Renderer/docs/src/highlevel-design/macroWorldPartitioning.md
austin 36e2563e03
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
include recast4j, reorg documentation
2024-02-29 13:20:10 -05:00

27 lines
290 B
Markdown

@page macroWorldPartitioning Macro World Partitioning
Different terrain levels:
Sky 1: 12000m - 14000m
Sky 1: 10000m - 12000m
Sky 1: 8000m - 10000m
Surface: 3000m - 8000m
Deep Earth 1: 2000m - 3000m
Deep Earth 2: 1000m - 2000m
Deep Earth 3: 0m - 1000m
Ocean starts at 4000m