Renderer/src/main/java/electrosphere/client/terrain/cells/ClientDrawCellManager.java
austin 4d6db78059
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
ClientDrawCellManager optimizations
2024-11-10 14:51:29 -05:00

968 lines
38 KiB
Java

package electrosphere.client.terrain.cells;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import org.joml.Vector3d;
import org.joml.Vector3i;
import electrosphere.client.terrain.cells.DrawCell.DrawCellFace;
import electrosphere.collision.PhysicsEntityUtils;
import electrosphere.engine.Globals;
import electrosphere.entity.EntityUtils;
import electrosphere.logger.LoggerInterface;
import electrosphere.server.terrain.manager.ServerTerrainChunk;
import electrosphere.util.ds.octree.WorldOctTree;
import electrosphere.util.ds.octree.WorldOctTree.FloatingChunkTreeNode;
import electrosphere.util.math.GeomUtils;
/**
* Manages draw cells on the client
*/
public class ClientDrawCellManager {
/**
* Number of times to try updating per frame. Lower this to reduce lag but slow down terrain mesh generation.
*/
static final int UPDATE_ATTEMPTS_PER_FRAME = 3;
/**
* The number of generation attempts before a cell is marked as having not requested its data
*/
static final int FAILED_GENERATION_ATTEMPT_THRESHOLD = 250;
/**
* The distance to draw at full resolution
*/
public static final double FULL_RES_DIST = 8 * ServerTerrainChunk.CHUNK_DIMENSION;
/**
* The distance for half resolution
*/
public static final double HALF_RES_DIST = 16 * ServerTerrainChunk.CHUNK_DIMENSION;
/**
* The distance for quarter resolution
*/
public static final double QUARTER_RES_DIST = 20 * ServerTerrainChunk.CHUNK_DIMENSION;
/**
* The distance for eighth resolution
*/
public static final double EIGHTH_RES_DIST = 32 * ServerTerrainChunk.CHUNK_DIMENSION;
/**
* The distance for sixteenth resolution
*/
public static final double SIXTEENTH_RES_DIST = 128 * ServerTerrainChunk.CHUNK_DIMENSION;
/**
* Lod value for a full res chunk
*/
public static final int FULL_RES_LOD = 0;
/**
* Lod value for a half res chunk
*/
public static final int HALF_RES_LOD = 1;
/**
* Lod value for a quarter res chunk
*/
public static final int QUARTER_RES_LOD = 2;
/**
* Lod value for a eighth res chunk
*/
public static final int EIGHTH_RES_LOD = 3;
/**
* Lod value for a sixteenth res chunk
*/
public static final int SIXTEENTH_RES_LOD = 4;
/**
* Lod value for evaluating all lod levels
*/
public static final int ALL_RES_LOD = 5;
/**
* The octree holding all the chunks to evaluate
*/
WorldOctTree<DrawCell> chunkTree;
/**
* Tracks what nodes have been evaluated this frame -- used to deduplicate evaluation calls
*/
Map<FloatingChunkTreeNode<DrawCell>,Boolean> evaluationMap = new HashMap<FloatingChunkTreeNode<DrawCell>,Boolean>();
/**
* All draw cells currently tracked
*/
List<DrawCell> activeCells = new LinkedList<DrawCell>();
/**
* Tracks whether the cell manager updated last frame or not
*/
boolean updatedLastFrame = true;
/**
* Controls whether the client draw cell manager should update or not
*/
boolean shouldUpdate = true;
/**
* The voxel texture atlas
*/
VoxelTextureAtlas textureAtlas;
/**
* The dimensions of the world
*/
int worldDim = 0;
/**
* Tracks the number of currently valid cells (ie didn't require an update this frame)
*/
int validCellCount = 0;
/**
* The number of maximum resolution chunks
*/
int maxResCount = 0;
/**
* The number of half resolution chunks
*/
int halfResCount = 0;
/**
* The number of generated chunks
*/
int generated = 0;
/**
* Tracks whether the cell manager has initialized or not
*/
boolean initialized = false;
/**
* Constructor
* @param voxelTextureAtlas The voxel texture atlas
* @param worldDim The size of the world in chunks
*/
