12 lines
		
	
	
		
			239 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			239 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450 core
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| 
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| // shader inputs
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| layout (location = 0) in vec3 position;
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| layout (location = 1) in vec2 rawTextureCoords;
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| 
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| out vec2 textureCoords;
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| 
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| void main(){
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|     textureCoords = rawTextureCoords;
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| 	gl_Position = vec4(position, 1.0f);
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| } |