assumptions created: creatures always have facing vector animation frames for attack animation items attached to attacking creatures have hitboxes
		
			
				
	
	
		
			37 lines
		
	
	
		
			736 B
		
	
	
	
		
			JSON
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			736 B
		
	
	
	
		
			JSON
		
	
	
	
	
	
| {
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|     "items" : [
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| 
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|         {
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|             "name" : "Katana",
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|             "modelPath" : "Models/katana1alt.fbx",
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|             "hitboxes" : [
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|                 {
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|                     "type": "hit",
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|                     "bone": "Blade1",
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|                     "radius": 0.04
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|                 },
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|                 {
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|                     "type": "hit",
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|                     "bone": "Blade2",
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|                     "radius": 0.04
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|                 },
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|                 {
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|                     "type": "hit",
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|                     "bone": "Blade3",
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|                     "radius": 0.04
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|                 }
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|             ],
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|             "tokens" : [
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|                 "BLENDER_TRANSFORM",
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|                 "WEAPON",
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|                 "MELEE"
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|             ]
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|         }
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| 
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| 
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| 
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| 
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|     ]
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| } |