Renderer/src/main/java/electrosphere/engine/LoadingThread.java
2022-03-18 19:07:55 -04:00

808 lines
33 KiB
Java

package electrosphere.engine;
import electrosphere.collision.dispatch.CollisionObject;
import electrosphere.controls.ControlHandler;
import electrosphere.entity.Entity;
import electrosphere.entity.EntityDataStrings;
import electrosphere.entity.EntityUtils;
import electrosphere.entity.state.movement.ApplyRotationTree;
import electrosphere.game.collision.CollisionEngine;
import electrosphere.entity.types.creature.CreatureUtils;
import electrosphere.entity.types.item.ItemUtils;
import electrosphere.game.client.cells.DrawCellManager;
import electrosphere.game.client.player.ClientPlayerData;
import electrosphere.game.client.terrain.manager.ClientTerrainManager;
import electrosphere.game.client.world.ClientWorldData;
import electrosphere.game.collision.CommonWorldData;
import electrosphere.game.simulation.MacroSimulation;
import electrosphere.game.server.terrain.manager.ServerTerrainManager;
import electrosphere.game.server.world.ServerWorldData;
import electrosphere.entity.types.attach.AttachUtils;
import electrosphere.entity.types.camera.CameraEntityUtils;
import electrosphere.entity.types.particle.ParticleUtils;
import electrosphere.entity.types.collision.CollisionObjUtils;
import electrosphere.entity.types.foliage.FoliageUtils;
import electrosphere.entity.types.structure.StructureUtils;
import electrosphere.game.collision.PhysicsUtils;
import electrosphere.game.collision.collidable.Collidable;
import electrosphere.game.server.ai.creature.MindlessAttacker;
import electrosphere.game.server.effects.ParticleEffects;
import electrosphere.game.server.saves.SaveUtils;
import electrosphere.game.server.terrain.models.TerrainModification;
import electrosphere.game.server.town.Town;
import electrosphere.game.server.world.MacroData;
import electrosphere.game.server.datacell.DataCellManager;
import electrosphere.game.simulation.MicroSimulation;
import electrosphere.logger.LoggerInterface;
import electrosphere.main.Globals;
import electrosphere.menu.MenuGenerators;
import electrosphere.menu.WindowStrings;
import electrosphere.menu.WindowUtils;
import electrosphere.net.NetUtils;
import electrosphere.net.client.ClientNetworking;
import electrosphere.net.server.Server;
import electrosphere.renderer.Mesh;
import electrosphere.renderer.Model;
import electrosphere.renderer.RenderUtils;
import electrosphere.renderer.RenderingEngine;
import electrosphere.renderer.actor.Actor;
import electrosphere.renderer.actor.ActorTextureMask;
import electrosphere.renderer.actor.ActorUtils;
import electrosphere.renderer.texture.Texture;
import electrosphere.engine.assetmanager.AssetDataStrings;
import electrosphere.game.client.targeting.crosshair.Crosshair;
import electrosphere.game.server.ai.creature.OpportunisticAttacker;
import electrosphere.game.server.pathfinding.NavMeshPathfinder;
import electrosphere.game.server.pathfinding.navmesh.NavCube;
import electrosphere.game.server.pathfinding.navmesh.NavMesh;
import electrosphere.game.server.unit.UnitUtils;
import electrosphere.renderer.ui.DrawableElement;
import electrosphere.renderer.ui.WidgetUtils;
import electrosphere.renderer.ui.Window;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;
import java.util.concurrent.Semaphore;
import java.util.concurrent.TimeUnit;
import java.util.logging.Level;
import java.util.logging.Logger;
import org.joml.Quaternionf;
import org.joml.Vector2i;
import org.joml.Vector3d;
import org.joml.Vector3f;
/**
*
* @author amaterasu
*/
public class LoadingThread extends Thread {
public static final int LOAD_TITLE_MENU = 0;