public ClientDrawCellManager(VoxelTextureAtlas voxelTextureAtlas, int worldDim){
this.chunkTree = new WorldOctTree<DrawCell>(new Vector3i(0,0,0), new Vector3i(worldDim, worldDim, worldDim));
this.worldDim = worldDim;
this.textureAtlas = voxelTextureAtlas;
}
/**
* Updates all cells in the chunk
*/
public void update(){
Globals.profiler.beginCpuSample("ClientDrawCellManager.update");
if(shouldUpdate && Globals.playerEntity != null){
Vector3d playerPos = EntityUtils.getPosition(Globals.playerEntity);
//the sets to iterate through
updatedLastFrame = true;
validCellCount = 0;
evaluationMap.clear();
//update all full res cells
FloatingChunkTreeNode<DrawCell> rootNode = this.chunkTree.getRoot();
Globals.profiler.beginCpuSample("ClientDrawCellManager.update - full res cells");
updatedLastFrame = this.recursivelyUpdateCells(rootNode, playerPos, evaluationMap, FULL_RES_LOD);
Globals.profiler.endCpuSample();
if(!updatedLastFrame && !this.initialized){
this.initialized = true;
}
if(!updatedLastFrame){
Globals.profiler.beginCpuSample("ClientDrawCellManager.update - half res cells");
updatedLastFrame = this.recursivelyUpdateCells(rootNode, playerPos, evaluationMap, HALF_RES_LOD);
Globals.profiler.endCpuSample();
}
if(!updatedLastFrame){
Globals.profiler.beginCpuSample("ClientDrawCellManager.update - half res cells");
updatedLastFrame = this.recursivelyUpdateCells(rootNode, playerPos, evaluationMap, QUARTER_RES_LOD);
Globals.profiler.endCpuSample();
}
if(!updatedLastFrame){
Globals.profiler.beginCpuSample("ClientDrawCellManager.update - quarter res cells");
updatedLastFrame = this.recursivelyUpdateCells(rootNode, playerPos, evaluationMap, EIGHTH_RES_LOD);
Globals.profiler.endCpuSample();
}
if(!updatedLastFrame){
Globals.profiler.beginCpuSample("ClientDrawCellManager.update - eighth res cells");
updatedLastFrame = this.recursivelyUpdateCells(rootNode, playerPos, evaluationMap, SIXTEENTH_RES_LOD);
Globals.profiler.endCpuSample();
}
// if(!updatedLastFrame){
// Globals.profiler.beginCpuSample("ClientDrawCellManager.update - all res cells");
// updatedLastFrame = this.recursivelyUpdateCells(rootNode, playerPos, evaluationMap, ALL_RES_LOD);
// Globals.profiler.endCpuSample();
// }
}
Globals.profiler.endCpuSample();
}
/**
* Recursively update child nodes
* @param node The root node
* @param playerPos The player's position
* @param minLeafLod The minimum LOD required to evaluate a leaf
* @param evaluationMap Map of leaf nodes that have been evaluated this frame
* @return true if there is work remaining to be done, false otherwise
*/
private boolean recursivelyUpdateCells(FloatingChunkTreeNode<DrawCell> node, Vector3d playerPos, Map<FloatingChunkTreeNode<DrawCell>,Boolean> evaluationMap, int minLeafLod){
Vector3d playerRealPos = EntityUtils.getPosition(Globals.playerEntity);
boolean updated = false;
if(evaluationMap.containsKey(node)){
return false;
}
if(this.shouldSplit(playerPos, node)){
Globals.profiler.beginCpuSample("ClientDrawCellManager.split");
//perform op
FloatingChunkTreeNode<DrawCell> container = chunkTree.split(node);
//do deletions
this.recursivelyDestroy(node);
//do creations
container.getChildren().forEach(child -> {
Vector3i cellWorldPos = new Vector3i(
child.getMinBound().x,
child.getMinBound().y,
child.getMinBound().z
);
DrawCell drawCell = DrawCell.generateTerrainCell(cellWorldPos);
activeCells.add(drawCell);
child.convertToLeaf(drawCell);
evaluationMap.put(child,true);
});
//update neighbors
this.conditionalUpdateAdjacentNodes(container, container.getChildren().get(0).getLevel());
Globals.profiler.endCpuSample();
updated = true;
} else if(this.shouldJoin(playerPos, node)) {
Globals.profiler.beginCpuSample("ClientDrawCellManager.join");
