207 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			207 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package electrosphere.entity.state.stance;
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| 
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| 
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| import electrosphere.entity.btree.BehaviorTree;
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| import electrosphere.engine.Globals;
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| import electrosphere.entity.EntityDataStrings;
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| import electrosphere.net.synchronization.server.ServerSynchronizationManager;
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| import electrosphere.net.parser.net.message.SynchronizationMessage;
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| import electrosphere.net.synchronization.enums.BehaviorTreeIdEnums;
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| import electrosphere.entity.Entity;
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| import electrosphere.net.synchronization.annotation.SyncedField;
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| import electrosphere.net.synchronization.annotation.SynchronizableEnum;
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| import electrosphere.net.synchronization.annotation.SynchronizedBehaviorTree;
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| 
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| /**
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|  * Tracks the weapon/combat stance of the entity
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|  */
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| @SynchronizedBehaviorTree(
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|     name = "clientStanceComponent",
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|     isServer = false,
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|     correspondingTree = "serverStanceComponent",
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|     genStartInt = true
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| )
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| public class ClientStanceComponent implements BehaviorTree {
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|     
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|     @SynchronizableEnum
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|     public static enum CombatStance {
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|         /**
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|          * Not in attacking stance
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|          */
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|         IDLE,
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|         /**
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|          * No weapon equipped, in attacking stance
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|          */
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|         UNARMED,
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|         /**
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|          * Weapon equipped, in attacking stance
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|          */
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|         ARMED,
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|     }
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| 
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|     @SyncedField
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|     CombatStance state = CombatStance.IDLE;
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| 
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|     /**
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|      * The parent entity
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|      */
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|     Entity parent;
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| 
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|     /**
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|      * <p> (initially) Automatically generated </p>
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|      * <p>
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|      * Attaches this tree to the entity.
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|      * </p>
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|      * @param entity The entity to attach to
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|      * @param tree The behavior tree to attach
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|      * @param params Optional parameters that will be provided to the constructor
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|      */
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|     public static ClientStanceComponent attachTree(Entity parent, Object ... params){
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|         ClientStanceComponent rVal = new ClientStanceComponent(parent,params);
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|         //!!WARNING!! from here below should not be touched
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|         //This was generated automatically to properly alert various systems that the btree exists and should be tracked
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|         parent.putData(EntityDataStrings.TREE_CLIENTSTANCECOMPONENT, rVal);
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|         Globals.clientSceneWrapper.getScene().registerBehaviorTree(rVal);
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|         Globals.entityValueTrackingService.attachTreeToEntity(parent, BehaviorTreeIdEnums.BTREE_CLIENTSTANCECOMPONENT_ID);
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|         return rVal;
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|     }
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| 
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|     /**
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|      * <p> Automatically generated </p>
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|      * <p>
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|      * Detatches this tree from the entity.
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|      * </p>
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|      * @param entity The entity to detach to
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|      * @param tree The behavior tree to detach
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|      */
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|     public static void detachTree(Entity entity, BehaviorTree tree){
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|         Globals.entityValueTrackingService.detatchTreeFromEntity(entity, BehaviorTreeIdEnums.BTREE_CLIENTSTANCECOMPONENT_ID);
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|     }
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| 
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|     /**
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|      * <p> (initially) Automatically generated </p>
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|      * <p> Private constructor to enforce using the attach methods </p>
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|      * <p>
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|      * Constructor
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|      * </p>
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|      * @param parent The parent entity of this tree
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|      * @param params Optional parameters that can be provided when attaching the tree. All custom data required for creating this tree should be passed in this varargs.
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|      */
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|     public ClientStanceComponent(Entity parent, Object ... params){
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|         this.parent = parent;
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|     }
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| 
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|     /**
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|      * <p>
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|      * Gets the ClientStanceComponent of the entity
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|      * </p>
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|      * @param entity the entity
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|      * @return The ClientStanceComponent
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|      */
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|     public static ClientStanceComponent getClientStanceComponent(Entity entity){
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|         return (ClientStanceComponent)entity.getData(EntityDataStrings.TREE_CLIENTSTANCECOMPONENT);
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|     }
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| 
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|     /**
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|      * <p> Automatically generated </p>
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|      * <p>
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|      * Requests that the server start this btree
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|      * </p>
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|      */
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|     public void start(){
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|         Globals.clientConnection.queueOutgoingMessage(
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|             SynchronizationMessage.constructClientRequestBTreeActionMessage(
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|                 Globals.clientSceneWrapper.mapClientToServerId(parent.getId()),
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|                 BehaviorTreeIdEnums.BTREE_CLIENTSTANCECOMPONENT_ID,
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|                 ServerSynchronizationManager.SERVER_SYNC_START
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|             )
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|         );
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|     }
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| 
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|     /**
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|      * <p> Automatically generated </p>
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|      * <p>
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|      * Requests that the server start this btree
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|      * </p>
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|      */
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|     public void interrupt(){
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|         Globals.clientConnection.queueOutgoingMessage(
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|             SynchronizationMessage.constructClientRequestBTreeActionMessage(
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|                 Globals.clientSceneWrapper.mapClientToServerId(parent.getId()),
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|                 BehaviorTreeIdEnums.BTREE_CLIENTSTANCECOMPONENT_ID,
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|                 ServerSynchronizationManager.SERVER_SYNC_INTERRUPT
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|             )
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|         );
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|     }
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| 
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|     /**
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|      * <p> Automatically generated </p>
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|      * <p>
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|      * Sets state and handles the synchronization logic for it.
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|      * </p>
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|      * @param state The value to set state to.
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|      */
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|     public void setState(CombatStance state){
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|         this.state = state;
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|     }
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| 
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|     /**
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|      * <p> Automatically generated </p>
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|      * <p>
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|      * Converts a short to the equivalent enum value
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|      * </p>
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|      * @param shortVal The short value
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|      * @return The enum value
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|      */
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|     public static CombatStance getCombatStanceShortAsEnum(short shortVal){
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|         switch(shortVal){
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|             case 0:
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|                 return CombatStance.IDLE;
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|             case 1:
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|                 return CombatStance.UNARMED;
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|             case 2:
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|                 return CombatStance.ARMED;
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|             default:
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|                 return CombatStance.IDLE;
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|         }
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|     }
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| 
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|     /**
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|      * <p> Automatically generated </p>
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|      * <p>
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|      * Converts this enum type to an equivalent short value
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|      * </p>
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|      * @param enumVal The enum value
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|      * @return The short value
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|      */
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|     public static short getCombatStanceEnumAsShort(CombatStance enumVal){
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|         switch(enumVal){
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|             case IDLE:
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|                 return 0;
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|             case UNARMED:
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|                 return 1;
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|             case ARMED:
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|                 return 2;
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|             default:
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|                 return 0;
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|         }
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|     }
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| 
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|     @Override
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|     public void simulate(float deltaTime) {
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|         // TODO Auto-generated method stub
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|         throw new UnsupportedOperationException("Unimplemented method 'simulate'");
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|     }
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| 
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|     /**
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|      * <p> Automatically generated </p>
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|      * <p>
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|      * Gets state.
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|      * </p>
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|      */
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|     public CombatStance getState(){
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|         return state;
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|     }
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| 
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| }
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