public static final int LOAD_MAIN_GAME = 1;
public static final int LOAD_ARENA = 2;
int threadType;
Semaphore lock;
public LoadingThread(int type){
threadType = type;
lock = new Semaphore(1);
}
@Override
public void run(){
lock.acquireUninterruptibly();
Window loadingWindow = (Window)Globals.elementManager.getWindow(WindowStrings.WINDOW_LOADING);
switch(threadType){
case LOAD_TITLE_MENU:
WindowUtils.recursiveSetVisible(loadingWindow,false);
WindowUtils.focusWindow(WindowStrings.WINDOW_MENU_MAIN);
WindowUtils.recursiveSetVisible(Globals.elementManager.getWindow(WindowStrings.WINDOW_MENU_MAIN), true);
break;
case LOAD_MAIN_GAME:
WindowUtils.recursiveSetVisible(Globals.elementManager.getWindow(WindowStrings.WINDOW_MENU_MAIN), false);
loadingWindow.setVisible(true);
//disable menu input
Globals.controlHandler.setHandlerState(ControlHandler.ControlsState.NO_INPUT);
//initialize the terrain manager (server only)
// if(Globals.RUN_SERVER){
// initServerGameTerrainManager();
// }
if(Globals.RUN_SERVER){
//TODO: Globals.serverTerrainManager = new ServerTerrainManager(2000,50,100,randomDampener,0);
Globals.serverTerrainManager = new ServerTerrainManager(2000,50,100,0.0f,0);
SaveUtils.loadSave(Globals.currentSaveName);
Globals.dataCellManager = new DataCellManager(Globals.serverWorldData);
//TODO: set spawnpoint
//TODO: Globals.serverWorldData = ServerWorldData.createGameWorld(Globals.serverTerrainManager);
//TODO: Globals.dataCellManager = new DataCellManager(Globals.serverWorldData);
// Globals.serverWorldData = ServerWorldData.createGameWorld(Globals.serverTerrainManager);
// Globals.dataCellManager = new DataCellManager(Globals.serverWorldData);
}
LoggerInterface.loggerEngine.INFO("run server: " + Globals.RUN_SERVER + " run client: " + Globals.RUN_CLIENT);
//init the data of the world
// if(Globals.RUN_SERVER){
// initServerGameWorldData();
// initDataCellManager();
// }
//initialize the server thread (server only)
if(Globals.RUN_SERVER){
initServerThread();
}
//initialize the "virtual" objects simulation
if(Globals.RUN_SERVER){
initMacroSimulation();
}
//initialize the "real" objects simulation
initMicroSimulation();
//initialize the client thread (client)
if(Globals.RUN_CLIENT){
initClientThread();
stallForClientPlayerData();
}
//init client terrain manager
initClientTerrainManager();
//collision engine
initCommonWorldData(Globals.RUN_SERVER);
//initialize the cell manager (client)
initDrawCellManager();
//initialize the basic graphical entities of the world (skybox, camera)
initWorldBaseGraphicalEntities();
//init game specific stuff (ie different skybox colors)
initGameGraphicalEntities();
while(Globals.clientConnection.getClientProtocol().isLoading()){
try {
TimeUnit.MILLISECONDS.sleep(5);
} catch (InterruptedException ex) {
}
}
setSimulationsToReady();
//hide cursor
Globals.controlHandler.hideMouse();
loadingWindow.setVisible(false);
Globals.controlHandler.setShouldRecapture(true);
Globals.RENDER_FLAG_RENDER_SHADOW_MAP = true;
Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = true;
Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = true;
Globals.RENDER_FLAG_RENDER_UI = true;
Globals.RENDER_FLAG_RENDER_BLACK_BACKGROUND = false;
Globals.RENDER_FLAG_RENDER_WHITE_BACKGROUND = false;
LoggerInterface.loggerEngine.INFO("Finished loading");
Globals.controlHandler.setHandlerState(ControlHandler.ControlsState.MAIN_GAME);
break;
case LOAD_ARENA:
WindowUtils.recursiveSetVisible(Globals.elementManager.getWindow(WindowStrings.WINDOW_MENU_MAIN), false);
loadingWindow.setVisible(true);
//disable menu input
Globals.controlHandler.setHandlerState(ControlHandler.ControlsState.NO_INPUT);
//init server arena terrain manager separately
