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			13 lines
		
	
	
		
			112 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			112 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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#version 450 core
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out vec4 FragColor;
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in vec3 color;
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void main()
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{    
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    FragColor = vec4(color, 1.0);
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} |