Renderer/src/main/java/electrosphere/engine/Globals.java
austin 3c64166798
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studiorailgun/Renderer/pipeline/head This commit looks good
ui work, entity packet fix
2024-09-16 17:05:53 -04:00

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25 KiB
Java

package electrosphere.engine;
import java.lang.management.ManagementFactory;
import java.util.ArrayList;
import org.joml.Matrix4f;
import org.joml.Vector3f;
import electrosphere.audio.AudioEngine;
import electrosphere.audio.VirtualAudioSourceManager;
import electrosphere.audio.collision.HitboxAudioService;
import electrosphere.audio.movement.MovementAudioService;
import electrosphere.auth.AuthenticationManager;
import electrosphere.client.entity.particle.ParticleService;
import electrosphere.client.fluid.cells.FluidCellManager;
import electrosphere.client.fluid.manager.ClientFluidManager;
import electrosphere.client.foliagemanager.ClientFoliageManager;
import electrosphere.client.player.ClientPlayerData;
import electrosphere.client.scene.ClientSceneWrapper;
import electrosphere.client.scene.ClientWorldData;
import electrosphere.client.sim.ClientSimulation;
import electrosphere.client.terrain.cells.DrawCellManager;
import electrosphere.client.terrain.cells.VoxelTextureAtlas;
import electrosphere.client.terrain.manager.ClientTerrainManager;
import electrosphere.collision.CollisionEngine;
import electrosphere.collision.CollisionWorldData;
import electrosphere.controls.CameraHandler;
import electrosphere.controls.ControlCallback;
import electrosphere.controls.ControlHandler;
import electrosphere.controls.MouseCallback;
import electrosphere.controls.ScrollCallback;
import electrosphere.engine.assetmanager.AssetDataStrings;
import electrosphere.engine.assetmanager.AssetManager;
import electrosphere.engine.loadingthreads.InitialAssetLoading;
import electrosphere.engine.profiler.Profiler;
import electrosphere.engine.service.ServiceManager;
import electrosphere.engine.signal.SignalSystem;
import electrosphere.engine.signal.Signal.SignalType;
import electrosphere.engine.threads.ThreadManager;
import electrosphere.engine.time.Timekeeper;
import electrosphere.entity.Entity;
import electrosphere.entity.scene.Scene;
import electrosphere.game.config.UserSettings;
import electrosphere.game.data.particle.ParticleDefinition;
import electrosphere.game.data.voxel.VoxelType;
import electrosphere.game.server.structure.virtual.StructureManager;
import electrosphere.game.server.world.MacroData;
import electrosphere.logger.LoggerInterface;
import electrosphere.menu.WindowUtils;
import electrosphere.net.client.ClientNetworking;
import electrosphere.net.config.NetConfig;
import electrosphere.net.monitor.NetMonitor;
import electrosphere.net.server.Server;
import electrosphere.net.server.player.Player;
import electrosphere.net.server.player.PlayerManager;
import electrosphere.net.synchronization.client.ClientSynchronizationManager;
import electrosphere.net.synchronization.server.EntityValueTrackingService;
import electrosphere.net.synchronization.server.ServerSynchronizationManager;
import electrosphere.renderer.RenderUtils;
import electrosphere.renderer.RenderingEngine;
import electrosphere.renderer.actor.instance.InstanceManager;
import electrosphere.renderer.light.PointLight;
import electrosphere.renderer.light.SpotLight;
import electrosphere.renderer.loading.ModelPretransforms;
import electrosphere.renderer.meshgen.FluidChunkModelGeneration;
import electrosphere.renderer.model.Material;
import electrosphere.renderer.shader.ShaderOptionMap;
import electrosphere.renderer.shader.ShaderProgram;
import electrosphere.renderer.texture.TextureMap;
import electrosphere.renderer.ui.ElementService;
import electrosphere.renderer.ui.elements.ImagePanel;