initServerArenaTerrainManager();
//init the data of the world
initServerArenaWorldData();
//init data cell manager
initDataCellManager();
//initialize the server thread (server only)
if(Globals.RUN_SERVER){
initServerThread();
}
//collision engine
initCommonWorldData(Globals.RUN_SERVER);
//initialize the "virtual" objects simulation
//not really relevant in arena mode
// initMacroSimulation();
//initialize the "real" objects simulation
initMicroSimulation();
//initialize the client thread (client)
if(Globals.RUN_CLIENT){
initClientThread();
stallForClientPlayerData();
}
//init client terrain manager
initClientTerrainManager();
//initialize the cell manager (client)
initDrawCellManager();
//initialize the basic graphical entities of the world (skybox, camera)
initWorldBaseGraphicalEntities();
//init arena specific stuff (ie different skybox colors)
initArenaGraphicalEntities();
creatingRandomEntities();
while(Globals.clientConnection.getClientProtocol().isLoading()){
try {
TimeUnit.MILLISECONDS.sleep(5);
} catch (InterruptedException ex) {
}
}
setSimulationsToReady();
//hide cursor
Globals.controlHandler.hideMouse();
loadingWindow.setVisible(false);
Globals.controlHandler.setShouldRecapture(true);
Globals.RENDER_FLAG_RENDER_SHADOW_MAP = true;
Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = true;
Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = true;
Globals.RENDER_FLAG_RENDER_UI = true;
Globals.RENDER_FLAG_RENDER_BLACK_BACKGROUND = false;
Globals.RENDER_FLAG_RENDER_WHITE_BACKGROUND = false;
LoggerInterface.loggerEngine.INFO("Finished loading");
Globals.controlHandler.setHandlerState(ControlHandler.ControlsState.MAIN_GAME);
break;
}
lock.release();
}
public boolean isDone(){
boolean rVal = lock.tryAcquire();
if(rVal == true){
lock.release();
}
return rVal;
}
static void initServerGameTerrainManager(){
/*
Actually initialize the terrain manager
*/
float randomDampener = 0.0f; //0.25f;
Globals.serverTerrainManager = new ServerTerrainManager(2000,50,100,randomDampener,0);
if(Globals.RUN_SERVER){
if(Globals.userSettings.gameplayGenerateWorld()){
Globals.serverTerrainManager.generate();
Globals.serverTerrainManager.save();
} else {
SaveUtils.loadSave(Globals.currentSaveName);
}
}
/*
Set spawn point
*/
int playerStartX = 0;
int playerStartY = 0;
int discreteSize = Globals.serverTerrainManager.getWorldDiscreteSize();
int chunkSize = Globals.serverTerrainManager.getChunkWidth();
boolean found = false;
for(int x = 0; x < discreteSize; x++){
for(int y = 0; y < discreteSize; y++){
if(Globals.serverTerrainManager.getDiscreteValue(x, y)>1800){
playerStartX = x;
playerStartY = y;
found = true;
}
if(found){
break;
}
}
if(found){
break;
}
}
// Globals.spawnPoint = new Vector3f(playerStartX * chunkSize, Globals.serverTerrainManager.getHeightAtPosition(playerStartX * chunkSize,playerStartY * chunkSize), playerStartY * chunkSize);
}
static void initServerArenaTerrainManager(){
Globals.serverTerrainManager = ServerTerrainManager.constructArenaTerrainManager();
}
static void initClientTerrainManager(){
while(!Globals.clientConnection.getClientProtocol().hasReceivedWorld()){
try {
TimeUnit.MILLISECONDS.sleep(5);
} catch (InterruptedException ex) {
}
}
Globals.clientTerrainManager = new ClientTerrainManager(Globals.clientWorldData);
}
static void initServerArenaWorldData(){
Globals.serverWorldData = ServerWorldData.createArenaWorld();
Globals.spawnPoint = new Vector3f(1,0.1f,1);
// Globals.serverTerrainManager.getChunk(0, 0).addModification(new TerrainModification(0,0,5,5,5));
}
static void initServerGameWorldData(){
Globals.serverWorldData = ServerWorldData.createGameWorld(Globals.serverTerrainManager);
