Renderer/assets/Shaders/ui/plainBox/plainBox.vs
2022-04-28 16:19:25 -04:00

17 lines
530 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
uniform vec3 mPosition;
uniform vec3 mDimension;
uniform vec3 tPosition;
uniform vec3 tDimension;
void main(){
vec2 finalPos = vec2(
((aPos.x + 1)/2 * mDimension.x + mPosition.x) * 2 - 1,
-((((aPos.y + 1)/2) * mDimension.y + mPosition.y) * 2 - 1)
// aPos.y * mDimension.y + (mPosition.y) + (1 - mDimension.y)
);
gl_Position = vec4(finalPos.x, finalPos.y, 0.0, 1.0);
}