Renderer/assets/Shaders/anime/renderNormals.fs
2022-03-24 18:34:19 -04:00

16 lines
160 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 FragPos;
in vec3 Normal;
void main(){
vec3 norm = normalize(Normal);
FragColor = vec4(norm,1.0);
}