}
static void initCommonWorldData(boolean FLAG_INIT_SERVER){
if(FLAG_INIT_SERVER){
Globals.commonWorldData = new CommonWorldData(Globals.serverWorldData, Globals.serverTerrainManager);
if(Globals.macroSimulation != null){
Town startTown = Globals.macroData.getTowns().get(0);
Vector2i firstPos = startTown.getPositions().get(0);
double startX = firstPos.x * Globals.serverTerrainManager.getChunkWidth();
double startZ = firstPos.y * Globals.serverTerrainManager.getChunkWidth();
Globals.spawnPoint.set((float)startX,(float)Globals.commonWorldData.getElevationAtPoint(new Vector3d(startX,0,startZ)),(float)startZ);
}
} else {
Globals.commonWorldData = new CommonWorldData(Globals.clientWorldData, Globals.clientTerrainManager);
}
}
static void initDataCellManager(){
Globals.dataCellManager = new DataCellManager(Globals.serverWorldData);
}
static void initServerThread(){
//start server networking
if(Globals.RUN_SERVER){
Globals.server = new Server(NetUtils.getPort());
Globals.serverThread = new Thread(Globals.server);
Globals.serverThread.start();
}
}
static void initClientThread(){
//start client networking
Thread clientThread = null;
if(Globals.RUN_CLIENT){
Globals.clientConnection = new ClientNetworking(NetUtils.getAddress(),NetUtils.getPort());
clientThread = new Thread(Globals.clientConnection);
clientThread.start();
}
}
static void stallForClientPlayerData(){
while(!Globals.clientPlayerData.hasLoaded()){
try {
TimeUnit.MILLISECONDS.sleep(5);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
}
static void initDrawCellManager(){
Globals.drawCellManager = new DrawCellManager(
Globals.clientWorldData,
Globals.clientTerrainManager,
Globals.clientPlayerData.getWorldPositionX(),
Globals.clientPlayerData.getWorldPositionY()
// Globals.terrainManager.getDynamicInterpolationRatio(),
// Globals.terrainManager.getRandomDampener()
);
while(Globals.drawCellManager.containsInvalidCell()){
// Globals.drawCellManager.updateInvalidCell();
try {
TimeUnit.MILLISECONDS.sleep(10);
} catch (InterruptedException ex) {
}
// System.out.println("invalid cell");
}
while(Globals.drawCellManager.containsUndrawableCell()){
// Globals.drawCellManager.makeCellDrawable();
try {
TimeUnit.MILLISECONDS.sleep(10);
} catch (InterruptedException ex) {
}
// System.out.println("undrawable");
}
while(Globals.drawCellManager.containsPhysicsNeedingCell()){
try {
TimeUnit.MILLISECONDS.sleep(10);
} catch (InterruptedException ex) {
}
}
System.out.println("Draw Cell Manager ready");
}
static void initGameGraphicalEntities(){
float skyR = 100;
float skyG = 150;
float skyB = 200;
float groundR = 50;
float groundG = 100;
float groundB = 150;
Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
}
static void initArenaGraphicalEntities(){
float skyR = 150;
float skyG = 200;
float skyB = 250;
float groundR = 20;
float groundG = 20;
float groundB = 20;
Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
//starry sky true skybox
Entity skybox = EntityUtils.spawnDrawableEntity("Models/skyboxSphere.fbx");
EntityUtils.getRotation(skybox).rotateX((float)(-Math.PI/2.0f));
EntityUtils.getScale(skybox).mul(2000.0f);
Globals.assetManager.queueOverrideMeshShader("Models/skyboxSphere.fbx", "Sphere", "Shaders/skysphere/skysphere.vs", "Shaders/skysphere/skysphere.fs");
//cloud ring pseudo skybox
Entity cloudRing = EntityUtils.spawnDrawableEntity("Models/cloudRing.fbx");
EntityUtils.getRotation(cloudRing).rotateX((float)(-Math.PI/2.0f));
EntityUtils.getScale(cloudRing).mul(1000.0f);
Globals.entityManager.registerBehaviorTree(new ApplyRotationTree(cloudRing,new Quaternionf().rotationZ(0.0001f)));
