Renderer/src/main/java/electrosphere/renderer/pipelines/debug/DebugContentPipeline.java
2025-05-28 21:11:15 -04:00

579 lines
32 KiB
Java

package electrosphere.renderer.pipelines.debug;
import java.util.LinkedList;
import java.util.List;
import org.joml.AABBd;
import org.joml.Matrix4d;
import org.joml.Quaterniond;
import org.joml.Vector3d;
import org.lwjgl.opengl.GL40;
import org.ode4j.ode.DAABBC;
import org.ode4j.ode.DCapsule;
import org.ode4j.ode.DGeom;
import org.ode4j.ode.DSphere;
import electrosphere.client.block.BlockChunkData;
import electrosphere.client.entity.camera.CameraEntityUtils;
import electrosphere.client.interact.select.AreaSelection;
import electrosphere.collision.CollisionEngine;
import electrosphere.collision.PhysicsEntityUtils;
import electrosphere.collision.PhysicsUtils;
import electrosphere.collision.collidable.Collidable;
import electrosphere.data.block.fab.FurnitureSlotMetadata;
import electrosphere.data.block.fab.RoomMetadata;
import electrosphere.data.block.fab.StructureMetadata;
import electrosphere.data.entity.collidable.CollidableTemplate;
import electrosphere.data.entity.collidable.HitboxData;
import electrosphere.data.entity.common.CommonEntityType;
import electrosphere.data.entity.grident.GridAlignedData;
import electrosphere.engine.Globals;
import electrosphere.engine.assetmanager.AssetDataStrings;
import electrosphere.entity.ClientEntityUtils;
import electrosphere.entity.DrawableUtils;
import electrosphere.entity.Entity;
import electrosphere.entity.EntityCreationUtils;
import electrosphere.entity.EntityDataStrings;
import electrosphere.entity.EntityTags;
import electrosphere.entity.EntityUtils;
import electrosphere.entity.state.hitbox.HitboxCollectionState;
import electrosphere.entity.state.hitbox.HitboxCollectionState.HitboxState;
import electrosphere.entity.types.common.CommonEntityUtils;
import electrosphere.renderer.OpenGLState;
import electrosphere.renderer.RenderPipelineState;
import electrosphere.renderer.RenderingEngine;
import electrosphere.renderer.meshgen.GeometryMeshGen;
import electrosphere.renderer.model.Model;
import electrosphere.renderer.pipelines.RenderPipeline;
import electrosphere.renderer.texture.Texture;
import electrosphere.server.datacell.Realm;
import electrosphere.server.datacell.utils.EntityLookupUtils;
import electrosphere.server.macro.civilization.road.Road;
import electrosphere.server.macro.structure.VirtualStructure;
import electrosphere.util.math.SpatialMathUtils;
import electrosphere.util.math.region.Region;
import electrosphere.util.math.region.RegionPrism;
/**
* Pipeline for rendering content to assist debugging
*/
public class DebugContentPipeline implements RenderPipeline {
//The bone debugging pipeline
DebugBonesPipeline debugBonesPipeline = new DebugBonesPipeline();
/**
* The farm plot macro data entities to draw
*/
private List<Entity> farmPlotEntities = new LinkedList<Entity>();
@Override
public void render(OpenGLState openGLState, RenderPipelineState renderPipelineState) {
Globals.profiler.beginCpuSample("DebugContentPipeline.render");
//bind screen fbo
RenderingEngine.screenFramebuffer.bind(openGLState);
openGLState.glDepthTest(true);
openGLState.glDepthFunc(GL40.GL_LESS);
GL40.glDepthMask(true);
openGLState.glViewport(Globals.gameConfigCurrent.getSettings().getRenderResolutionX(), Globals.gameConfigCurrent.getSettings().getRenderResolutionY());
///
/// R E N D E R I N G S T U F F
///
//Sets the background color.