import electrosphere.renderer.ui.font.FontManager;
import electrosphere.script.ScriptEngine;
import electrosphere.server.ai.AIManager;
import electrosphere.server.datacell.EntityDataCellMapper;
import electrosphere.server.datacell.RealmManager;
import electrosphere.server.db.DatabaseController;
import electrosphere.server.pathfinding.NavMeshManager;
import electrosphere.server.saves.Save;
import electrosphere.server.simulation.MacroSimulation;
import electrosphere.server.simulation.MicroSimulation;
import electrosphere.util.FileUtils;
/**
* Global values
*/
public class Globals {
//
//Process data
//
public static String javaPID;
//
//Thread manager
//
public static ThreadManager threadManager;
//
//Service manager
//
static ServiceManager serviceManager;
//
//Signal system
//
public static SignalSystem signalSystem;
//
//Top level user settings object
//
public static UserSettings userSettings;
//
//Timekeeper
//
public static Timekeeper timekeeper;
//
//Rendering Engine
//
public static RenderingEngine renderingEngine;
//
//Audio Engine
//
public static AudioEngine audioEngine;
public static VirtualAudioSourceManager virtualAudioSourceManager;
public static MovementAudioService movementAudioService;
public static HitboxAudioService hitboxAudioService;
//
//Core Engine signals
//
public static boolean ENGINE_SHUTDOWN_FLAG = false;
//main debug flag
//current enables imgui debug menu or not
public static boolean ENGINE_DEBUG = true;
//
//Profiler
//
public static Profiler profiler;
//
//Garbage Collection
//
//set to true to trigger full GC every frame
//a full GC includes collecting old generations as well -- likely very laggy!!
public static boolean EXPLICIT_GC = false;
//
//Client connection to server
//
public static ClientNetworking clientConnection;
public static boolean RUN_DEMO = false;
public static boolean RUN_CLIENT = true;
public static boolean RUN_HIDDEN = false; //glfw session will be created with hidden window
public static boolean RUN_AUDIO = true;
public static boolean RUN_SCRIPTS = true;
public static int clientCharacterID;
public static NetConfig netConfig = null;
//
//Server manager thing
//
public static Server server;
public static ServerSynchronizationManager serverSynchronizationManager;
public static boolean RUN_SERVER = true;
//
//Authentication manager
//
public static AuthenticationManager authenticationManager;
//
//Controls Handler
//
public static ControlHandler controlHandler;
public static boolean updateCamera = true;
public static ControlCallback controlCallback = new ControlCallback();
public static MouseCallback mouseCallback = new MouseCallback();
public static ScrollCallback scrollCallback = new ScrollCallback();
//
// Game Save stuff
//
public static Save currentSave = null;
//
// Game config
//
public static electrosphere.game.data.Config gameConfigDefault;
public static electrosphere.game.data.Config gameConfigCurrent;
//
// Database stuff
//
public static DatabaseController dbController = new DatabaseController();
//
//Camera handler stuff
//
public static CameraHandler cameraHandler = new CameraHandler();
//
//Server scene management
//
public static RealmManager realmManager;
public static EntityDataCellMapper entityDataCellMapper;
//
//behavior tree tracking service
//
public static EntityValueTrackingService entityValueTrackingService;
//
//Player manager
//
public static PlayerManager playerManager;
public static Player clientPlayer;
public static String clientUsername;
public static String clientPassword;
//
//Generic OpenGL Statements
//
public static long window;
//
//OpenGL - Other
//
public static int WINDOW_WIDTH;
public static int WINDOW_HEIGHT;
public static boolean WINDOW_DECORATED = true; //used to control whether the window is created with decorations or not (ie for testing)