//perform op
FloatingChunkTreeNode<DrawCell> newLeaf = chunkTree.join(node);
//do deletions
this.recursivelyDestroy(node);
//do creations
DrawCell drawCell = DrawCell.generateTerrainCell(node.getMinBound());
activeCells.add(drawCell);
newLeaf.convertToLeaf(drawCell);
//update neighbors
this.conditionalUpdateAdjacentNodes(newLeaf, newLeaf.getLevel());
evaluationMap.put(newLeaf,true);
Globals.profiler.endCpuSample();
updated = true;
} else if(shouldRequest(playerPos, node, minLeafLod)){
Globals.profiler.beginCpuSample("ClientDrawCellManager.request");
//calculate what to request
DrawCell cell = node.getData();
List<DrawCellFace> highResFaces = this.solveHighResFace(node);
//actually send requests
if(this.requestChunks(node, highResFaces)){
cell.setHasRequested(true);
}
evaluationMap.put(node,true);
Globals.profiler.endCpuSample();
updated = true;
} else if(shouldGenerate(playerPos, node, minLeafLod)){
Globals.profiler.beginCpuSample("ClientDrawCellManager.generate");
int lodLevel = this.getLODLevel(playerRealPos, node);
List<DrawCellFace> highResFaces = this.solveHighResFace(node);
if(containsDataToGenerate(node,highResFaces)){
node.getData().generateDrawableEntity(textureAtlas, lodLevel, highResFaces);
if(node.getData().getFailedGenerationAttempts() > FAILED_GENERATION_ATTEMPT_THRESHOLD){
node.getData().setHasRequested(false);
}
} else if(node.getData() != null){
node.getData().setFailedGenerationAttempts(node.getData().getFailedGenerationAttempts() + 1);
if(node.getData().getFailedGenerationAttempts() > FAILED_GENERATION_ATTEMPT_THRESHOLD){
node.getData().setHasRequested(false);
}
}
evaluationMap.put(node,true);
Globals.profiler.endCpuSample();
updated = true;
} else if(!node.isLeaf()){
this.validCellCount++;
List<FloatingChunkTreeNode<DrawCell>> children = node.getChildren();
for(int i = 0; i < 8; i++){
FloatingChunkTreeNode<DrawCell> child = children.get(i);
boolean childUpdate = recursivelyUpdateCells(child, playerPos, evaluationMap, minLeafLod);
if(childUpdate == true){
updated = true;
}
}
if((this.chunkTree.getMaxLevel() - node.getLevel()) < minLeafLod){
evaluationMap.put(node,true);
}
}
return updated;
}
/**
* Gets the minimum distance from a node to a point
* @param pos the position to check against
* @param node the node
* @return the distance
*/
public double getMinDistance(Vector3d pos, FloatingChunkTreeNode<DrawCell> node){
Vector3i min = node.getMinBound();
Vector3i max = node.getMaxBound();
return GeomUtils.getMinDistanceAABB(pos, Globals.clientWorldData.convertWorldToRealSpace(min), Globals.clientWorldData.convertWorldToRealSpace(max));
}
/**
* Gets whether this should be split or not
* @param pos the player position
* @param node The node
* @return true if should split, false otherwise
*/
public boolean shouldSplit(Vector3d pos, FloatingChunkTreeNode<DrawCell> node){
//breaking out into dedicated function so can add case handling ie if we want
//to combine fullres nodes into larger nodes to conserve on draw calls
return
node.isLeaf() &&
node.canSplit() &&
(
(
node.getLevel() < this.chunkTree.getMaxLevel() - SIXTEENTH_RES_LOD &&
this.getMinDistance(pos, node) <= SIXTEENTH_RES_DIST
)
||
(
node.getLevel() < this.chunkTree.getMaxLevel() - EIGHTH_RES_LOD &&
this.getMinDistance(pos, node) <= EIGHTH_RES_DIST
)
||
(
node.getLevel() < this.chunkTree.getMaxLevel() - QUARTER_RES_LOD &&
this.getMinDistance(pos, node) <= QUARTER_RES_DIST
)
||
(
node.getLevel() < this.chunkTree.getMaxLevel() - HALF_RES_LOD &&
this.getMinDistance(pos, node) <= HALF_RES_DIST
)
||
(
node.getLevel() < this.chunkTree.getMaxLevel() &&
this.getMinDistance(pos, node) <= FULL_RES_DIST
)
)
;
}
/**
* Gets the LOD level of the draw cell
* @param pos The position of the cell