//
// Set render pipeline state
//
renderPipelineState.setUseMeshShader(true);
renderPipelineState.setBufferStandardUniforms(true);
renderPipelineState.setBufferNonStandardUniforms(false);
renderPipelineState.setUseMaterial(false);
renderPipelineState.setUseShadowMap(true);
renderPipelineState.setUseBones(true);
renderPipelineState.setUseLight(true);
Matrix4d modelTransformMatrix = new Matrix4d();
if(Globals.gameConfigCurrent.getSettings().getGraphicsDebugDrawCollisionSpheresClient()){
for(HitboxCollectionState hitboxState : Globals.clientState.clientSceneWrapper.getHitboxManager().getAllHitboxes()){
DebugContentPipeline.renderHitboxes(openGLState, renderPipelineState, modelTransformMatrix, hitboxState);
}
}
if(Globals.gameConfigCurrent.getSettings().getGraphicsDebugDrawCollisionSpheresServer()){
int serverIdForClientEntity = Globals.clientState.clientSceneWrapper.mapClientToServerId(Globals.clientState.playerEntity.getId());
Entity serverPlayerEntity = EntityLookupUtils.getEntityById(serverIdForClientEntity);
Realm playerRealm = Globals.serverState.realmManager.getEntityRealm(serverPlayerEntity);
List<HitboxCollectionState> hitboxStates = new LinkedList<HitboxCollectionState>(playerRealm.getHitboxManager().getAllHitboxes());
for(HitboxCollectionState hitboxState : hitboxStates){
DebugContentPipeline.renderHitboxes(openGLState, renderPipelineState, modelTransformMatrix, hitboxState);
}
}
//render client physics objects
if(Globals.gameConfigCurrent.getSettings().graphicsDebugDrawPhysicsObjectsClient()){
CollisionEngine engine = Globals.clientState.clientSceneWrapper.getCollisionEngine();
for(Collidable collidable : engine.getCollidables()){
Entity physicsEntity = collidable.getParent();
if((boolean)physicsEntity.getData(EntityDataStrings.DATA_STRING_DRAW) && physicsEntity.getData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE) != null){
CollidableTemplate template = (CollidableTemplate)physicsEntity.getData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE);
DebugContentPipeline.renderCollidable(openGLState, renderPipelineState, modelTransformMatrix, physicsEntity, template);
}
}
}
//render server physics objects
if(Globals.gameConfigCurrent.getSettings().graphicsDebugDrawPhysicsObjectsServer()){
CollisionEngine engine = Globals.serverState.realmManager.first().getCollisionEngine();
LinkedList<Collidable> collidables = new LinkedList<Collidable>(engine.getCollidables());
for(Collidable collidable : collidables){
Entity physicsEntity = collidable.getParent();
if(physicsEntity.getData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE) != null){
CollidableTemplate template = (CollidableTemplate)physicsEntity.getData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE);
DebugContentPipeline.renderCollidable(openGLState, renderPipelineState, modelTransformMatrix, physicsEntity, template);
}
}
}
//render interaction engine collidables
if(Globals.gameConfigCurrent.getSettings().getGraphicsDebugDrawInteractionCollidables()){
CollisionEngine engine = Globals.clientState.clientSceneWrapper.getInteractionEngine();
for(Collidable collidable : engine.getCollidables()){
Entity physicsEntity = collidable.getParent();
if((boolean)physicsEntity.getData(EntityDataStrings.DATA_STRING_DRAW) && physicsEntity.getData(EntityDataStrings.INTERACTION_TEMPLATE) != null){
CollidableTemplate template = (CollidableTemplate)physicsEntity.getData(EntityDataStrings.INTERACTION_TEMPLATE);
DebugContentPipeline.renderCollidable(openGLState, renderPipelineState, modelTransformMatrix, physicsEntity, template);
}
}
}
//render current structure data
if(
Globals.clientState.clientLevelEditorData.getCurrentFab() != null &&
Globals.clientState.clientLevelEditorData.getCurrentFab().getFabMetadata() != null &&