public static boolean WINDOW_FULLSCREEN = false; //used to control whether the window is created fullscreen or not (ie for testing)
//title bar dimensions
public static int WINDOW_TITLE_BAR_HEIGHT = 0;
public static float verticalFOV = 90;
public static float aspectRatio = 2.0f;
//matrices for drawing models
public static Matrix4f viewMatrix = new Matrix4f();
public static Matrix4f projectionMatrix;
public static Matrix4f lightDepthMatrix = new Matrix4f();
//locations for shadow map specific variables
public static int depthMapShaderProgramLoc = 0;
//
//OpenGL - Abstracted engine objects
//
public static String textureDiffuseDefault;
public static String textureSpecularDefault;
public static Material materialDefault;
public static String blackTexture = "Textures/b1.png";
public static String testingTexture = "Textures/Testing1.png";
public static String whiteTexture = "Textures/w1.png";
public static String offWhiteTexture = "Textures/ow1.png";
public static String imagePlaneModelID;
public static String solidPlaneModelID;
public static ArrayList<PointLight> lightPointListDefault;
public static SpotLight lightSpotDefault;
public static TextureMap textureMapDefault;
public static ModelPretransforms modelPretransforms;
public static ShaderProgram defaultMeshShader;
public static ShaderProgram terrainShaderProgram;
//
// Particle stuff
//
public static String particleBillboardModel;
public static ParticleDefinition particleDefinition;
public static ParticleService particleService;
public static ShaderOptionMap shaderOptionMap;
//manages all loaded fonts
public static FontManager fontManager;
//
//Engine - Main managers/variables
//
//manages all models loaded into memory
public static AssetManager assetManager;
//macro simulation
public static MacroSimulation macroSimulation;
public static MacroData macroData;
//flag to only run a simulation without full client
public static boolean RUN_SIMULATION_ONLY = false;
//micro simulation
public static MicroSimulation microSimulation;
//script engine
public static ScriptEngine scriptEngine;
//client scene management
public static Scene clientScene;
public static ClientSceneWrapper clientSceneWrapper;
public static ClientSimulation clientSimulation;
public static ClientSynchronizationManager clientSynchronizationManager;
//instanced actor manager
public static InstanceManager clientInstanceManager = new InstanceManager();
//client side foliage manager
public static ClientFoliageManager clientFoliageManager;
//client world data
public static ClientWorldData clientWorldData;
//client terrain manager
public static ClientTerrainManager clientTerrainManager;
//client fluid manager
public static ClientFluidManager clientFluidManager;
//client player data
public static ClientPlayerData clientPlayerData = new ClientPlayerData();
//chunk stuff
//draw cell manager
public static DrawCellManager drawCellManager;
public static VoxelTextureAtlas voxelTextureAtlas = new VoxelTextureAtlas();
//fluid cell manager
public static FluidCellManager fluidCellManager;
//navmesh manager
public static NavMeshManager navMeshManager;
//famous fuckin last words, but temporary solution
//global arraylist of values for the skybox colors
//edit(6/1/21): :upside_down_smile:
public static ArrayList<Vector3f> skyboxColors;
//thread for loading different game states
public static InitialAssetLoading initialAssetLoadingThread = new InitialAssetLoading();
//manager for all widgets currently being drawn to screen
public static ElementService elementService;
public static int openInventoriesCount = 0;
//collision world data
public static CollisionWorldData commonWorldData;
//structure manager
public static StructureManager structureManager;
//the player camera entity
public static Entity playerCamera;
//the player in world cursor