Globals.assetManager.queueOverrideMeshShader("Models/cloudRing.fbx", "Sphere", "Shaders/skysphere/skysphere.vs", "Shaders/skysphere/skysphere.fs");
}
static void initWorldBaseGraphicalEntities(){
/*
Skybox
*/
// Model skyboxModel = Globals.assetManager.fetchModel(AssetDataStrings.ASSET_STRING_SKYBOX_BASIC);
// Globals.skybox = EntityUtils.spawnDrawableEntity(AssetDataStrings.ASSET_STRING_SKYBOX_BASIC);
/*
Player Camera
*/
Globals.playerCamera = CameraEntityUtils.spawnEntityTrackingCameraEntity(new Vector3f(1,0,1), new Vector3f(0,0,0), Globals.playerCharacter);
/*
Targeting crosshair
*/
Crosshair.initCrossHairEntity();
}
static void initMacroSimulation(){
Globals.macroData = MacroData.generateWorld(0);
// Globals.macroData.describeWorld();
Globals.macroSimulation = new MacroSimulation();
Globals.macroSimulation.simulate();
// Town startTown = Globals.macroData.getTowns().get(0);
// Vector2i firstPos = startTown.getPositions().get(0);
// double startX = firstPos.x * Globals.serverTerrainManager.getChunkWidth();
// double startZ = firstPos.y * Globals.serverTerrainManager.getChunkWidth();
// Globals.spawnPoint.set((float)startX,(float)Globals.commonWorldData.getElevationAtPoint(new Vector3d(startX,0,startZ)),(float)startZ);
// Globals.macroSimulation.setReady(true);
}
static void initMicroSimulation(){
Globals.microSimulation = new MicroSimulation();
}
static void setSimulationsToReady(){
Globals.microSimulation.setReady(true);
if(Globals.macroSimulation != null){
Globals.macroSimulation.setReady(true);
}
}
static void creatingRandomEntities(){
// String unitCubeModelPath = Globals.assetManager.registerModel(ModelUtils.createUnitCube());
// Entity unitCube = EntityUtils.spawnDrawableEntity(unitCubeModelPath);
// EntityUtils.getEntityPosition(unitCube).set(10,2,10);
// String goundPlaneModelPath = "Models/groundplanemassiveuv.fbx";
// Entity groundPlane = EntityUtils.spawnDrawableEntity(goundPlaneModelPath);
// EntityUtils.getEntityPosition(groundPlane).set(10f,2f,10f);
// EntityUtils.getEntityRotation(groundPlane).rotateAxis((float)Math.PI/2, new Vector3f(1,0,0));
// EntityUtils.getEntityScale(groundPlane).set(5);
// String unitsphereModelPath = "Models/unitsphere.fbx";
// Entity unitsphere = EntityUtils.spawnDrawableEntity(unitsphereModelPath);
// EntityUtils.getEntityPosition(unitsphere).set(10f,2f,10f);
// EntityUtils.getEntityScale(unitsphere).set(1);
// String smallCubePath = "Models/SmallCube.fbx";
// Entity originCube = EntityUtils.spawnDrawableEntity(smallCubePath);
// EntityUtils.getEntityPosition(originCube).set(0, 0, 0);
//
// originCube = EntityUtils.spawnDrawableEntity(smallCubePath);
// EntityUtils.getEntityPosition(originCube).set(1, 0, 0);
//
// originCube = EntityUtils.spawnDrawableEntity(smallCubePath);
// EntityUtils.getEntityPosition(originCube).set(0, 0, 1);
// Entity font = FontUtils.makeFont(7, 1);
// EntityUtils.getEntityPosition(font).set(new Vector3f(0.2f,0.2f,0.0f));
// for(int i = 0; i < 10; i++){
// Random rand = new Random();
// Entity creature = CreatureUtils.spawnBasicCreature(0, 0.01f, 0.01f);
// EntityUtils.getEntityPosition(creature).set(rand.nextFloat() * 10, rand.nextFloat() * 10, rand.nextFloat() * 10);
// EntityUtils.getEntityScale(creature).set(0.01f);
// }
//trees \:D/
// for(int i = 0; i < 10; i++){
// Random rand = new Random();
// String treePath = "Models/tree1.fbx";
// Entity tree = EntityUtils.spawnDrawableEntity(treePath);
// EntityUtils.getPosition(tree).set(rand.nextFloat() * 150 + 10, 0, rand.nextFloat() * 150 + 10);
//// EntityUtils.getEntityRotation(tree).rotateAxis((float)-Math.PI/2.0f, new Vector3f(1,0,0));
// }
// for(int i = 0; i < 250; i++){
// Random rand = new Random();
