201 lines
6.9 KiB
Java
201 lines
6.9 KiB
Java
package electrosphere.entity.state.idle;
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import electrosphere.entity.state.BehaviorTree;
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import electrosphere.entity.state.attack.ServerAttackTree;
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import electrosphere.entity.state.attack.ServerAttackTree.AttackTreeState;
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import electrosphere.entity.state.idle.IdleTree.IdleTreeState;
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import electrosphere.entity.state.movement.AirplaneMovementTree;
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import electrosphere.entity.state.movement.ServerGroundMovementTree;
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import electrosphere.engine.Globals;
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import electrosphere.entity.Entity;
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import electrosphere.entity.EntityDataStrings;
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import electrosphere.entity.EntityUtils;
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import electrosphere.entity.state.movement.ServerGroundMovementTree.MovementTreeState;
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import electrosphere.entity.types.creature.CreatureUtils;
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import electrosphere.net.parser.net.message.EntityMessage;
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import electrosphere.net.parser.net.message.SynchronizationMessage;
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import electrosphere.net.synchronization.BehaviorTreeIdEnums;
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import electrosphere.net.synchronization.annotation.SyncedField;
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import electrosphere.net.synchronization.annotation.SynchronizedBehaviorTree;
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import electrosphere.renderer.actor.Actor;
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import electrosphere.renderer.anim.Animation;
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import electrosphere.server.datacell.utils.DataCellSearchUtils;
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import electrosphere.server.datacell.utils.ServerBehaviorTreeUtils;
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import electrosphere.server.poseactor.PoseActor;
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import java.util.concurrent.CopyOnWriteArrayList;
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@SynchronizedBehaviorTree(name = "serverIdle", isServer = true, correspondingTree = "idle")
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/**
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* Tree for playing an idle animation when an entity isn't doing anything
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*/
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public class ServerIdleTree implements BehaviorTree {
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@SyncedField
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private IdleTreeState state;
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Entity parent;
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CopyOnWriteArrayList<EntityMessage> networkMessageQueue = new CopyOnWriteArrayList<EntityMessage>();
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public ServerIdleTree(Entity e){
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state = IdleTreeState.IDLE;
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parent = e;
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}
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/**
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* <p> Automatically generated </p>
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* <p>
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* Gets state.
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* </p>
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*/
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public IdleTreeState getState(){
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return state;
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}
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public void start(){
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//TODO: check if can start moving
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state = IdleTreeState.IDLE;
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}
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public void interrupt(){
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state = IdleTreeState.NOT_IDLE;
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}
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public void stop(){
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state = IdleTreeState.NOT_IDLE;
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}
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public void simulate(float deltaTime){
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PoseActor entityActor = EntityUtils.getPoseActor(parent);
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boolean movementTreeIsIdle = movementTreeIsIdle();
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boolean hasAttackTree = parent.containsKey(EntityDataStrings.SERVER_ATTACK_TREE);
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ServerAttackTree attackTree = null;
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if(hasAttackTree){
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attackTree = CreatureUtils.serverGetAttackTree(parent);
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}
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boolean isIdle;
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//state machine
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switch(state){
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case IDLE:
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if(entityActor != null){
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if(
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(!entityActor.isPlayingAnimation() || !entityActor.isPlayingAnimation(Animation.ANIMATION_IDLE_1))
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){
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entityActor.playAnimation(Animation.ANIMATION_IDLE_1,3);
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entityActor.incrementAnimationTime(0.0001);
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}
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}
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isIdle = true;
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if(!movementTreeIsIdle){
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isIdle = false;
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}
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if(hasAttackTree){
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if(attackTree.getState() != AttackTreeState.IDLE){
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isIdle = false;
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}
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}
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if(!isIdle){
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this.setState(IdleTreeState.NOT_IDLE);
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}
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break;
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case NOT_IDLE:
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isIdle = true;
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if(!movementTreeIsIdle){
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isIdle = false;
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}
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if(hasAttackTree){
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if(attackTree.getState() != AttackTreeState.IDLE){
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isIdle = false;
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}
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}
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if(isIdle){
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this.setState(IdleTreeState.IDLE);
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}
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break;
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}
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}
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boolean movementTreeIsIdle(){
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boolean rVal = false;
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boolean hasMovementTree = parent.containsKey(EntityDataStrings.SERVER_MOVEMENT_BT);
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if(hasMovementTree){
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BehaviorTree movementTree = CreatureUtils.serverGetEntityMovementTree(parent);
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if(movementTree instanceof ServerGroundMovementTree){
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if(((ServerGroundMovementTree)movementTree).getState() == MovementTreeState.IDLE){
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rVal = true;
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}
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} else if(movementTree instanceof AirplaneMovementTree){
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rVal = false;
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}
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}
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return rVal;
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}
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public void addNetworkMessage(EntityMessage networkMessage) {
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networkMessageQueue.add(networkMessage);
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}
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/**
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* <p> (initially) Automatically generated </p>
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* <p> More parameters can be safely added to this method</p>
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* <p>
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* Attaches this tree to the entity.
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* </p>
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* @param entity The entity to attach to
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* @param tree The behavior tree to attach
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*/
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public static ServerIdleTree attachTree(Entity parent){
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ServerIdleTree rVal = new ServerIdleTree(parent);
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//put manual code here (setting params, etc)
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//!!WARNING!! from here below should not be touched
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//This was generated automatically to properly alert various systems that the btree exists and should be tracked
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ServerBehaviorTreeUtils.attachBTreeToEntity(parent, rVal);
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parent.putData(EntityDataStrings.TREE_SERVERIDLE, rVal);
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Globals.entityValueTrackingService.attachTreeToEntity(parent, BehaviorTreeIdEnums.BTREE_SERVERIDLE_ID);
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return rVal;
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}
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/**
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* <p> Automatically generated </p>
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* <p>
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* Detatches this tree from the entity.
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* </p>
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* @param entity The entity to detach to
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* @param tree The behavior tree to detach
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*/
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public static void detachTree(Entity entity, BehaviorTree tree){
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Globals.entityValueTrackingService.detatchTreeFromEntity(entity, BehaviorTreeIdEnums.BTREE_SERVERIDLE_ID);
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}
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/**
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* <p> Automatically generated </p>
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* <p>
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* Sets state and handles the synchronization logic for it.
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* </p>
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* @param state The value to set state to.
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*/
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public void setState(IdleTreeState state){
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this.state = state;
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int value = IdleTree.getIdleTreeStateEnumAsShort(state);
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DataCellSearchUtils.getEntityDataCell(parent).broadcastNetworkMessage(SynchronizationMessage.constructUpdateClientStateMessage(parent.getId(), 3, 3, value));
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}
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/**
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* <p>
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* Gets the ServerIdleTree of the entity
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* </p>
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* @param entity the entity
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* @return The ServerIdleTree
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*/
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public static ServerIdleTree getServerIdleTree(Entity entity){
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return (ServerIdleTree)entity.getData(EntityDataStrings.TREE_SERVERIDLE);
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}
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} |