public static Entity playerCursor;
//the creature the player camera will orbit and will receive controlHandler movementTree updates
public static Entity playerEntity;
//the entity for the first person modal (view model)
public static Entity firstPersonEntity;
//client current selected voxel type
public static VoxelType clientSelectedVoxelType = null;
//skybox entity
public static Entity skybox;
//ai manager
public static AIManager aiManager;
//drag item state
public static Entity draggedItem = null;
public static Object dragSourceInventory = null;
//
//Base engine creation flags
//
public static boolean HEADLESS = false;
//
//
// Renderer flags
//
//
public static boolean RENDER_FLAG_RENDER_SHADOW_MAP = false;
public static boolean RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = false;
public static boolean RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = false;
public static boolean RENDER_FLAG_RENDER_BLACK_BACKGROUND = true;
public static boolean RENDER_FLAG_RENDER_WHITE_BACKGROUND = false;
public static boolean RENDER_FLAG_RENDER_UI = true;
public static boolean RENDER_FLAG_RENDER_UI_BOUNDS = false;
//
// Debugging tools
//
public static NetMonitor netMonitor;
/**
* Inits globals
*/
public static void initGlobals(){
//initialize logging interfaces
LoggerInterface.initLoggers();
LoggerInterface.loggerStartup.INFO("Initialize global variables");
//gets java pid of engine
if(Globals.javaPID == null){
Globals.javaPID = ManagementFactory.getRuntimeMXBean().getName();
}
//load user settings
Globals.WINDOW_WIDTH = 1920;
Globals.WINDOW_HEIGHT = 1080;
UserSettings.loadUserSettings();
//timekeeper
timekeeper = new Timekeeper();
Globals.threadManager = new ThreadManager();
Globals.threadManager.init();
//render flags
RENDER_FLAG_RENDER_SHADOW_MAP = false;
RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = false;
RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = false;
RENDER_FLAG_RENDER_BLACK_BACKGROUND = true;
RENDER_FLAG_RENDER_WHITE_BACKGROUND = false;
RENDER_FLAG_RENDER_UI = true;
RENDER_FLAG_RENDER_UI_BOUNDS = false;
//load in default texture map
textureMapDefault = TextureMap.construct("Textures/default_texture_map.json");
//load model pretransforms
modelPretransforms = FileUtils.loadObjectFromAssetPath("Models/modelPretransforms.json", ModelPretransforms.class);
modelPretransforms.init();
//load in shader options map
shaderOptionMap = FileUtils.loadObjectFromAssetPath("Shaders/shaderoptions.json", ShaderOptionMap.class);
shaderOptionMap.debug();
//client scene wrapper
clientScene = new Scene();
clientSceneWrapper = new ClientSceneWrapper(clientScene, new CollisionEngine());
//temporary hold for skybox colors
skyboxColors = new ArrayList<Vector3f>();
//load asset manager
assetManager = new AssetManager();
//script engine
scriptEngine = new ScriptEngine();
//ai manager
aiManager = new AIManager(0);
//realm & data cell manager
realmManager = new RealmManager();
entityDataCellMapper = new EntityDataCellMapper();
//nav mesh manager
navMeshManager = new NavMeshManager();
//terrain
Globals.clientTerrainManager = new ClientTerrainManager();
//fluid
Globals.clientFluidManager = new ClientFluidManager();
//game config
gameConfigDefault = electrosphere.game.data.Config.loadDefaultConfig();
gameConfigCurrent = gameConfigDefault;
NetConfig.readNetConfig();
//
//Values that depend on the loaded config
Globals.clientSelectedVoxelType = (VoxelType)gameConfigCurrent.getVoxelData().getTypes().toArray()[1];
//player manager
playerManager = new PlayerManager();
//behavior tree tracking service
entityValueTrackingService = new EntityValueTrackingService();
//net monitor
if(Globals.userSettings.getNetRunNetMonitor()){
netMonitor = new NetMonitor();
}
//client synchronization manager