* @param node The node to consider
* @return -1 if outside of render range, -1 if the node is not a valid draw cell leaf, otherwise returns the LOD level
*/
private int getLODLevel(Vector3d pos, FloatingChunkTreeNode<DrawCell> node){
return this.chunkTree.getMaxLevel() - node.getLevel();
}
/**
* Solves which face (if any) is the high res face for a LOD chunk
* @param node The node for the chunk
* @return The face if there is a higher resolution face, null otherwise
*/
private List<DrawCellFace> solveHighResFace(FloatingChunkTreeNode<DrawCell> node){
//don't bother to check if it's a full res chunk
if(node.getLevel() == this.chunkTree.getMaxLevel()){
return null;
}
int lodMultiplitier = this.chunkTree.getMaxLevel() - node.getLevel() + 1;
int spacing = (int)Math.pow(2,lodMultiplitier);
List<DrawCellFace> faces = new LinkedList<DrawCellFace>();
if(node.getMinBound().x - 1 >= 0){
FloatingChunkTreeNode<DrawCell> xNegNode = this.chunkTree.search(new Vector3i(node.getMinBound()).add(-1,1,1), false);
if(xNegNode != null && xNegNode.getLevel() > node.getLevel()){
faces.add(DrawCellFace.X_NEGATIVE);
}
}
if(node.getMinBound().y - 1 >= 0){
FloatingChunkTreeNode<DrawCell> yNegNode = this.chunkTree.search(new Vector3i(node.getMinBound()).add(1,-1,1), false);
if(yNegNode != null && yNegNode.getLevel() > node.getLevel()){
faces.add(DrawCellFace.Y_NEGATIVE);
}
}
if(node.getMinBound().z - 1 >= 0){
FloatingChunkTreeNode<DrawCell> zNegNode = this.chunkTree.search(new Vector3i(node.getMinBound()).add(1,1,-1), false);
if(zNegNode != null && zNegNode.getLevel() > node.getLevel()){
faces.add(DrawCellFace.Z_NEGATIVE);
}
}
if(node.getMaxBound().x + spacing + 1 < this.worldDim){
FloatingChunkTreeNode<DrawCell> xPosNode = this.chunkTree.search(new Vector3i(node.getMinBound()).add(spacing + 1,1,1), false);
if(xPosNode != null && xPosNode.getLevel() > node.getLevel()){
faces.add(DrawCellFace.X_POSITIVE);
}
}
if(node.getMaxBound().y + spacing + 1 < this.worldDim){
FloatingChunkTreeNode<DrawCell> yPosNode = this.chunkTree.search(new Vector3i(node.getMinBound()).add(1,spacing + 1,1), false);
if(yPosNode != null && yPosNode.getLevel() > node.getLevel()){
faces.add(DrawCellFace.Y_POSITIVE);
}
}
if(node.getMaxBound().z + spacing + 1 < this.worldDim){
FloatingChunkTreeNode<DrawCell> zPosNode = this.chunkTree.search(new Vector3i(node.getMinBound()).add(1,1,spacing + 1), false);
if(zPosNode != null && zPosNode.getLevel() > node.getLevel()){
faces.add(DrawCellFace.Z_POSITIVE);
}
}
if(faces.size() > 0){
return faces;
}
return null;
}
/**
* Conditionally updates all adjacent nodes if their level would require transition cells in the voxel rasterization
* @param node The node to search from adjacencies from
* @param level The level to check against
*/
private void conditionalUpdateAdjacentNodes(FloatingChunkTreeNode<DrawCell> node, int level){
//don't bother to check if it's a lowest-res chunk
if(this.chunkTree.getMaxLevel() - level > ClientDrawCellManager.FULL_RES_LOD){
return;
}
if(node.getMinBound().x - 1 >= 0){
FloatingChunkTreeNode<DrawCell> xNegNode = this.chunkTree.search(new Vector3i(node.getMinBound()).add(-1,0,0), false);
if(xNegNode != null && xNegNode.getLevel() < level){
xNegNode.getData().setHasGenerated(false);
}
}
if(node.getMinBound().y - 1 >= 0){
FloatingChunkTreeNode<DrawCell> yNegNode = this.chunkTree.search(new Vector3i(node.getMinBound()).add(0,-1,0), false);
if(yNegNode != null && yNegNode.getLevel() < level){
yNegNode.getData().setHasGenerated(false);
}
}
if(node.getMinBound().z - 1 >= 0){
FloatingChunkTreeNode<DrawCell> zNegNode = this.chunkTree.search(new Vector3i(node.getMinBound()).add(0,0,-1), false);
if(zNegNode != null && zNegNode.getLevel() < level){
