10 lines
		
	
	
		
			160 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			160 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 330 core
 | 
						|
out vec4 FragColor;
 | 
						|
  
 | 
						|
in vec2 TexCoords;
 | 
						|
 | 
						|
uniform sampler2D screenTexture;
 | 
						|
 | 
						|
void main(){
 | 
						|
    FragColor = texture(screenTexture, TexCoords);
 | 
						|
} |