Globals.clientState.clientLevelEditorData.getCurrentFab().getFabMetadata().getStructureData() != null
){
StructureMetadata structureData = Globals.clientState.clientLevelEditorData.getCurrentFab().getFabMetadata().getStructureData();
if(structureData.getBoundingArea() != null){
DebugContentPipeline.renderAreaSelection(
openGLState, renderPipelineState, modelTransformMatrix,
structureData.getBoundingArea(), AssetDataStrings.TEXTURE_RED_TRANSPARENT
);
if(structureData.getRooms() != null){
for(RoomMetadata roomArea : structureData.getRooms()){
DebugContentPipeline.renderAreaSelection(
openGLState, renderPipelineState, modelTransformMatrix,
roomArea.getArea(), AssetDataStrings.TEXTURE_TEAL_TRANSPARENT
);
//render entry points
for(Vector3d entrypoint : roomArea.getEntryPoints()){
DebugContentPipeline.renderPoint(openGLState, renderPipelineState, modelTransformMatrix, entrypoint, 0.5f, AssetDataStrings.TEXTURE_RED_TRANSPARENT);
}
//render furniture slots
for(FurnitureSlotMetadata furnitureSlot : roomArea.getFurnitureSlots()){
DebugContentPipeline.renderAreaSelection(openGLState, renderPipelineState, modelTransformMatrix, furnitureSlot.getArea(), AssetDataStrings.TEXTURE_RED_TRANSPARENT);
}
}
}
}
}
//
//Draw grid alignment data
if(Globals.gameConfigCurrent.getSettings().getGraphicsDebugDrawGridAlignment()){
Model physicsGraphicsModel = Globals.assetManager.fetchModel(AssetDataStrings.UNITCUBE);
for(Entity entity : Globals.clientState.clientSceneWrapper.getScene().getEntityList()){
CommonEntityType data = CommonEntityUtils.getCommonData(entity);
if(data == null){
continue;
}
if(data.getGridAlignedData() != null){
GridAlignedData gridAlignedData = data.getGridAlignedData();
Texture texture = Globals.assetManager.fetchTexture(AssetDataStrings.TEXTURE_BLUE_TRANSPARENT);
if(texture != null){
texture.bind(openGLState);
}
Vector3d position = EntityUtils.getPosition(entity);
//calculate camera-modified vector3d
Vector3d cameraModifiedPosition = new Vector3d(position).add(0,gridAlignedData.getHeight() * BlockChunkData.BLOCK_SIZE_MULTIPLIER / 2.0f,0).sub(CameraEntityUtils.getCameraCenter(Globals.clientState.playerCamera));
modelTransformMatrix.identity();
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.rotate(EntityUtils.getRotation(entity));
modelTransformMatrix.scale(
gridAlignedData.getWidth() * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
gridAlignedData.getHeight() * BlockChunkData.BLOCK_SIZE_MULTIPLIER,
gridAlignedData.getLength() * BlockChunkData.BLOCK_SIZE_MULTIPLIER
);
physicsGraphicsModel.setModelMatrix(modelTransformMatrix);
physicsGraphicsModel.draw(renderPipelineState,openGLState);
}
}
}
//
//Draw town data
if(Globals.gameConfigCurrent.getSettings().getGraphicsDebugDrawMacroColliders()){
for(VirtualStructure struct : Globals.serverState.realmManager.first().getMacroData().getStructures()){
DebugContentPipeline.renderAABB(openGLState, renderPipelineState, modelTransformMatrix, struct.getAABB(), AssetDataStrings.TEXTURE_BLUE_TRANSPARENT);
}
for(Road road : Globals.serverState.realmManager.first().getMacroData().getRoads()){
DebugContentPipeline.renderTube(openGLState, renderPipelineState, modelTransformMatrix, road.getPoint1(), road.getPoint2(), road.getRadius(), AssetDataStrings.TEXTURE_BLUE_TRANSPARENT);
}
if(this.farmPlotEntities.isEmpty()){
if(Globals.serverState.realmManager.first().getMacroData().getTown(0).getFarmPlots().size() > 0){
for(Region region : Globals.serverState.realmManager.first().getMacroData().getTown(0).getFarmPlots()){
if(region instanceof RegionPrism prism){
Entity plotDebugEnt = EntityCreationUtils.createClientSpatialEntity();
DrawableUtils.makeEntityDrawable(plotDebugEnt, () -> {
Vector3d[] finalPoints = new Vector3d[prism.getPoints().length];
for(int i = 0; i < finalPoints.length; i++){