zNegNode.getData().setHasGenerated(false);
}
}
if(node.getMaxBound().x + 1 < this.worldDim){
FloatingChunkTreeNode<DrawCell> xPosNode = this.chunkTree.search(new Vector3i(node.getMaxBound()).add(1,-1,-1), false);
if(xPosNode != null && xPosNode.getLevel() < level){
xPosNode.getData().setHasGenerated(false);
}
}
if(node.getMaxBound().y + 1 < this.worldDim){
FloatingChunkTreeNode<DrawCell> yPosNode = this.chunkTree.search(new Vector3i(node.getMaxBound()).add(-1,1,-1), false);
if(yPosNode != null && yPosNode.getLevel() < level){
yPosNode.getData().setHasGenerated(false);
}
}
if(node.getMaxBound().z + 1 < this.worldDim){
FloatingChunkTreeNode<DrawCell> zPosNode = this.chunkTree.search(new Vector3i(node.getMaxBound()).add(-1,-1,1), false);
if(zPosNode != null && zPosNode.getLevel() < level){
zPosNode.getData().setHasGenerated(false);
}
}
}
/**
* Gets whether this should be joined or not
* @param pos the player position
* @param node The node
* @return true if should be joined, false otherwise
*/
public boolean shouldJoin(Vector3d pos, FloatingChunkTreeNode<DrawCell> node){
//breaking out into dedicated function so can add case handling ie if we want
//to combine fullres nodes into larger nodes to conserve on draw calls
return
node.getLevel() > 0 &&
!node.isLeaf() &&
(
(
node.getLevel() == this.chunkTree.getMaxLevel() - HALF_RES_LOD &&
this.getMinDistance(pos, node) > FULL_RES_DIST
)
||
(
node.getLevel() == this.chunkTree.getMaxLevel() - QUARTER_RES_LOD &&
this.getMinDistance(pos, node) > HALF_RES_DIST
)
||
(
node.getLevel() == this.chunkTree.getMaxLevel() - EIGHTH_RES_LOD &&
this.getMinDistance(pos, node) > QUARTER_RES_DIST
)
||
(
node.getLevel() == this.chunkTree.getMaxLevel() - SIXTEENTH_RES_LOD &&
this.getMinDistance(pos, node) > EIGHTH_RES_DIST
)
||
(
this.getMinDistance(pos, node) > SIXTEENTH_RES_DIST
)
)
;
}
/**
* Checks if this cell should request chunk data
* @param pos the player's position
* @param node the node
* @param minLeafLod The minimum LOD required to evaluate a leaf
* @return true if should request chunk data, false otherwise
*/
public boolean shouldRequest(Vector3d pos, FloatingChunkTreeNode<DrawCell> node, int minLeafLod){
return
node.isLeaf() &&
node.getData() != null &&
!node.getData().hasRequested() &&
(this.chunkTree.getMaxLevel() - node.getLevel()) <= minLeafLod &&
(
(
node.getLevel() == this.chunkTree.getMaxLevel()
// &&
// this.getMinDistance(pos, node) <= FULL_RES_DIST
)
||
(
node.getLevel() == this.chunkTree.getMaxLevel() - HALF_RES_LOD
&&
this.getMinDistance(pos, node) <= QUARTER_RES_DIST
)
||
(
node.getLevel() == this.chunkTree.getMaxLevel() - QUARTER_RES_LOD
&&
this.getMinDistance(pos, node) <= EIGHTH_RES_DIST
)
||
(
node.getLevel() == this.chunkTree.getMaxLevel() - EIGHTH_RES_LOD
&&
this.getMinDistance(pos, node) <= SIXTEENTH_RES_DIST
)
||
(
node.getLevel() == this.chunkTree.getMaxLevel() - SIXTEENTH_RES_LOD
&&
this.getMinDistance(pos, node) <= SIXTEENTH_RES_DIST
)
)
;
}
/**
* Checks if this cell should generate
* @param pos the player's position
* @param node the node
* @param minLeafLod The minimum LOD required to evaluate a leaf
* @return true if should generate, false otherwise
*/
public boolean shouldGenerate(Vector3d pos, FloatingChunkTreeNode<DrawCell> node, int minLeafLod){
return
node.isLeaf() &&
node.getData() != null &&
!node.getData().hasGenerated() &&
(this.chunkTree.getMaxLevel() - node.getLevel()) <= minLeafLod &&
(
(
node.getLevel() == this.chunkTree.getMaxLevel()
// &&
// this.getMinDistance(pos, node) <= FULL_RES_DIST
)
||
(
node.getLevel() == this.chunkTree.getMaxLevel() - HALF_RES_LOD
&&
this.getMinDistance(pos, node) <= QUARTER_RES_DIST
)
||
(
