerWorldData createGriddedRealmWorldData(int discreteWorldSize){
ServerWorldData rVal = new ServerWorldData();
rVal.type = WorldType.LEVEL;
//min and max real points
rVal.worldMinPoint = new Vector3f(0,0,0);
int worldDim = discreteWorldSize * ServerTerrainChunk.CHUNK_DIMENSION;
rVal.worldMaxPoint = new Vector3f(worldDim,worldDim, worldDim);
//misc values
rVal.dynamicInterpolationRatio = 1;
rVal.worldSizeDiscrete = discreteWorldSize;
rVal.worldSizeDiscreteVertical = discreteWorldSize;
rVal.randomDampener = ServerTerrainManager.SERVER_TERRAIN_MANAGER_DAMPENER;
return rVal;
}
/**
* Creates a server world data object with a fixed size
* @param minPoint The minimum point of the world
* @param maxPoint The maximum point of the world
* @return The server world data object
*/
public static ServerWorldData createFixedWorldData(Vector3d minPoint, Vector3d maxPoint){
ServerWorldData rVal = new ServerWorldData();
rVal.type = WorldType.LEVEL;
//min and max real points
rVal.worldMinPoint = new Vector3f((float)minPoint.x,(float)minPoint.y,(float)minPoint.z);
rVal.worldMaxPoint = new Vector3f((float)maxPoint.x,(float)maxPoint.y,(float)maxPoint.z);
//misc values
rVal.dynamicInterpolationRatio = 1;
rVal.worldSizeDiscrete = 1;
rVal.worldSizeDiscreteVertical = 1;
rVal.randomDampener = ServerTerrainManager.SERVER_TERRAIN_MANAGER_DAMPENER;
return rVal;
}
/**
* Loads world data from a scene or a save
* @param sceneOrSaveName The name of the scene or save
* @param isScene true if loading from a scene, false if loading from a save
* @return The server world data
*/
public static ServerWorldData loadWorldData(String sceneOrSaveName, boolean isScene){
//
//Read world data if it exists
//
ServerWorldData serverWorldData = null;
ServerTerrainManager serverTerrainManager = null;
ServerFluidManager serverFluidManager = null;
ServerBlockManager serverBlockManager = null;
if(isScene){
serverWorldData = FileUtils.loadObjectFromSavePath(sceneOrSaveName, "world.json", ServerWorldData.class);
serverTerrainManager = new ServerTerrainManager(serverWorldData, 0, new DefaultChunkGenerator());
serverTerrainManager.load(sceneOrSaveName);
serverFluidManager = new ServerFluidManager(serverWorldData, serverTerrainManager, 0, new DefaultFluidGenerator());
serverBlockManager = new ServerBlockManager(serverWorldData);
serverBlockManager.load(sceneOrSaveName);
} else {
serverWorldData = FileUtils.loadObjectFromSavePath(sceneOrSaveName, "world.json", ServerWorldData.class);
serverTerrainManager = new ServerTerrainManager(serverWorldData, 0, new ProceduralChunkGenerator(serverWorldData, false));
serverTerrainManager.load(sceneOrSaveName);
serverFluidManager = new ServerFluidManager(serverWorldData, serverTerrainManager, 0, new DefaultFluidGenerator());
serverBlockManager = new ServerBlockManager(serverWorldData);
serverBlockManager.load(sceneOrSaveName);
}
serverWorldData.setManagers(serverTerrainManager, serverFluidManager, serverBlockManager);
return serverWorldData;
}
/**
* Creates world data for testing generation
* @return The server world data
*/
public static ServerWorldData createGenerationTestWorldData(){
//
//Read world data if it exists
//
ServerWorldData serverWorldData = null;
ServerTerrainManager serverTerrainManager = null;
ServerFluidManager serverFluidManager = null;
ServerBlockManager serverBlockManager = null;
serverWorldData = ServerWorldData.createFixedWorldData(new Vector3d(0),new Vector3d(ProceduralChunkGenerator.GENERATOR_REALM_SIZE * ServerTerrainChunk.CHUNK_DIMENSION));
serverWorldData.worldSizeDiscrete = ProceduralChunkGenerator.GENERATOR_REALM_SIZE;
serverWorldData.worldSizeDiscreteVertical = ProceduralChunkGenerator.GENERATOR_REALM_SIZE;
//test terrain gen
{
ProceduralChunkGenerator chunkGen = new ProceduralChunkGenerator(serverWorldData, ProceduralChunkGenerator.DEFAULT_USE_JAVASCRIPT);
serverTerrainManager = new ServerTerrainManager(serverWorldData, 0, chunkGen);
serverTerrainManager.genTestData(chunkGen);
}
serverFluidManager = new ServerFluidManager(serverWorldData, serverTerrainManager, 0, new DefaultFluidGenerator());
serverBlockManager = new ServerBlockManager(serverWorldData);
serverWorldData.setManagers(serverTerrainManager, serverFluidManager, serverBlockManager);
return serverWorldData;
}
public Vector3f getWorldBoundMin(){
return worldMinPoint;
}
public Vector3f getWorldBoundMax(){
return worldMaxPoint;
