Renderer/assets/Shaders/core/oit/composite.vs
austin de1ddecfba
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move shaders around
2024-09-02 15:49:23 -04:00

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GLSL

#version 330 core
// shader inputs
layout (location = 0) in vec3 position;
void main(){
gl_Position = vec4(position, 1.0f);
}