node.getLevel() == this.chunkTree.getMaxLevel() - QUARTER_RES_LOD
&&
this.getMinDistance(pos, node) <= EIGHTH_RES_DIST
)
||
(
node.getLevel() == this.chunkTree.getMaxLevel() - EIGHTH_RES_LOD
&&
this.getMinDistance(pos, node) <= SIXTEENTH_RES_DIST
)
||
(
node.getLevel() == this.chunkTree.getMaxLevel() - SIXTEENTH_RES_LOD
&&
this.getMinDistance(pos, node) <= SIXTEENTH_RES_DIST
)
)
;
}
/**
* Checks if the node should have destroy called on it
* @param node The node
* @return true if should destroy, false otherwise
*/
public boolean shouldDestroy(FloatingChunkTreeNode<DrawCell> node){
return
node.getData() != null &&
node.getData().getEntity() != null
;
}
/**
* Destroys the foliage chunk
*/
protected void destroy(){
this.recursivelyDestroy(this.chunkTree.getRoot());
}
/**
* Recursively destroy a tree
* @param node The root of the tree
*/
private void recursivelyDestroy(FloatingChunkTreeNode<DrawCell> node){
if(node.getChildren().size() > 0){
node.getChildren().forEach(child -> recursivelyDestroy(child));
}
if(node.getData() != null){
activeCells.remove(node.getData());
node.getData().destroy();
}
}
/**
* Checks if the cell manager made an update last frame or not
* @return true if an update occurred, false otherwise
*/
public boolean updatedLastFrame(){
return this.updatedLastFrame;
}
/**
* Checks if the position is within the full LOD range
* @param worldPos The world position
* @return true if within full LOD range, false otherwise
*/
public boolean isFullLOD(Vector3i worldPos){
Vector3d playerRealPos = EntityUtils.getPosition(Globals.playerEntity);
Vector3d chunkMin = Globals.clientWorldData.convertWorldToRealSpace(worldPos);
Vector3d chunkMax = Globals.clientWorldData.convertWorldToRealSpace(new Vector3i(worldPos).add(1,1,1));
return GeomUtils.getMinDistanceAABB(playerRealPos, chunkMin, chunkMax) <= FULL_RES_DIST;
}
/**
* Evicts all cells
*/
public void evictAll(){
this.recursivelyDestroy(this.chunkTree.getRoot());
this.chunkTree.clear();
}
/**
* Marks a draw cell as updateable
* @param worldX The world x position
* @param worldY The world y position
* @param worldZ The world z position
*/
public void markUpdateable(float worldX, float worldY, float worldZ){
throw new Error("Unimplemented");
}
/**
* Requests all chunks for a given draw cell
* @param cell The cell
* @return true if all cells were successfully requested, false otherwise
*/
private boolean requestChunks(WorldOctTree.FloatingChunkTreeNode<DrawCell> node, List<DrawCellFace> highResFaces){
DrawCell cell = node.getData();
int lod = this.chunkTree.getMaxLevel() - node.getLevel();
int spacingFactor = (int)Math.pow(2,lod);
for(int i = 0; i < 2; i++){
for(int j = 0; j < 2; j++){
for(int k = 0; k < 2; k++){
Vector3i posToCheck = new Vector3i(cell.getWorldPos()).add(i*spacingFactor,j*spacingFactor,k*spacingFactor);
if(
posToCheck.x >= 0 &&
posToCheck.x < Globals.clientWorldData.getWorldDiscreteSize() &&
posToCheck.y >= 0 &&
posToCheck.y < Globals.clientWorldData.getWorldDiscreteSize() &&
posToCheck.z >= 0 &&
posToCheck.z < Globals.clientWorldData.getWorldDiscreteSize() &&
!Globals.clientTerrainManager.containsChunkDataAtWorldPoint(posToCheck.x, posToCheck.y, posToCheck.z, lod)
){
//client should request chunk data from server for each chunk necessary to create the model
LoggerInterface.loggerNetworking.DEBUG("(Client) Send Request for terrain at " + posToCheck);
if(!Globals.clientTerrainManager.requestChunk(posToCheck.x, posToCheck.y, posToCheck.z, lod)){
return false;
}
}
}
}
}
int highResLod = this.chunkTree.getMaxLevel() - (node.getLevel() + 1);
int highResSpacingFactor = (int)Math.pow(2,highResLod);
if(highResFaces != null){
for(DrawCellFace highResFace : highResFaces){
//x & y are in face-space