// String treePath = "Models/falloak1.fbx";
// Entity tree = EntityUtils.spawnDrawableEntity(treePath);
// EntityUtils.getPosition(tree).set(rand.nextFloat() * 105 + 1, 0, rand.nextFloat() * 105 + 1);
// EntityUtils.getRotation(tree).rotateLocalX(-(float)Math.PI/2.0f).rotateZ(rand.nextFloat());
//// EntityUtils.getEntityRotation(tree).rotateAxis((float)-Math.PI/2.0f, new Vector3f(1,0,0));
// }
// Random rand = new Random();
// for(int i = 0; i < 1000; i++){
// String wheatPath = "Models/wheat2.fbx";
// Entity wheatStalk = EntityUtils.spawnDrawableEntity(wheatPath);
// EntityUtils.getPosition(wheatStalk).set(rand.nextFloat() * 20, 0, rand.nextFloat() * 20);
// EntityUtils.getRotation(wheatStalk).rotateLocalX(-(float)Math.PI/2.0f);
// EntityUtils.getScale(wheatStalk).set(1, 1, 2);
// }
// String buildingPath = "Models/building1.fbx";
// Entity building = EntityUtils.spawnDrawableEntity(buildingPath);
// EntityUtils.getPosition(building).set(5,1.2f,5);
// EntityUtils.getScale(building).set(0.5f);
// EntityUtils.getRotation(building).rotateLocalY((float)(Math.PI));
// ActorUtils.applyBlenderTransformer(building);
//spawn evil goblin
// Entity goblin = CreatureUtils.spawnBasicCreature("goblin");
// CollisionObjUtils.positionCharacter(goblin, new Vector3f(4, 0, 4));
// EntityUtils.getScale(goblin).set(0.005f);
// //give evil goblin sword
// Entity goblinSword = ItemUtils.spawnBasicItem("Katana");
// AttachUtils.attachEntityToEntityAtBone(goblin, goblinSword, "Bone.031");
// // attach ai to evil goblin
// MindlessAttacker.attachToCreature(goblin);
// OpportunisticAttacker.attachToCreature(goblin);
Entity sword = ItemUtils.spawnBasicItem("Katana");
EntityUtils.getPosition(sword).set(new Vector3f(1,0.1f,2));
// Entity shorts = ItemUtils.spawnBasicItem("boots1");
// EntityUtils.getPosition(shorts).set(new Vector3f(2,0.1f,2));
// // Entity hair = ItemUtils.spawnBasicItem("hairshort1");
// // EntityUtils.getPosition(hair).set(new Vector3f(2,0.1f,1));
Entity bow = ItemUtils.spawnBasicItem("bow1");
EntityUtils.getPosition(bow).set(new Vector3f(2,0.1f,1));
// //center flame
// Entity fire = ParticleUtils.spawnStaticBillboardParticle();
// EntityUtils.getPosition(fire).set(new Vector3f(1,0.2f,1));
// EntityUtils.getScale(fire).set(0.6f);
// Actor fireActor = EntityUtils.getActor(fire);
// fireActor.maskShader("particleBillboard", "Shaders/flame1/flame.vs", "Shaders/flame1/flame.fs");
// Globals.assetManager.addShaderToQueue("Shaders/flame1/flame.vs", "Shaders/flame1/flame.fs");
// //campfire
Entity campfire = EntityUtils.spawnDrawableEntity("Models/campfire1.fbx");
EntityUtils.getPosition(campfire).set(1,0,1);
EntityUtils.getRotation(campfire).rotationX(-(float)Math.PI/2.0f);
//flame
Entity cube = EntityUtils.spawnDrawableEntity("Models/flame1.fbx");
//shader mask
EntityUtils.getActor(cube).maskShader("Sphere", "Shaders/flame2/flame.vs", "Shaders/flame2/flame.fs");
Globals.assetManager.addShaderToQueue("Shaders/flame2/flame.vs", "Shaders/flame2/flame.fs");
EntityUtils.getScale(cube).set(0.8f);
EntityUtils.getPosition(cube).set(1,0.08f,1);
EntityUtils.getRotation(cube).rotationX(-(float)Math.PI/2.0f);
//texture mask
EntityUtils.getActor(cube).addTextureMask(RenderUtils.generateVolumetricTextureMask("Sphere"));
//set draw volumetric
cube.putData(EntityDataStrings.DRAW_VOLUMETRIC, true);
// Globals.assetManager.addShaderToQueue("Shaders/grass1/grass1.vs", "Shaders/grass1/grass1.gs", "Shaders/grass1/grass1.fs");
// Entity grass = EntityUtils.spawnDrawableEntity("Models/grass1.fbx");
// //shader mask
// EntityUtils.getActor(grass).maskShader("Cube", "Shaders/grass1/grass1.vs", "Shaders/grass1/grass1.gs", "Shaders/grass1/grass1.fs");