}
/**
* Gets the discrete size of the world (in chunks)
* @return The discrete size of the world (in chunks)
*/
public int getWorldSizeDiscrete() {
return worldSizeDiscrete;
}
public int getDynamicInterpolationRatio() {
return dynamicInterpolationRatio;
}
public static int convertRealToChunkSpace(double real){
return (int)Math.floor(real / ServerTerrainChunk.CHUNK_DIMENSION);
}
public static float convertChunkToRealSpace(int chunk){
return chunk * ServerTerrainChunk.CHUNK_DIMENSION;
}
/**
* Converts a chunk space position to a real space position
* @param chunk The chunk space position
* @return The real space position
*/
public static Vector3d convertChunkToRealSpace(Vector3i chunk){
return new Vector3d(
ServerWorldData.convertChunkToRealSpace(chunk.x),
ServerWorldData.convertChunkToRealSpace(chunk.y),
ServerWorldData.convertChunkToRealSpace(chunk.z)
);
}
/**
* Converts a chunk space position to a real space position
* @param x the x coordinate
* @param y the y coordinate
* @param z the z coordinate
* @return The real space position
*/
public static Vector3d convertChunkToRealSpace(int x, int y, int z){
return new Vector3d(
ServerWorldData.convertChunkToRealSpace(x),
ServerWorldData.convertChunkToRealSpace(y),
ServerWorldData.convertChunkToRealSpace(z)
);
}
/**
* Converts a real position to a local block grid position
* @param real The real position
* @return The local block grid position
*/
public static int convertRealToLocalBlockSpace(double real){
return (int)Math.floor(real * BlockChunkData.BLOCKS_PER_UNIT_DISTANCE % BlockChunkData.CHUNK_DATA_WIDTH);
}
/**
* Converts a local block grid position to a real position
* @param chunk The chunk pos
* @param blockPos The block's local pos
* @return The real position
*/
public static double convertLocalBlockToRealSpace(int chunk, int blockPos){
return ServerWorldData.convertChunkToRealSpace(chunk + blockPos / BlockChunkData.CHUNK_DATA_WIDTH) + (blockPos % BlockChunkData.CHUNK_DATA_WIDTH) * BlockChunkData.BLOCK_SIZE_MULTIPLIER;
}
/**
* Converts a local block grid position to a real position
* @param chunk The chunk pos
* @param blockPos The block's local pos
* @return The real position
*/
public static Vector3d convertLocalBlockToRealSpace(Vector3i chunk, Vector3i blockPos){
return new Vector3d(
ServerWorldData.convertLocalBlockToRealSpace(chunk.x, blockPos.x),
ServerWorldData.convertLocalBlockToRealSpace(chunk.y, blockPos.y),
ServerWorldData.convertLocalBlockToRealSpace(chunk.z, blockPos.z)
);
}
/**
* Converts a chunk space coordinate to a real space coordinate
* @param voxelPos The voxel's position within the chunk
* @param worldPos The world pos of the chunk
* @return The real pos
*/
public static double convertVoxelToRealSpace(int voxelPos, int worldPos){
if(voxelPos > ServerTerrainChunk.CHUNK_PLACEMENT_OFFSET){
throw new Error("Voxel position outside of bounds, likely flipped args " + voxelPos + " " + worldPos);
}
return voxelPos + ServerWorldData.convertWorldToReal(worldPos);
}
/**
* Converts a chunk space vector to a real space vector
* @param voxelPos The voxel's position within the chunk
* @param worldPos The world pos of the chunk
* @return The real pos
*/
public static Vector3d convertVoxelToRealSpace(Vector3i voxelPos, Vector3i worldPos){
return new Vector3d(
ServerWorldData.convertVoxelToRealSpace(voxelPos.x, worldPos.x),
ServerWorldData.convertVoxelToRealSpace(voxelPos.y, worldPos.y),
ServerWorldData.convertVoxelToRealSpace(voxelPos.z, worldPos.z)
);
}
public double getRelativeLocation(double real, int world){
return real - (world * dynamicInterpolationRatio);
}
public boolean isArena() {
return isArena;
}
public int convertRealToWorld(double real){
return convertRealToChunkSpace(real);
}
public static double convertWorldToReal(int world){
return convertChunkToRealSpace(world);
}
public static Vector3i convertRealToChunkSpace(Vector3d position){
return new Vector3i(
ServerWorldData.convertRealToChunkSpace(position.x),
ServerWorldData.convertRealToChunkSpace(position.y),
ServerWorldData.convertRealToChunkSpace(position.z)
);
}
/**
* Converts a world space vector to a real space vector
* @param position The world space vector
* @return The real space vector
*/
public Vector3d convertWorldToRealSpace(Vector3i position){
return new Vector3d(
convertWorldToReal(position.x),
convertWorldToReal(position.y),
convertWorldToReal(position.z)