for(int x = 0; x < 3; x++){
for(int y = 0; y < 3; y++){
Vector3i posToCheck = null;
//implicitly performing transforms to adapt from face-space to world space
switch(highResFace){
case X_POSITIVE: {
posToCheck = new Vector3i(cell.getWorldPos()).add(spacingFactor,x*highResSpacingFactor,y*highResSpacingFactor);
} break;
case X_NEGATIVE: {
posToCheck = new Vector3i(cell.getWorldPos()).add(0,x*highResSpacingFactor,y*highResSpacingFactor);
} break;
case Y_POSITIVE: {
posToCheck = new Vector3i(cell.getWorldPos()).add(x*highResSpacingFactor,spacingFactor,y*highResSpacingFactor);
} break;
case Y_NEGATIVE: {
posToCheck = new Vector3i(cell.getWorldPos()).add(x*highResSpacingFactor,0,y*highResSpacingFactor);
} break;
case Z_POSITIVE: {
posToCheck = new Vector3i(cell.getWorldPos()).add(x*highResSpacingFactor,y*highResSpacingFactor,spacingFactor);
} break;
case Z_NEGATIVE: {
posToCheck = new Vector3i(cell.getWorldPos()).add(x*highResSpacingFactor,y*highResSpacingFactor,0);
} break;
}
if(
posToCheck.x >= 0 &&
posToCheck.x < Globals.clientWorldData.getWorldDiscreteSize() &&
posToCheck.y >= 0 &&
posToCheck.y < Globals.clientWorldData.getWorldDiscreteSize() &&
posToCheck.z >= 0 &&
posToCheck.z < Globals.clientWorldData.getWorldDiscreteSize() &&
!Globals.clientTerrainManager.containsChunkDataAtWorldPoint(posToCheck.x, posToCheck.y, posToCheck.z, highResLod)
){
LoggerInterface.loggerNetworking.DEBUG("(Client) Send Request for terrain at " + posToCheck);
if(!Globals.clientTerrainManager.requestChunk(posToCheck.x, posToCheck.y, posToCheck.z, highResLod)){
return false;
}
}
}
}
}
}
return true;
}
/**
* Checks if all chunk data required to generate this draw cell is present
* @param node The node
* @param highResFace The higher resolution face of a not-full-resolution chunk. Null if the chunk is max resolution or there is no higher resolution face for the current chunk
* @return true if all data is available, false otherwise
*/
private boolean containsDataToGenerate(WorldOctTree.FloatingChunkTreeNode<DrawCell> node, List<DrawCellFace> highResFaces){
DrawCell cell = node.getData();
int lod = this.chunkTree.getMaxLevel() - node.getLevel();
int spacingFactor = (int)Math.pow(2,lod);
for(int i = 0; i < 2; i++){
for(int j = 0; j < 2; j++){
for(int k = 0; k < 2; k++){
Vector3i posToCheck = new Vector3i(cell.getWorldPos()).add(i*spacingFactor,j*spacingFactor,k*spacingFactor);
if(
posToCheck.x >= 0 &&
posToCheck.x < Globals.clientWorldData.getWorldDiscreteSize() &&
posToCheck.y >= 0 &&
posToCheck.y < Globals.clientWorldData.getWorldDiscreteSize() &&
posToCheck.z >= 0 &&
posToCheck.z < Globals.clientWorldData.getWorldDiscreteSize() &&
!Globals.clientTerrainManager.containsChunkDataAtWorldPoint(posToCheck.x, posToCheck.y, posToCheck.z, lod)
){
return false;
}
}
}
}
int highResLod = this.chunkTree.getMaxLevel() - (node.getLevel() + 1);
int highResSpacingFactor = (int)Math.pow(2,highResLod);
if(highResFaces != null){
for(DrawCellFace highResFace : highResFaces){
//x & y are in face-space
for(int x = 0; x < 3; x++){
for(int y = 0; y < 3; y++){
Vector3i posToCheck = null;
//implicitly performing transforms to adapt from face-space to world space
switch(highResFace){
case X_POSITIVE: {
posToCheck = new Vector3i(cell.getWorldPos()).add(spacingFactor,x*highResSpacingFactor,y*highResSpacingFactor);
} break;
case X_NEGATIVE: {
posToCheck = new Vector3i(cell.getWorldPos()).add(0,x*highResSpacingFactor,y*highResSpacingFactor);
} break;
case Y_POSITIVE: {
posToCheck = new Vector3i(cell.getWorldPos()).add(x*highResSpacingFactor,spacingFactor,y*highResSpacingFactor);
} break;
case Y_NEGATIVE: {
posToCheck = new Vector3i(cell.getWorldPos()).add(x*highResSpacingFactor,0,y*highResSpacingFactor);