clientSynchronizationManager = new ClientSynchronizationManager();
//profiler
profiler = new Profiler();
Globals.serverSynchronizationManager = new ServerSynchronizationManager();
Globals.movementAudioService = new MovementAudioService();
Globals.hitboxAudioService = new HitboxAudioService();
//
//Service manager
serviceManager = new ServiceManager();
serviceManager.init();
//add services here
Globals.signalSystem = (SignalSystem)serviceManager.registerService(new SignalSystem());
Globals.elementService = (ElementService)serviceManager.registerService(new ElementService());
Globals.particleService = (ParticleService)serviceManager.registerService(new ParticleService());
serviceManager.instantiate();
//
//End service manager
//
//Register all signals
Globals.signalSystem.registerService(SignalType.YOGA_APPLY, Globals.elementService);
Globals.signalSystem.registerService(SignalType.YOGA_DESTROY, Globals.elementService);
Globals.signalSystem.registerService(SignalType.UI_MODIFICATION, Globals.elementService);
Globals.signalSystem.registerService(SignalType.RENDERING_ENGINE_READY, Globals.particleService);
}
/**
* Inits default audio resources
*/
public static void initDefaultAudioResources(){
String[] audioToInit = new String[]{
"/Audio/inventoryGrabItem.ogg",
"/Audio/inventorySlotItem.ogg",
"/Audio/openMenu.ogg",
"/Audio/closeMenu.ogg",
"/Audio/ambienceWind1SeamlessMono.ogg",
"/Audio/weapons/swordUnsheath1.ogg",
"/Audio/weapons/swoosh-03.ogg",
"/Audio/movement/Equip A.wav",
"/Audio/weapons/collisions/FleshWeaponHit1.wav",
"/Audio/weapons/collisions/Massive Punch A.wav",
"/Audio/weapons/collisions/Massive Punch B.wav",
"/Audio/weapons/collisions/Massive Punch C.wav",
"Audio/weapons/collisions/Sword Hit A.wav",
"Audio/weapons/collisions/Sword Hit B.wav",
"Audio/weapons/collisions/Sword Hit C.wav",
"Audio/weapons/collisions/Sword Hit D.wav",
"Audio/weapons/collisions/Sword Hit E.wav",
};
LoggerInterface.loggerStartup.INFO("Loading default audio resources");
for(String path : audioToInit){
Globals.assetManager.addAudioPathToQueue(path);
}
Globals.movementAudioService.init();
}
/**
* Texture paths to be loaded when renderer inits
*/
private static String[] defaultTexturePaths = new String[]{
"Textures/default_diffuse.png",
"Textures/default_specular.png",
"Textures/b1.png",
"Textures/w1.png",
"Textures/ow1.png",
"Textures/ui/WindowBorder.png",
"Textures/ui/uiFrame1.png",
"Textures/ui/uiFrame2.png",
"Textures/ui/uiOutline1.png",
"Textures/ui/circle.png",
"Textures/ui/square.png",
"Textures/color/transparent_green.png",
"Textures/color/transparent_magenta.png",
"Textures/color/transparent_orange.png",
"Textures/color/transparent_teal.png",
"Textures/color/transparent_yellow.png",
"Textures/bloodsplat1.png",
};
/**
* Inits default graphical resources
*/
public static void initDefaultGraphicalResources(){
LoggerInterface.loggerStartup.INFO("Loading default graphical resources");
//load default textures
for(String defaultTexturePath: defaultTexturePaths){
Globals.assetManager.addTexturePathtoQueue(defaultTexturePath);
}
//create default material
materialDefault = new Material();
materialDefault.set_diffuse("Textures/default_diffuse.png");
materialDefault.set_specular("Textures/default_specular.png");
//create font manager
fontManager = new FontManager();
fontManager.loadFonts();
assetManager.registerModelToSpecificString(RenderUtils.createBitmapCharacter(), AssetDataStrings.BITMAP_CHARACTER_MODEL);
//particle billboard model
particleBillboardModel = assetManager.registerModel(RenderUtils.createParticleModel());
//initialize required windows
WindowUtils.initBaseWindows();
//init default shaderProgram
defaultMeshShader = ShaderProgram.smart_assemble_shader(false,true);
//init terrain shader program