finalPoints[i] = new Vector3d(prism.getPoints()[i]).sub(prism.getAABB().minX,prism.getAABB().minY,prism.getAABB().minZ);
}
return GeometryMeshGen.genPrism(finalPoints, prism.getHeight());
});
EntityUtils.getPosition(plotDebugEnt).set(prism.getAABB().minX,prism.getAABB().minY,prism.getAABB().minZ);
this.farmPlotEntities.add(plotDebugEnt);
}
}
}
}
} else {
if(!this.farmPlotEntities.isEmpty()){
for(Entity entity : this.farmPlotEntities){
ClientEntityUtils.destroyEntity(entity);
}
this.farmPlotEntities.clear();
}
}
//
//Draw cell colliders data
if(Globals.gameConfigCurrent.getSettings().getGraphicsDebugDrawClientCellColliders()){
for(Entity ent : Globals.clientState.clientScene.getEntitiesWithTag(EntityTags.TERRAIN)){
if(PhysicsEntityUtils.getDGeom(ent) != null){
Vector3d entPos = EntityUtils.getPosition(ent);
DebugContentPipeline.renderAABB(openGLState, renderPipelineState, modelTransformMatrix, new Vector3d(entPos).add(4,4,4), new Vector3d(entPos).add(12,12,12), AssetDataStrings.TEXTURE_RED_TRANSPARENT);
}
}
}
if(Globals.gameConfigCurrent.getSettings().getGraphicsDebugDrawServerCellColliders()){
Vector3d floatingOrigin = Globals.serverState.realmManager.first().getCollisionEngine().getFloatingOrigin();
for(Entity ent : EntityLookupUtils.getAllEntities()){
if(PhysicsEntityUtils.getDGeom(ent) != null && ent.containsKey(EntityDataStrings.TERRAIN_IS_TERRAIN)){
DGeom geom = PhysicsEntityUtils.getDGeom(ent);
DAABBC aabb = geom.getAABB();
Vector3d min = new Vector3d(aabb.getMin0(),aabb.getMin1(),aabb.getMin2()).add(floatingOrigin);
Vector3d max = new Vector3d(aabb.getMax0(),aabb.getMax1(),aabb.getMax2()).add(floatingOrigin);
DebugContentPipeline.renderAABB(openGLState, renderPipelineState, modelTransformMatrix, min, max, AssetDataStrings.TEXTURE_RED_TRANSPARENT);
}
}
}
//update pipeline state to use mats again
renderPipelineState.setUseMaterial(true);
if(Globals.gameConfigCurrent.getSettings().graphicsDebugDrawNavmesh()){
throw new Error("Not yet implemented!");
}
debugBonesPipeline.render(openGLState, renderPipelineState);
Globals.profiler.endCpuSample();
}
/**
* Gets the color texture to use to draw a hitbox
* @param shapeStatus The hitbox status
* @param data The hitbox data
* @return The texture path to use
*/
private static String getHitboxColor(HitboxState shapeStatus, HitboxData data){
switch(data.getType()){
case HitboxData.HITBOX_TYPE_BLOCK_CONNECTED: {
if(shapeStatus.getHadCollision()){
return AssetDataStrings.TEXTURE_YELLOW_TRANSPARENT;
}
if(shapeStatus.isActive()){
return AssetDataStrings.TEXTURE_BLUE_TRANSPARENT;
}
return AssetDataStrings.TEXTURE_GREY_TRANSPARENT;
}
case HitboxData.HITBOX_TYPE_HIT:
case HitboxData.HITBOX_TYPE_HIT_CONNECTED: {
if(shapeStatus.getHadCollision()){
return AssetDataStrings.TEXTURE_YELLOW_TRANSPARENT;
}
if(shapeStatus.isActive()){
if(shapeStatus.isBlockOverride()){
return AssetDataStrings.TEXTURE_BLUE_TRANSPARENT;
}
return AssetDataStrings.TEXTURE_RED_TRANSPARENT;
}
return AssetDataStrings.TEXTURE_GREY_TRANSPARENT;
}
case HitboxData.HITBOX_TYPE_HURT:
case HitboxData.HITBOX_TYPE_HURT_CONNECTED: {
if(shapeStatus.getHadCollision()){
return AssetDataStrings.TEXTURE_YELLOW_TRANSPARENT;
}
return AssetDataStrings.TEXTURE_GREY_TRANSPARENT;
}
}
return AssetDataStrings.TEXTURE_GREY_TRANSPARENT;
}
/**
* Renders a collidable
* @param openGLState The opengl state
* @param renderPipelineState The render pipeline state
* @param modelTransformMatrix The model transform matrix
* @param physicsEntity The entity
* @param template The template
*/
static void renderCollidable(OpenGLState openGLState, RenderPipelineState renderPipelineState, Matrix4d modelTransformMatrix, Entity physicsEntity, CollidableTemplate template){
Model physicsGraphicsModel;
if((boolean)physicsEntity.getData(EntityDataStrings.DATA_STRING_DRAW)){