} break;
case Z_POSITIVE: {
posToCheck = new Vector3i(cell.getWorldPos()).add(x*highResSpacingFactor,y*highResSpacingFactor,spacingFactor);
} break;
case Z_NEGATIVE: {
posToCheck = new Vector3i(cell.getWorldPos()).add(x*highResSpacingFactor,y*highResSpacingFactor,0);
} break;
}
if(
posToCheck.x >= 0 &&
posToCheck.x < Globals.clientWorldData.getWorldDiscreteSize() &&
posToCheck.y >= 0 &&
posToCheck.y < Globals.clientWorldData.getWorldDiscreteSize() &&
posToCheck.z >= 0 &&
posToCheck.z < Globals.clientWorldData.getWorldDiscreteSize() &&
!Globals.clientTerrainManager.containsChunkDataAtWorldPoint(posToCheck.x, posToCheck.y, posToCheck.z, highResLod)
){
return false;
}
}
}
}
}
return true;
}
/**
* Sets whether the draw cell manager should update or not
* @param shouldUpdate true if should update, false otherwise
*/
public void setShouldUpdate(boolean shouldUpdate){
this.shouldUpdate = shouldUpdate;
}
/**
* Gets whether the client draw cell manager should update or not
* @return true if should update, false otherwise
*/
public boolean getShouldUpdate(){
return this.shouldUpdate;
}
/**
* Gets the number of currently valid cells
* @return The number of currently valid cells
*/
public int getValidCellCount(){
return validCellCount;
}
/**
* Calculates the status of the draw cell manager
*/
public void updateStatus(){
maxResCount = 0;
halfResCount = 0;
generated = 0;
this.recursivelyCalculateStatus(this.chunkTree.getRoot());
}
/**
* Recursively calculates the status of the manager
* @param node The root node
*/
private void recursivelyCalculateStatus(FloatingChunkTreeNode<DrawCell> node){
if(node.getLevel() == this.chunkTree.getMaxLevel() - 1){
halfResCount++;
}
if(node.getLevel() == this.chunkTree.getMaxLevel()){
maxResCount++;
}
if(node.getData() != null && node.getData().hasGenerated()){
generated++;
}
if(node.getChildren() != null && node.getChildren().size() > 0){
List<FloatingChunkTreeNode<DrawCell>> children = new LinkedList<FloatingChunkTreeNode<DrawCell>>(node.getChildren());
for(FloatingChunkTreeNode<DrawCell> child : children){
recursivelyCalculateStatus(child);
}
}
}
/**
* Gets The number of maximum resolution chunks
* @return The number of maximum resolution chunks
*/
public int getMaxResCount() {
return maxResCount;
}
/**
* Gets The number of half resolution chunks
* @return The number of half resolution chunks
*/
public int getHalfResCount() {
return halfResCount;
}
/**
* Gets The number of generated chunks
* @return
*/
public int getGenerated() {
return generated;
}
/**
* Gets whether the client draw cell manager has initialized or not
* @return true if it has initialized, false otherwise
*/
public boolean isInitialized(){
return this.initialized;
}
/**
* Gets the draw cell for a given world coordinate if it has been generated
* @param worldX The world x coordinate
* @param worldY The world y coordinate
* @param worldZ The world z coordinate
* @return The draw cell if it exists, null otherwise
*/
public DrawCell getDrawCell(int worldX, int worldY, int worldZ){
FloatingChunkTreeNode<DrawCell> node = this.chunkTree.search(new Vector3i(worldX,worldY,worldZ), false);
if(node != null){
return node.getData();
}
return null;
}
/**
* Checks if physics has been generated for a given world coordinate
* @param worldX The world x coordinate
* @param worldY The world y coordinate
* @param worldZ The world z coordinate
* @return true if physics has been generated, false otherwise
*/
public boolean hasGeneratedPhysics(int worldX, int worldY, int worldZ){
DrawCell cell = this.getDrawCell(worldX, worldY, worldZ);
if(cell != null && cell.getEntity() != null){
return PhysicsEntityUtils.containsDBody(cell.getEntity());
}
return false;
}
}