);
}
/**
* Converts a real-space position to a voxel-space position
* @param position The real-space position
* @return The voxel-space position
*/
public static Vector3i convertRealToVoxelSpace(Vector3d position){
return new Vector3i(
ServerWorldData.convertRealToVoxelSpace(position.x),
ServerWorldData.convertRealToVoxelSpace(position.y),
ServerWorldData.convertRealToVoxelSpace(position.z)
);
}
/**
* Converts a real-space position to a voxel-space position
* @param x The real-space position
* @return The voxel-space position
*/
public static int convertRealToVoxelSpace(double x){
return (int)Math.floor(x - convertChunkToRealSpace(convertRealToChunkSpace(x)));
}
/**
* Converts a real coordinate to a world space coordinate
* @param position The real coordinate
* @return The world space coordinate
*/
public static Vector3i convertRealToWorldSpace(Vector3d position){
return new Vector3i(
ServerWorldData.convertRealToChunkSpace(position.x),
ServerWorldData.convertRealToChunkSpace(position.y),
ServerWorldData.convertRealToChunkSpace(position.z)
);
}
/**
* Converts a real coordinate to a local block grid space coordinate
* @param position The real coordinate
* @return The local block grid space coordinate
*/
public static Vector3i convertRealToLocalBlockSpace(Vector3d position){
return new Vector3i(
ServerWorldData.convertRealToLocalBlockSpace(position.x),
ServerWorldData.convertRealToLocalBlockSpace(position.y),
ServerWorldData.convertRealToLocalBlockSpace(position.z)
);
}
/**
* Converts a world coordinate to a macro scale coordinate
* @param worldPos The world position
* @return The macro scale position
*/
public Vector3i convertWorldToMacroScale(Vector3i worldPos){
return new Vector3i(
worldPos.x / this.serverTerrainManager.getModel().getMacroDataScale(),
worldPos.y / this.serverTerrainManager.getModel().getMacroDataScale(),
worldPos.z / this.serverTerrainManager.getModel().getMacroDataScale()
);
}
/**
* Converts a world coordinate to a macro scale coordinate
* @param worldPos The world position
* @return The macro scale position
*/
public int convertWorldToMacroScale(int worldPos){
return worldPos / this.serverTerrainManager.getModel().getMacroDataScale();
}
/**
* Clamps the world position to the floored macro value in world pos
* @param worldPos The world position
* @return The floor macro value in world pos
*/
public int clampWorldToMacro(int worldPos){
return (worldPos / this.serverTerrainManager.getModel().getMacroDataScale()) * this.serverTerrainManager.getModel().getMacroDataScale();
}
/**
* Clamps a real space position to the closest block space position
* @param realPos The real space position
* @return The real space position that is clamped to the closest block space position
*/
public static Vector3d clampRealToBlock(Vector3d realPos){
return new Vector3d(
realPos.x - realPos.x % BlockChunkData.BLOCK_SIZE_MULTIPLIER,
realPos.y - realPos.y % BlockChunkData.BLOCK_SIZE_MULTIPLIER,
realPos.z - realPos.z % BlockChunkData.BLOCK_SIZE_MULTIPLIER
);
}
/**
* Gets the terrain manager for this world
* @return The terrain manager if it exists, null otherwise
*/
public ServerTerrainManager getServerTerrainManager(){
return this.serverTerrainManager;
}
/**
* Gets the fluid manager for this world
* @return The fluid manager if it exists, null otherwise
*/
public ServerFluidManager getServerFluidManager(){
return this.serverFluidManager;
}
/**
* Gets the block manager for this world
* @return The block manager if it exists, null otherwise
*/
public ServerBlockManager getServerBlockManager(){
return this.serverBlockManager;
}
/**
* Sets the chunk managers
* @param serverTerrainManager The terrain manager
* @param serverFluidManager The fluid manager
* @param serverBlockManager The server block manager
*/
public void setManagers(ServerTerrainManager serverTerrainManager, ServerFluidManager serverFluidManager, ServerBlockManager serverBlockManager){
this.serverTerrainManager = serverTerrainManager;
this.serverFluidManager = serverFluidManager;
this.serverBlockManager = serverBlockManager;
this.serverTerrainManager.setParent(this);
this.serverFluidManager.setParent(this);
if(this.serverTerrainManager == null || this.serverFluidManager == null){
throw new IllegalStateException("Setting world data managers to a null manager " + this.serverTerrainManager + " " + this.serverFluidManager);
}
}
}