switch(template.getType()){
case CollidableTemplate.COLLIDABLE_TYPE_CYLINDER: {
if((physicsGraphicsModel = Globals.assetManager.fetchModel(AssetDataStrings.UNITCYLINDER)) != null){
//set color based on collision status, type, etc
Texture texture = Globals.assetManager.fetchTexture(AssetDataStrings.TEXTURE_BLUE_TRANSPARENT);
if(texture != null){
texture.bind(openGLState);
}
Vector3d position = EntityUtils.getPosition(physicsEntity);
//calculate camera-modified vector3d
Vector3d cameraModifiedPosition = new Vector3d(position).add(template.getOffsetX(),template.getOffsetY(),template.getOffsetZ()).sub(CameraEntityUtils.getCameraCenter(Globals.clientState.playerCamera));
modelTransformMatrix.identity();
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.rotate(EntityUtils.getRotation(physicsEntity));
modelTransformMatrix.scale(template.getDimension1(),template.getDimension2() * 0.5,template.getDimension3());
physicsGraphicsModel.setModelMatrix(modelTransformMatrix);
physicsGraphicsModel.draw(renderPipelineState,openGLState);
}
} break;
case CollidableTemplate.COLLIDABLE_TYPE_CUBE: {
if((physicsGraphicsModel = Globals.assetManager.fetchModel(AssetDataStrings.UNITCUBE)) != null){
//set color based on collision status, type, etc
Texture texture = Globals.assetManager.fetchTexture(AssetDataStrings.TEXTURE_BLUE_TRANSPARENT);
if(texture != null){
texture.bind(openGLState);
}
Vector3d position = EntityUtils.getPosition(physicsEntity);
Quaterniond rotation = EntityUtils.getRotation(physicsEntity);
//calculate camera-modified vector3d
Vector3d cameraModifiedPosition = new Vector3d(position).add(template.getOffsetX(),template.getOffsetY(),template.getOffsetZ()).sub(CameraEntityUtils.getCameraCenter(Globals.clientState.playerCamera));
modelTransformMatrix.identity();
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.rotate(rotation);
modelTransformMatrix.scale(template.getDimension1(),template.getDimension2(),template.getDimension3());
physicsGraphicsModel.setModelMatrix(modelTransformMatrix);
physicsGraphicsModel.draw(renderPipelineState,openGLState);
}
} break;
case CollidableTemplate.COLLIDABLE_TYPE_CAPSULE: {
if((physicsGraphicsModel = Globals.assetManager.fetchModel(AssetDataStrings.UNITCYLINDER)) != null){
//set color based on collision status, type, etc
Texture texture = Globals.assetManager.fetchTexture(AssetDataStrings.TEXTURE_BLUE_TRANSPARENT);
if(texture != null){
texture.bind(openGLState);
}
Vector3d position = EntityUtils.getPosition(physicsEntity);
Quaterniond rotation = EntityUtils.getRotation(physicsEntity);
//calculate camera-modified vector3d
Vector3d cameraModifiedPosition = new Vector3d(position).add(template.getOffsetX(),template.getDimension1() + template.getOffsetY(),template.getOffsetZ()).sub(CameraEntityUtils.getCameraCenter(Globals.clientState.playerCamera));
modelTransformMatrix.identity();
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.rotate(rotation);
modelTransformMatrix.scale(template.getDimension1(),template.getDimension2() * 0.5 + template.getDimension1() + template.getDimension1(),template.getDimension3());
physicsGraphicsModel.setModelMatrix(modelTransformMatrix);
physicsGraphicsModel.draw(renderPipelineState,openGLState);
}
} break;
default: {
throw new Error("Unsupported shape type!");
}
}
}
}
/**
* Renders a hitbox collection state
* @param openGLState The opengl state
* @param renderPipelineState The render pipeline state
* @param modelTransformMatrix The model transform matrix
* @param hitboxState The hitbox collection state
*/
static void renderHitboxes(OpenGLState openGLState, RenderPipelineState renderPipelineState, Matrix4d modelTransformMatrix, HitboxCollectionState hitboxState){
Model hitboxModel;
for(DGeom geom : hitboxState.getGeometries()){
if(geom instanceof DSphere){
