Renderer/assets/Shaders/archive/grass1/grass1.fs
austin de1ddecfba
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move shaders around
2024-09-02 15:49:23 -04:00

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GLSL

#version 330 core
out vec4 fragColor;
uniform float time;
in vec3 FragPos;
in vec3 Normal;
in vec2 TexCoord;
in vec3 origCoord;
void main(){
vec4 color = vec4(
0.25 * origCoord.y,
0.50 * origCoord.y,
0.25 * origCoord.y,
1.0
);
// Output to screen
fragColor = color;
}