// EntityUtils.getPosition(grass).set(3,0,1);
//queue grass shader
Globals.assetManager.addShaderToQueue("Shaders/grass1/grass1.vs", "Shaders/grass1/grass1.gs", "Shaders/grass1/grass1.fs");
for(int x = 0; x < 10; x++){
for(int y = 0; y < 10; y++){
Entity grass = EntityUtils.spawnDrawableEntity("Models/grass1.fbx");
//shader mask
EntityUtils.getActor(grass).maskShader("Cube", "Shaders/grass1/grass1.vs", "Shaders/grass1/grass1.gs", "Shaders/grass1/grass1.fs");
EntityUtils.getPosition(grass).set(3 + x / 5.0f,0.0,1 + y / 5.0f);
}
}
//water cube
Entity water = EntityUtils.spawnDrawableEntity("Models/watercube1.fbx");
EntityUtils.getActor(water).maskShader("Cube", "Shaders/water1/water.vs", "Shaders/water1/water.fs");
Globals.assetManager.addShaderToQueue("Shaders/water1/water.vs", "Shaders/water1/water.fs");
EntityUtils.getPosition(water).set(5,0.51,5);
//texture mask
EntityUtils.getActor(water).addTextureMask(RenderUtils.generateVolumetricTextureMask("Cube"));
//set draw volumetric
water.putData(EntityDataStrings.DRAW_VOLUMETRIC, true);
water.removeData(EntityDataStrings.DRAW_SOLID_PASS);
water.putData(EntityDataStrings.DRAW_TRANSPARENT_PASS, true);
// goblin = CreatureUtils.spawnBasicCreature("Goblin");
// CollisionObjUtils.positionCharacter(goblin, new Vector3f(3, 0, 4));
// EntityUtils.getScale(goblin).set(0.005f);
//
// goblin = CreatureUtils.spawnBasicCreature("Goblin");
// CollisionObjUtils.positionCharacter(goblin, new Vector3f(4, 0, 3));
// EntityUtils.getScale(goblin).set(0.005f);
//
// goblin = CreatureUtils.spawnBasicCreature("Goblin");
// CollisionObjUtils.positionCharacter(goblin, new Vector3f(3, 0, 3));
// EntityUtils.getScale(goblin).set(0.005f);
// UnitUtils.spawnTextGoblin(10, 0, 10);
// StructureUtils.spawnBasicStructure("building1", new Vector3f(5,2.4f,5), new Quaternionf());
// Entity bow = ItemUtils.spawnBasicItem("Bow");
// EntityUtils.getPosition(bow).set(1, 1, 2);
// NavMeshPathfinder.navigatePointToPointInMesh(G*lobals.navMeshManager.getMeshes().get(0), new Vector3d(10,0,5), new Vector3d(5,0,10));
// NavMesh mesh = new NavMesh();
// NavCube cube = new NavCube(5,0,0,10,5,5);
// mesh.addNode(cube);
// Globals.navMeshManager.addMesh(mesh);
// Entity fallOak = FoliageUtils.spawnBasicFoliage("FallOak1");
// EntityUtils.getPosition(fallOak).set(1,0,3);
//
// Entity spark = ParticleUtils.spawnBillboardParticle("Textures/animetree1leaves1.png", 150000, new Vector3f(0,0,0), 0, 0);
// EntityUtils.getPosition(spark).set(new Vector3f(3,3,3));
// EntityUtils.getScale(spark).mul(1f);
// System.out.println(Globals.drawCellManager.)
// Entity deer = CreatureUtils.spawnBasicCreature("Deer");
// EntityUtils.getPosition(deer).set(5, 0.25f, 3);
// Model deerModel = Globals.assetManager.fetchModel("Models/deer1.fbx");
// deerModel.describeHighLevel();
// CollisionObjUtils.positionCharacter(fallOak, new Vector3f(1, 0, 3));
//
//
// Entity testHomie = CreatureUtils.spawnBasicCreature("Human");
// EntityUtils.getScale(testHomie).set(0.005f);
// CreatureUtils.positionCharacter(testHomie, new Vector3f(10,1,10));
//
// Entity sword = ItemUtils.spawnBasicItem("Katana");
// AttachUtils.attachEntityToEntityAtBone(testHomie, sword, "Bone.020");
// CollisionObjUtils.spawnCollisionPlane(new Vector3f(1,1,1), new Vector3f(8,2,10), new Quaternionf()); // .rotateLocalX(0.75f)
// CollisionObjUtils.spawnCollisionCube(new Vector3f(1,1,1), new Vector3f(10,1,10), new Quaternionf());
// CreatureUtils.positionCharacter(Globals.playerCharacter, new Vector3f(10,3,10));
// StructureUtils.spawnBasicStructure("building1", new Vector3f(10,2.4f,15), new Quaternionf().rotateLocalY((float)Math.PI));
}
}