terrainShaderProgram = ShaderProgram.loadSpecificShader("/Shaders/entities/terrain2/terrain2.vs", "/Shaders/entities/terrain2/terrain2.fs");
//init fluid shader program
FluidChunkModelGeneration.fluidChunkShaderProgram = ShaderProgram.loadSpecificShader("/Shaders/entities/fluid2/fluid2.vs", "/Shaders/entities/fluid2/fluid2.fs");
//init models
assetManager.registerModelToSpecificString(RenderUtils.createUnitsphere(), AssetDataStrings.UNITSPHERE);
assetManager.registerModelToSpecificString(RenderUtils.createUnitCylinder(), AssetDataStrings.UNITCYLINDER);
assetManager.registerModelToSpecificString(RenderUtils.createUnitCube(), AssetDataStrings.UNITCUBE);
assetManager.addModelPathToQueue("Models/basic/geometry/SmallCube.fbx");
assetManager.addModelPathToQueue("Models/basic/geometry/unitcapsule.glb");
assetManager.addModelPathToQueue("Models/basic/geometry/unitplane.fbx");
assetManager.addModelPathToQueue("Models/basic/geometry/unitcube.fbx");
imagePlaneModelID = assetManager.registerModel(RenderUtils.createPlaneModel("Shaders/core/plane/plane.vs", "Shaders/core/plane/plane.fs"));
assetManager.addShaderToQueue("Shaders/core/plane/plane.vs", null, "Shaders/core/plane/plane.fs");
solidPlaneModelID = assetManager.registerModel(RenderUtils.createInWindowPanel("Shaders/ui/plainBox/plainBox.vs", "Shaders/ui/plainBox/plainBox.fs"));
//image panel
ImagePanel.imagePanelModelPath = assetManager.registerModel(RenderUtils.createPlaneModel("Shaders/core/plane/plane.vs", "Shaders/core/plane/plane.fs"));
Globals.assetManager.addShaderToQueue("Shaders/ui/plainBox/plainBox.vs", "Shaders/ui/plainBox/plainBox.fs");
//window content shader
assetManager.addShaderToQueue("Shaders/ui/windowContent/windowContent.vs", null, "Shaders/ui/windowContent/windowContent.fs");
//debug shaders
assetManager.addShaderToQueue("Shaders/ui/debug/windowBorder/windowBound.vs", null, "Shaders/ui/debug/windowBorder/windowBound.fs");
assetManager.addShaderToQueue("Shaders/ui/debug/windowContentBorder/windowContentBound.vs", null, "Shaders/ui/debug/windowContentBorder/windowContentBound.fs");
//as these assets are required for the renderer to work, we go ahead and
//load them into memory now. The loading time penalty is worth it I think.
Globals.assetManager.loadAssetsInQueue();
}
/**
* Unloads scene
*/
public static void unloadScene(){
Globals.playerEntity = null;
Globals.playerCamera = null;
Globals.firstPersonEntity = null;
Globals.clientPlayer = null;
Globals.playerManager = new PlayerManager();
Globals.clientScene = new Scene();
Globals.clientSceneWrapper = new ClientSceneWrapper(Globals.clientScene, new CollisionEngine());
Globals.clientSynchronizationManager = new ClientSynchronizationManager();
Globals.server = null;
Globals.serverSynchronizationManager = new ServerSynchronizationManager();
if(Globals.realmManager != null){
Globals.realmManager.reset();
}
}
/**
* Resets global values
*/
public static void resetGlobals(){
Globals.unloadScene();
//
//Actual globals to destroy
Globals.assetManager = null;
Globals.elementService = null;
Globals.realmManager = null;
Globals.clientSceneWrapper = null;
Globals.clientScene = null;
Globals.audioEngine = null;
Globals.renderingEngine = null;
Globals.threadManager = null;
Globals.signalSystem = null;
Globals.serviceManager = null;
Globals.clientConnection = null;
Globals.clientSynchronizationManager = null;
Globals.server = null;
Globals.serverSynchronizationManager = null;
Globals.playerManager = null;
Globals.javaPID = null;
Globals.RENDER_FLAG_RENDER_SHADOW_MAP = true;
Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = false;
Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = false;
Globals.RENDER_FLAG_RENDER_UI = false;
Globals.RENDER_FLAG_RENDER_BLACK_BACKGROUND = false;
Globals.RENDER_FLAG_RENDER_WHITE_BACKGROUND = false;
Globals.window = -1;
LoggerInterface.destroyLoggers();
}
}