Renderer/assets/Shaders/entities/skybox/FragmentShaderNoTexture.fs
austin de1ddecfba
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move shaders around
2024-09-02 15:49:23 -04:00

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GLSL

#version 330 core
out vec4 FragColor;
in vec3 color;
void main()
{
FragColor = vec4(color, 1.0);
}