DSphere sphereView = (DSphere)geom;
HitboxState shapeStatus = hitboxState.getShapeStatus(geom);
if((hitboxModel = Globals.assetManager.fetchModel(AssetDataStrings.UNITSPHERE)) != null){
//set color based on collision status, type, etc
Texture texture = Globals.assetManager.fetchTexture(getHitboxColor(shapeStatus,shapeStatus.getHitboxData()));
if(texture != null){
texture.bind(openGLState);
}
Vector3d position = PhysicsUtils.odeVecToJomlVec(sphereView.getPosition());
//calculate camera-modified vector3d
Vector3d cameraModifiedPosition = new Vector3d(position).sub(CameraEntityUtils.getCameraCenter(Globals.clientState.playerCamera));
modelTransformMatrix.identity();
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.scale(sphereView.getRadius() * 2);
hitboxModel.setModelMatrix(modelTransformMatrix);
hitboxModel.draw(renderPipelineState,openGLState);
}
}
if(geom instanceof DCapsule){
DCapsule capsuleView = (DCapsule)geom;
HitboxState shapeStatus = hitboxState.getShapeStatus(geom);
if((hitboxModel = Globals.assetManager.fetchModel(AssetDataStrings.UNITCYLINDER)) != null){
//set color based on collision status, type, etc
Texture texture = Globals.assetManager.fetchTexture(getHitboxColor(shapeStatus,shapeStatus.getHitboxData()));
if(texture != null){
texture.bind(openGLState);
}
Vector3d position = PhysicsUtils.odeVecToJomlVec(capsuleView.getPosition());
//calculate camera-modified vector3d
Vector3d cameraModifiedPosition = new Vector3d(position).sub(CameraEntityUtils.getCameraCenter(Globals.clientState.playerCamera));
modelTransformMatrix.identity();
modelTransformMatrix.translate(cameraModifiedPosition);
//since you're directly accessing the quat from the body, need to adjust it to be in the correct orientation
modelTransformMatrix.rotate(PhysicsUtils.odeQuatToJomlQuat(capsuleView.getQuaternion()).mul(new Quaterniond(0.707,0,0,0.707)));
//the ode4j capsule's end caps are always at least radius length, the length only controls the distance between the two caps.
//unfortunately that won't be easy to replicate with rendering tech currently; instead, run logic below
double radius = capsuleView.getRadius();
double length = capsuleView.getLength();
if(length < radius) length = radius;
modelTransformMatrix.scale(radius,length,radius);
hitboxModel.setModelMatrix(modelTransformMatrix);
hitboxModel.draw(renderPipelineState,openGLState);
}
}
}
}
/**
* Renders an area select
* @param openGLState The opengl state
* @param renderPipelineState The render pipeline state
* @param modelTransformMatrix The model transform matrix
* @param areaSelection The area selection
*/
static void renderAreaSelection(OpenGLState openGLState, RenderPipelineState renderPipelineState, Matrix4d modelTransformMatrix, AreaSelection areaSelection, String texturePath){
Model model = Globals.assetManager.fetchModel(AssetDataStrings.UNITCUBE);
if(model != null){
Texture texture = Globals.assetManager.fetchTexture(texturePath);
if(texture != null){
texture.bind(openGLState);
}
Vector3d dims = new Vector3d(areaSelection.getRectEnd()).sub(areaSelection.getRectStart());
Vector3d position = new Vector3d(areaSelection.getRectStart()).add(dims.x/2.0,dims.y/2.0,dims.z/2.0);
//calculate camera-modified vector3d
Vector3d cameraModifiedPosition = new Vector3d(position).sub(CameraEntityUtils.getCameraCenter(Globals.clientState.playerCamera));
modelTransformMatrix.identity();
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.scale(dims);
model.setModelMatrix(modelTransformMatrix);
model.draw(renderPipelineState,openGLState);
}
}
/**
* Renders an area select
* @param openGLState The opengl state
* @param renderPipelineState The render pipeline state
* @param modelTransformMatrix The model transform matrix
* @param areaSelection The area selection
*/
static void renderPoint(OpenGLState openGLState, RenderPipelineState renderPipelineState, Matrix4d modelTransformMatrix, Vector3d point, double size, String texturePath){
Model model = Globals.assetManager.fetchModel(AssetDataStrings.UNITSPHERE);
if(model != null){
Texture texture = Globals.assetManager.fetchTexture(texturePath);
if(texture != null){
texture.bind(openGLState);
}
//calculate camera-modified vector3d
Vector3d cameraModifiedPosition = new Vector3d(point).sub(CameraEntityUtils.getCameraCenter(Globals.clientState.playerCamera));
modelTransformMatrix.identity();
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.scale(new Vector3d(size));
model.setModelMatrix(modelTransformMatrix);
model.draw(renderPipelineState,openGLState);
}
}
/**
* Renders an area select
* @param openGLState The opengl state
* @param renderPipelineState The render pipeline state
* @param modelTransformMatrix The model transform matrix
* @param areaSelection The area selection
*/
static void renderAABB(OpenGLState openGLState, RenderPipelineState renderPipelineState, Matrix4d modelTransformMatrix, AABBd aabb, String texturePath){
DebugContentPipeline.renderAABB(openGLState, renderPipelineState, modelTransformMatrix, new Vector3d(aabb.minX,aabb.minY,aabb.minZ), new Vector3d(aabb.maxX,aabb.maxY,aabb.maxZ), texturePath);
}
/**
* Renders an area select
* @param openGLState The opengl state
* @param renderPipelineState The render pipeline state
* @param modelTransformMatrix The model transform matrix
* @param areaSelection The area selection
*/
static void renderAABB(OpenGLState openGLState, RenderPipelineState renderPipelineState, Matrix4d modelTransformMatrix, Vector3d start, Vector3d end, String texturePath){
Model model = Globals.assetManager.fetchModel(AssetDataStrings.UNITCUBE);
if(model != null){
Texture texture = Globals.assetManager.fetchTexture(texturePath);
if(texture != null){
texture.bind(openGLState);
}
//calculate camera-modified vector3d
Vector3d cameraModifiedPosition = new Vector3d(start.x,start.y,start.z).lerp(new Vector3d(end.x,end.y,end.z),0.5).sub(CameraEntityUtils.getCameraCenter(Globals.clientState.playerCamera));
modelTransformMatrix.identity();
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.scale(new Vector3d(end.x - start.x,end.y - start.y,end.z - start.z));
model.setModelMatrix(modelTransformMatrix);
model.draw(renderPipelineState,openGLState);
}
}
/**
* Renders an area select
* @param openGLState The opengl state
* @param renderPipelineState The render pipeline state
* @param modelTransformMatrix The model transform matrix
* @param areaSelection The area selection
*/
static void renderTube(OpenGLState openGLState, RenderPipelineState renderPipelineState, Matrix4d modelTransformMatrix, Vector3d start, Vector3d end, double radius, String texturePath){
Model model = Globals.assetManager.fetchModel(AssetDataStrings.UNITCYLINDER);
if(model != null){
Texture texture = Globals.assetManager.fetchTexture(texturePath);
if(texture != null){
texture.bind(openGLState);
}
//calculate camera-modified vector3d
Vector3d cameraModifiedPosition = new Vector3d(end).lerp(new Vector3d(start),0.5).sub(CameraEntityUtils.getCameraCenter(Globals.clientState.playerCamera));
modelTransformMatrix.identity();
modelTransformMatrix.translate(cameraModifiedPosition);
modelTransformMatrix.rotate(SpatialMathUtils.calculateRotationFromPointToPoint(start, end).mul(new Quaterniond().rotateZ(Math.PI / 2.0)));
modelTransformMatrix.scale(new Vector3d(radius,end.distance(start) / 2.0,radius));
model.setModelMatrix(modelTransformMatrix);
model.draw(renderPipelineState,openGLState);
}
}
/**
* Gets the bone debugging pipeline
* @return The bone debugging pipeline
*/
public DebugBonesPipeline getDebugBonesPipeline(){
return this.debugBonesPipeline;
}
}